服务器端的界面编码:
namespace MySocketSameServer
{
partial class Server
{
/// <SUMMARY>
/// 必需的设计器变量。
/// </SUMMARY>
private System.ComponentModel.IContainer components = null;
/// <SUMMARY>
/// 清理所有正在使用的资源。
/// </SUMMARY>
/// <PARAM name="disposing">如果应释放托管资源,为 true;否则为 false。</PARAM>
protected override void Dispose(bool disposing)
{
if (_serverSock != null)
{
_serverNewthread.Abort();
_serverSock.Close();
}
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <SUMMARY>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </SUMMARY>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(29, 12);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "侦听开始";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(29, 41);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.textBox1.Size = new System.Drawing.Size(574, 220);
this.textBox1.TabIndex = 1;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(615, 273);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "server";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
}
}
服务器段的程序:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace MySocketSameServer
{
delegate void Myhandle(string s);
public partial class Server : Form
{
Socket _serverSock;
Thread _serverNewthread;
public Server()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
this.button1.Enabled = false;
//启动独立线程开始侦听
_serverNewthread = new Thread(StartListenSocket);
_serverNewthread.Start();
}
public void SetString(string s)
{
this.textBox1.Text += s;
}
public void StartListenSocket()
{
try
{
IPHostEntry iphostEntry = Dns.GetHostByName(Dns.GetHostName());
IPAddress serverIp = iphostEntry.AddressList[0];
int serverPort = 3388;
//IPAddress serverIp = IPAddress.Parse("192.168.8.104");
IPEndPoint serverIpEndPoint = new IPEndPoint(serverIp, serverPort);
_serverSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_serverSock.Bind(serverIpEndPoint);
_serverSock.Listen(10);
while (true)
{
//下面这句决定是同步Socket变成,如果是异步应该是BeginAccept
//由于是异步
Socket receiveClientSocket = _serverSock.Accept();//socket的底层代码已经经过了三次握手,建立了连接,该语句是保存连接后客户端的socket
byte[] receiveBuffer = new byte[1024];//在内存中开辟一个1024字节大小的空间,来保存接受数据
int receiveByteCount = receiveClientSocket.Receive(receiveBuffer);//从绑定的 Socket 套接字接收数据,将数据存入接收缓冲区。返回值是接收到的字节数.
string receiveStr = string.Empty;
receiveStr = Encoding.Default.GetString(receiveBuffer, 0, receiveByteCount);
while (receiveStr.Substring(receiveStr.Length - 1, 1) != "*") //判断结尾是否是*号 如果是表示传送完毕
{
int count = receiveClientSocket.Receive(receiveBuffer);
receiveStr += Encoding.Default.GetString(receiveBuffer, 0, count);
receiveStr = receiveStr.Trim();
}
byte[] sendBuffer = Encoding.Default.GetBytes("客户端我收完了");
receiveClientSocket.Send(sendBuffer);
//receiveClientSocket.Shutdown(SocketShutdown.Both);
//receiveClientSocket.Close(10);
Myhandle my = new Myhandle(SetString);
this.Invoke(my, new object[] { receiveStr });
}
}
catch(Exception e)
{
MessageBox.Show(e.Message);
}
}
}
}
客户端的界面代码:
namespace MySocketSameClient
{
partial class Client
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(378, 341);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.Dock = System.Windows.Forms.DockStyle.Top;
this.textBox1.Location = new System.Drawing.Point(0, 0);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(558, 269);
this.textBox1.TabIndex = 1;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(558, 406);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
}
}
客户端的程序:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace MySocketSameClient
{
delegate void reHandle(string s);
public partial class Client : Form
{
public Client()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
try
{
int serverPort = 3388;
IPAddress serverIp = IPAddress.Parse("192.168.8.104");
IPEndPoint serverIpEndPoint = new IPEndPoint(serverIp, serverPort);
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(serverIpEndPoint);
string sendStr = this.textBox1.Text + "*";//以*号作为结尾,也可以用其他方式判断传送结束
byte[] sendByte = Encoding.Default.GetBytes(sendStr);
clientSocket.Send(sendByte);
Thread clientNewThread = new Thread(result);
clientNewThread.Start((object)clientSocket);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void result(object obj)
{
Socket clientSocket = (Socket)obj;
byte[] receiveByte = new byte[1024];
int receiveCount = clientSocket.Receive(receiveByte);
string receiveStr = Encoding.Default.GetString(receiveByte);
reHandle myhandle = new reHandle(re);
this.Invoke(myhandle, new object[] { receiveStr });
clientSocket.Close();
}
private void re(string s)
{
this.textBox1.Text = s;
}
}
}