Practice: place管理器-扑克牌页面设计
1 # coding:utf-8 2 from tkinter import * 3 from tkinter import messagebox 4 import random 5 6 7 class Application(Frame): 8 """一个经典的GUI程序类写法""" 9 def __init__(self, master=None): 10 super().__init__(master) # super代表的是父类的定义,而不是父类的对象 11 self.master = master 12 self.pack() 13 self.createWidget() 14 15 def createWidget(self): 16 self.photos = [PhotoImage(file='1/pic'+str(i+1)+'.gif')for i in range(5)] 17 self.pukes = [Label(self.master, image=self.photos[i])for i in range(5)] 18 19 for i in range(5): 20 self.pukes[i].place(x=10+i*100, y=50) 21 22 # 为所有labels加事件处理 23 self.pukes[0].bind_class('Label', '<Button-1>', self.chupai) 24 25 def chupai(self, event): 26 if event.widget.winfo_y() == 50: 27 event.widget.place(y=30) 28 if event.widget.winfo_y() == 30: 29 event.widget.place(y=50) 30 31 if __name__ == "__main__": 32 root = Tk() 33 root.geometry("800x600+200+100") 34 root.title('canvas') 35 app = Application(master=root) 36 root.mainloop()