import sys import pygame pygame.init() size = width, height = 640, 480 screen = pygame.display.set_mode(size) color = (0, 0, 0) ball = pygame.image.load("ball.png") ballrect = ball.get_rect() speed = [5, 5] clock = pygame.time.Clock() while True: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() ballrect = ballrect.move(speed) if ballrect.left < 0 or ballrect.right > width: speed[0] = -speed[0] if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(color) screen.blit(ball, ballrect) pygame.display.flip() pygame.quit()