Cocos2dx 中的点击事件

简单记录一下2dx的鼠标交互事件。以及精灵绑定盒的点击判定
 
Layer 子类的 init方法中:
 
auto listener = EventListenerTouchOneByOne::create();//
 listener->onTouchBegan = CC_CALLBACK_2(GameMenuScene::touchBegin,this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

  

 
Layer子类源文件中:
  bool GameMenuScene::touchBegin(CCTouch * touch,CCEvent *event)
   {
      CCPoint pt =  touch->getLocationInView();
 
      pt = Director::getInstance()->convertToGL(pt);
 
     if(sprite->getBoundingBox().containsPoint(pt))
     {
         CCLog("CLick");
      }
 
      return true;
   }

  

posted on 2015-02-28 17:36  益达的博客  阅读(1718)  评论(0编辑  收藏  举报

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