效果演示:
Processing 代码:
// simple emulation of gravity float x; float y; // y(t) float speed = 0; float g = 0.1; // gravity void setup(){ size(640, 480); x = width/2; y = height/2; // start from half height } void draw(){ // draw the ball background(255); fill(0); noStroke(); ellipse(x,y,10,10); // move and accelerate y += speed; speed += g; // bounce back up if(y>height){ speed *= -0.95; // add resistance to each bounce y = height; // make sure that the ball can bounce back up } }