import pygame
import sys
import random
from pygame.locals import *
import time
# 2初始位置
# 初始化pygame
pygame.init() # 调用pygame模块初始函数
fpsClock = pygame.time.Clock()
playSurface = pygame.display.set_mode((640, 480)) # 界面
pygame.display.set_caption('Snake Go!') # 标题
# image=pygame.image.load('game.ico') # 背景
# pygame.display.set_icon(image)
# 3、定义颜色变量
redColor = pygame.Color(255, 0, 0)
blackColor = pygame.Color(0, 0, 0)
whiteColor = pygame.Color(255, 255, 255)
greyColor = pygame.Color(150, 150, 150)
lightColor = pygame.Color(220, 220, 220)
# 4、Game Over
def gameOver(playSurface, score):
gameOverFont = pygame.font.SysFont('arial', 72)
gameOverSurf = gameOverFont.render('Game Over', True, greyColor)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 125)
playSurface.blit(gameOverSurf, gameOverRect)
scoreFont = pygame.font.SysFont('arial', 48)
scoreSurf = scoreFont.render('SCORE:' + str(score), True, greyColor)
scoreRect = scoreSurf.get_rect()
scoreRect.midtop = (320, 225)
playSurface.blit(scoreSurf, scoreRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
# 5、定义初始位置
snakePosition = [100, 100] # snake位置
snakeSegments = [[100, 100], [80, 100], [30, 100]] # snake长度
raspberryPosition = [300, 300] # food位置
raspberrySpawned = 1 # food数量
direction = 'right' # 方向
changeDirection = direction # 改变方向
score = 0 # 得分
# 6、键盘输入判断运动
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN: # 键盘输入
if event.key == K_RIGHT or event.key == ord('d'): # 方向键和AWSD
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
changeDirection == 'up'
if changeDirection == 'right' and not direction == 'left': # 在事件for之下,控制不能反向
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
if direction == 'right': # 方向为→,snake位置加1
snakePosition[0] += 10
if direction == 'left':
snakePosition[0] -= 10
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 10
snakeSegments.insert(0, list(snakePosition))
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
if raspberrySpawned == 0:
x = random.randrange(1, 32)
y = random.randrange(1, 24)
raspberryPosition = [int(x * 20), int(y * 20)]
raspberrySpawned = 1
score += 1
playSurface.fill(blackColor)
for position in snakeSegments[1:]:
pygame.draw.rect(playSurface, whiteColor, Rect(position[0], position[1], 20, 20))
pygame.draw.rect(playSurface, lightColor, Rect(snakePosition[0], snakePosition[1], 20, 20))
pygame.draw.rect(playSurface, redColor, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))
pygame.display.flip()
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver(playSurface, score)
if snakePosition[1] > 460 or snakePosition[1] < 0:
gameOver(playSurface, score)
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver(playSurface, score)
if len(snakeSegments) < 40:
speed = 6 * len(snakeSegments) // 4
else:
speed = 16
fpsClock.tick(speed)
if __name__ == "__main__":
pass