摘要: using UnityEngine;using System.Collections;public class MoveToClick : MonoBehaviour{ public GameObject play; public Vector3 temPos; public bo... 阅读全文
posted @ 2014-10-15 17:06 xueshui20 阅读(361) 评论(0) 推荐(0) 编辑
摘要: 转自:http://game.ceeger.com/forum/read.php?tid=4394#infoUnity里有两种动态加载机制:一是Resources.Load,一是通过AssetBundle,其实两者本质上我理解没有什么区别。Resources.Load就是从一个缺省打进程序包里的As... 阅读全文
posted @ 2014-10-15 15:08 xueshui20 阅读(182) 评论(0) 推荐(0) 编辑