pygame开发小游戏
代码:
#coding=utf-8 import os,sys,re,time import pygame import random from win32api import GetSystemMetrics from tkinter import messagebox from sqlparse.filters import right_margin #pyinstaller -F -w daziyan.py pygame.init() pygame.display.set_caption("疯狂打紫嫣-小游戏") percent = 0.6 right_percent = 0.2 screen_width = GetSystemMetrics(0) screen_height = GetSystemMetrics(1) window_width = int(screen_width*percent) window_height = int(screen_height*percent) right_width = int(window_width*right_percent) maxLine = 14 maxField = 18 perWidth = (window_width-right_width) // maxField perHeight = window_height // maxLine #每刷新50次出现一次方块 perRectNum1 = 80 perRectNum2 = 70 perRectNum3 = 60 font_path = os.path.join(os.path.dirname(sys.argv[0]), 'simsun.ttc') img_path1 = os.path.join(os.path.dirname(sys.argv[0]), '001.png') img_path2 = os.path.join(os.path.dirname(sys.argv[0]), '002.png') img_path3 = os.path.join(os.path.dirname(sys.argv[0]), '003.png') cursor_img_path = os.path.join(os.path.dirname(sys.argv[0]), '004.png') rect_x1 = random.randint(0, maxField-1) * perWidth rect_y1 = random.randint(0, maxLine-1) * perHeight position1_value = [rect_x1, rect_y1, perWidth, perHeight] position1 = tuple(position1_value) rect_x2 = random.randint(0, maxField-1) * perWidth rect_y2 = random.randint(0, maxLine-1) * perHeight position2_value = [rect_x2, rect_y2, perWidth, perHeight] position2 = tuple(position2_value) rect_x3 = random.randint(0, maxField-1) * perWidth rect_y3 = random.randint(0, maxLine-1) * perHeight position3_value = [rect_x3, rect_y3, perWidth, perHeight] position3 = tuple(position3_value) dt = 0 clock = pygame.time.Clock() screen = pygame.display.set_mode((window_width, window_height)) pygame.mouse.set_visible(False) mouse_img1 = pygame.image.load(cursor_img_path).convert_alpha() mouse_img1 = pygame.transform.scale(mouse_img1, (perWidth, perHeight)) mouse_img1 = pygame.transform.rotate(mouse_img1, 45) mouse_img2 = mouse_img1 #停止处理输入法事件 pygame.key.stop_text_input() game_msg = '徐紫嫣正在逃跑,快点抓住她。。。' game_msg_run = '' class Button: def __init__(self, x, y, width, height, color, text): self.x = x self.y = y self.width = width self.height = height self.color = color self.text = text def draw(self, win, outline=None, line_width = 1): pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height)) if outline: pygame.draw.rect(win, outline, (self.x, self.y, self.width, self.height), 3) font = pygame.font.Font(font_path, 20) text = font.render(self.text, 1, (0, 0, 0)) win.blit(text, (self.x + (self.width / 2 - text.get_width() / 2), self.y + (self.height / 2 - text.get_height() / 2))) def changeText(self, text): self.text = text class ButtonMsg: def __init__(self, x, y, width, height, color, text): self.x = x self.y = y self.width = width self.height = height self.color = color self.text = text def draw(self, win, outline=None, line_width = 1): pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height)) if outline: pygame.draw.rect(win, outline, (self.x, self.y, self.width, self.height), 3) font = pygame.font.Font(font_path, 12) text = font.render(self.text, 1, 'Chocolate4') win.blit(text, (self.x + (self.width / 2 - text.get_width() / 2), self.y + (self.height / 2 - text.get_height() / 2))) def changeText(self, text): self.text = text score = 0 button = Button(window_width-right_width+50, 45, 100, 30, 'Gold3', '暂停') mouse_pos = (-1, -1) j = 0 running = True zantingFlag = False while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: mouse_pos = pygame.mouse.get_pos() if button.x + button.width > event.pos[0] > button.x and button.y + button.height > event.pos[1] > button.y: if zantingFlag == True: zantingFlag = False game_msg = '徐紫嫣正在逃跑,快点抓住她。。。' button.changeText('暂停') elif zantingFlag == False: zantingFlag = True game_msg = '休息一会,好累。。。' button.changeText('开始') mouse_img2 = pygame.transform.rotate(mouse_img1, 45) if event.type == pygame.MOUSEBUTTONUP: mouse_img2 = pygame.transform.rotate(mouse_img1, -45) keys_pressed = pygame.key.get_pressed() #ESC键 if keys_pressed[pygame.K_ESCAPE]: running = False screen.fill("black") #左侧块 rect1 = pygame.Rect(0, 0, perWidth*maxField, perHeight*maxLine) pygame.draw.rect(screen, 'LightYellow1', rect1) #右侧块 rect2 = pygame.Rect(perWidth*maxField, 0, window_width-perWidth*maxField, perHeight*maxLine) pygame.draw.rect(screen, 'Honeydew', rect2) #横线 for i in range(0, maxLine+1): line_width = window_width-right_width border_width = 1 if i in [0, maxLine]: line_width = window_width border_width = 5 pygame.draw.line(screen, 'black', (0, i*perHeight), (line_width, i*perHeight), border_width) #竖线 for i in range(0, maxField+1): border_width = 1 if i in [0, maxField]: border_width = 5 pygame.draw.line(screen, 'black', (i*perWidth, 0), (i*perWidth, window_height), border_width) pygame.draw.line(screen, 'black', (window_width, 0), (window_width, window_height), 5) if j % perRectNum1 == 0 and zantingFlag == False: rect_x1 = random.randint(0, maxField-1) * perWidth rect_y1 = random.randint(0, maxLine-1) * perHeight position1_value = [rect_x1, rect_y1, perWidth, perHeight] position1 = tuple(position1_value) if j % perRectNum2 == 0 and zantingFlag == False: rect_x2 = random.randint(0, maxField-1) * perWidth rect_y2 = random.randint(0, maxLine-1) * perHeight position2_value = [rect_x2, rect_y2, perWidth, perHeight] position2 = tuple(position2_value) if j % perRectNum3 == 0 and zantingFlag == False: rect_x3 = random.randint(0, maxField-1) * perWidth rect_y3 = random.randint(0, maxLine-1) * perHeight position3_value = [rect_x3, rect_y3, perWidth, perHeight] position3 = tuple(position3_value) rectx1 = pygame.Rect(position1[0], position1[1], position1[2], position1[3]) if rectx1.collidepoint(mouse_pos) and zantingFlag == False: game_msg_run = '卧槽,牛逼' score += 1 mouse_pos = (-1, -1) rectx2 = pygame.Rect(position2[0], position2[1], position2[2], position2[3]) if rectx2.collidepoint(mouse_pos) and zantingFlag == False: game_msg_run = '加油,小紫嫣' score -= 1 mouse_pos = (-1, -1) rectx3 = pygame.Rect(position3[0], position3[1], position3[2], position3[3]) if rectx3.collidepoint(mouse_pos) and zantingFlag == False: game_msg_run = '徐紫嫣,加油' score -= 1 mouse_pos = (-1, -1) #pygame.draw.rect(screen, 'yellow', rectx1) img1 = pygame.image.load(img_path1).convert_alpha() timg1 = pygame.transform.scale(img1, (perWidth-4, perHeight-4)) screen.blit(timg1, (position1[0]+2, position1[1]+2)) #干扰图1 img2 = pygame.image.load(img_path2).convert_alpha() timg2 = pygame.transform.scale(img2, (perWidth-4, perHeight-4)) screen.blit(timg2, (position2[0]+2, position2[1]+2)) #干扰图2 img3 = pygame.image.load(img_path3).convert_alpha() timg3 = pygame.transform.scale(img3, (perWidth-4, perHeight-4)) screen.blit(timg3, (position3[0]+2, position3[1]+2)) #得分按钮 defen_bt = Button(window_width-right_width+50, 5, 100, 30, 'LawnGreen', '得分:'+str(score)) defen_bt.draw(screen, 'LawnGreen') #暂停开始按钮 button.draw(screen, 'Gold1') #展示操作信息 if game_msg_run != '': tmp_msg = game_msg_run else: tmp_msg = game_msg defen_msg = ButtonMsg(window_width-right_width+50, 85, 100, 180, 'Honeydew', tmp_msg) defen_msg.draw(screen, 'Honeydew') mouse_pos1 = pygame.mouse.get_pos() mouse_pos_list1 = list(mouse_pos1) mouse_pos_list1[0] -= perWidth mouse_pos_list1[1] -= perHeight mouse_pos1 = tuple(mouse_pos_list1) screen.blit(mouse_img2, mouse_pos1) #更新显示 pygame.display.flip() #pygame.display.update() dt = clock.tick(60) / 600 j += 1 pygame.quit()
效果:
本文来自博客园,作者:河北大学-徐小波,转载请注明原文链接:https://www.cnblogs.com/xuxiaobo/p/18363050