二维物体跟随鼠标移动

理解

mousePos - transform.position 鼠标的位置减去挂在此脚本上物体的位置

 

z = -Vector3.Angle(Vector3.up, mousePos - transform.position); Vector3.up为(0,1,0),
这句话暂时理解为(0,1,0)mousePos - transform.position夹角

 

  //Canvans下的物体
 2     public RectTransform UGUICanvans;
 3     //当前主相机
 4     public Camera mainCamera;
 5 
 6     void Update()
 7     {
 8         Vector3 mousePos;
 9         //ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint);
10         RectTransformUtility.ScreenPointToWorldPointInRectangle(UGUICanvans, new Vector2(Input.mousePosition.x, Input.mousePosition.y),mainCamera, out mousePos);
11         float z;
12         if (mousePos.x > transform.position.x)
13         {
14             //返回的鼠标的位置-transform.position枪的位置
15             z = -Vector3.Angle(Vector3.up, mousePos - transform.position);
16             
17         }
18         else
19         {
20             z = Vector3.Angle(Vector3.up, mousePos - transform.position);
21         }
//效果一样
        //if (mousePos.y > transform.position.y)
        //{
        //    z = -Vector3.Angle(Vector3.left , mousePos - transform.position);
        //}
        //else
        //{
        //    z = Vector3.Angle(Vector3.left , mousePos - transform.position);
        //}
22 transform.localRotation = Quaternion.Euler(0, 0, z); 23 }

 

posted on 2018-09-26 18:04  追求LPY  阅读(289)  评论(0编辑  收藏  举报