魔兽 1.24E 作弊内存地址全公开
///////////1.24E ////////////////////////////////////////////////////////////////////////大地图去除迷雾 patch(0x74D1B9,"/xB2/x00/x90/x90/x90/x90"); ////////////////////////////Reveal units map patch(0x39EBBC,"/x75"); patch(0x3A2030,"/x90"); patch(0x3A2031,"/x90"); patch(0x3A20DB,"/x90"); patch(0x3A20DC,"/x90"); //show invisible patch(0x362391,"/x3B"); patch(0x362394,"/x85"); patch(0x39A51B,"/x90"); patch(0x39A51C,"/x90"); patch(0x39A51D,"/x90"); patch(0x39A51E,"/x90"); patch(0x39A51F,"/x90"); patch(0x39A520,"/x90"); patch(0x39A52E,"/x90"); patch(0x39A52F,"/x90"); patch(0x39A530,"/x90"); patch(0x39A531,"/x90"); patch(0x39A532,"/x90"); patch(0x39A533,"/x90"); patch(0x39A534,"/x90"); patch(0x39A535,"/x90"); patch(0x39A536,"/x33"); patch(0x39A537,"/xC0"); patch(0x39A538,"/x40"); //show illusions patch(0x28357C,"/x40"); patch(0x28357D,"/xC3"); //show items patch(0x3A201B,"/xEB"); patch(0x40A864,"/x90"); patch(0x40A865,"/x90"); ////////////////////////////////////////////小地图 去除迷雾 patch(0x357065,"/x90/x90"); //Reveal units map minimap patch(0x361F7C,"/x00"); /////////////////////////////////////////////小地图显示隐形 /////////////////////////////////////////////敌方信号 patch(0x43F9A6,"/x3B"); patch(0x43F9A9,"/x85"); patch(0x43F9B9,"/x3B"); patch(0x43F9BC,"/x85"); /////////////////////////////////////////////他人提示 patch(0x3345E9,"/x39/xC0/x0F/x85"); //enemy hero icons patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90"); /////////////////////////////////////盟友头像 patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90"); ////////////////////////////////////////////////////////////数显攻速 patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00"); patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68"); DWORD tmp=0x87EA63+GameAddr; memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4); patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0"); patch(0x339DF4,"/xE8/x77/x4C/x54/x00"); //////////////////////////////////////////////////////////数显移速 patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00"); patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68"); DWORD tmp=0x87EA63+GameAddr; memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4); patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0"); patch(0x339C54,"/xE8/x17/x4E/x54/x00"); //show resources patch(0x36058A,"/x90"); patch(0x36058B,"/x90"); /////////////////////////////////////////// //enable trade amount patch(0x34E8E2,"/xB8"); patch(0x34E8E3,"/xC8"); patch(0x34E8E4,"/x00"); patch(0x34E8E5,"/x00"); patch(0x34E8E7,"/x90"); patch(0x34E8EA,"/xB8"); patch(0x34E8EB,"/x64"); patch(0x34E8EC,"/x00"); patch(0x34E8ED,"/x00"); patch(0x34E8EF,"/x90"); //show skills patch(0x2031EC,"/x90"); patch(0x2031ED,"/x90"); patch(0x2031EE,"/x90"); patch(0x2031EF,"/x90"); patch(0x2031F0,"/x90"); patch(0x2031F1,"/x90"); patch(0x34FDE8,"/x90"); patch(0x34FDE9,"/x90"); //show cooldowns patch(0x28ECFE,"/xEB"); patch(0x34FE26,"/x90"); patch(0x34FE27,"/x90"); patch(0x34FE28,"/x90"); patch(0x34FE29,"/x90"); //////////////////////////////////////////////资源条 //////////////////////////////////////////////野外显血 //clickable units patch(0x285CBC,"/x90"); patch(0x285CBD,"/x90"); patch(0x285CD2,"/xEB"); //////////////////////////////////////////////////无限取消 patch(0x57BA7C,"/xEB"); patch(0x5B2D77,"/x03"); patch(0x5B2D8B,"/x03"); /////////////////////////////////////////////////////过-MH patch(0x3C84C7,"/xEB/x11"); patch(0x3C84E7,"/xEB/x11"); ////////////////////////////////////////////////////反-AH patch(0x3C6EDC,"/xB8/xFF/x00/x00/x00/xEB"); patch(0x3CC3B2,"/xEB"); ///////////////////////////////////////////////////////////