posts - 609,  comments - 13,  views - 64万
< 2025年3月 >
23 24 25 26 27 28 1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31 1 2 3 4 5

首先要在项目中安装Unity,通过NuGet搜索Unity。

1.定义接口 IDependencyResolver

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace IOCContainer
{
    public interface IDependencyResolver : IDisposable
    {
        /// <summary>
        /// 注册 T类型实例
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="instance"></param>
        void Register<T>(T instance);
 
        /// <summary>
        /// 注入
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="existing"></param>
        void Inject<T>(T existing);
 
        /// <summary>
        /// 解析
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="type"></param>
        /// <returns></returns>
        T Resolve<T>(Type type);
 
        T Resolve<T>(Type type, string name);
 
        T Resolve<T>();
 
        T Resolve<T>(string name);
 
        IEnumerable<T> ResolveAll<T>();
    }
}

  

2.具体实现接口 UnityDependencyResolver

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Configuration;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace IOCContainer
{
    [Serializable]
    public class UnityDependencyResolver : IDisposable, IDependencyResolver
    {
        //注入容器
        private IUnityContainer _container;
 
        public UnityDependencyResolver() : this(new UnityContainer())
        {
            UnityConfigurationSection configuration = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
            _container.LoadConfiguration(configuration, "UnityContainer");
        }
 
        public UnityDependencyResolver(IUnityContainer container)
        {
            _container = container;
        }
 
        public void Register<T>(T instance)
        {
            //注册实例
            _container.RegisterInstance(instance);
        }
 
        public void Inject<T>(T existing)
        {
            //注入加载
            _container.BuildUp(existing);
        }
 
        public T Resolve<T>(Type type)
        {
            //解析
            return (T)_container.Resolve(type);
        }
 
        public T Resolve<T>(Type type, string name)
        {
            return (T)_container.Resolve(type, name);
        }
 
        public T Resolve<T>()
        {
            return _container.Resolve<T>();
        }
 
        public T Resolve<T>(string name)
        {
            return _container.Resolve<T>(name);
        }
 
        public IEnumerable<T> ResolveAll<T>()
        {
            //解析容器中所有
            IEnumerable<T> namedInstances = _container.ResolveAll<T>();
            T unnamedInstance = default(T);
 
            try
            {
                unnamedInstance = _container.Resolve<T>();
            }
            catch (ResolutionFailedException)
            {
                //When default instance is missing
            }
 
            if (Equals(unnamedInstance, default(T)))
            {
                return namedInstances;
            }
 
            return new ReadOnlyCollection<T>(new List<T>(namedInstances) { unnamedInstance });
        }
 
        public void Dispose()
        {
            if (_container != null)
            {
                _container.Dispose();
            }
        }
    }
}

  

3.定义工厂接口 IDependencyResolverFactory

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
using IOCContainer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace IOCContainer
{
    public interface IDependencyResolverFactory
    {
        /// <summary>
        /// 创建IDependencyResolver的实例
        /// </summary>
        /// <returns></returns>
        IDependencyResolver CreateInstance();
    }
}

  

4.具体实现工厂接口 DependencyResolverFactory

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
using IOCContainer;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
 
namespace IOCContainer
{
    public class DependencyResolverFactory : IDependencyResolverFactory
    {
        private Type _resolverType;
 
        public DependencyResolverFactory(string resolverTypeName)
        {
            _resolverType = Type.GetType(resolverTypeName, true, true);
        }
 
        public DependencyResolverFactory()
        {
            _resolverType = Type.GetType(ConfigurationManager.AppSettings["DependencyResolverTypeName"], true, true);
        }
 
        public IDependencyResolver CreateInstance()
        {
            //根据类型创建实例对象
            return Activator.CreateInstance(_resolverType) as IDependencyResolver;
        }
    }
}

  

5.调用工厂封装 IoC

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
using IOCContainer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace IOCContainer
{
    public static class IoC
    {
        //解析器
        private static IDependencyResolver _resolver;
 
        /// <summary>
        /// 初始化,创建实例对象
        /// </summary>
        /// <param name="factory"></param>
        [DebuggerStepThrough]
        public static void InitializeWith(IDependencyResolverFactory factory)
        {
            _resolver = factory.CreateInstance();
        }
 
        /// <summary>
        /// 注册对象
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="instance"></param>
        [DebuggerStepThrough]
        public static void Register<T>(T instance)
        {
            _resolver.Register(instance);
        }
 
        /// <summary>
        /// 注入对象
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="existing"></param>
        [DebuggerStepThrough]
        public static void Inject<T>(T existing)
        {
            _resolver.Inject(existing);
        }
 
        /// <summary>
        /// 解析对象
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="type"></param>
        /// <returns></returns>
        [DebuggerStepThrough]
        public static T Resolve<T>(Type type)
        {
            return _resolver.Resolve<T>(type);
        }
        /// <summary>
        /// 解析对象
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="type"></param>
        /// <param name="name"></param>
        /// <returns></returns>
        [DebuggerStepThrough]
        public static T Resolve<T>(Type type, string name)
        {
            return _resolver.Resolve<T>(type, name);
        }
        /// <summary>
        /// 解析对象
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <returns></returns>
        [DebuggerStepThrough]
        public static T Resolve<T>()
        {
            return _resolver.Resolve<T>();
        }
        /// <summary>
        /// 解析对象
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="name"></param>
        /// <returns></returns>
        [DebuggerStepThrough]
        public static T Resolve<T>(string name)
        {
            return _resolver.Resolve<T>(name);
        }
        /// <summary>
        /// 解析对象
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <returns></returns>
        [DebuggerStepThrough]
        public static IEnumerable<T> ResolveAll<T>()
        {
            return _resolver.ResolveAll<T>();
        }
        /// <summary>
        /// 销毁
        /// </summary>
        [DebuggerStepThrough]
        public static void Reset()
        {
            if (_resolver != null)
            {
                _resolver.Dispose();
            }
        }
    }
}

 

6.配置文件

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
<configuration>
  <configSections>
    <!-- For more information on Entity Framework configuration, visit http://go.microsoft.com/fwlink/?LinkID=237468 -->
    <section name="entityFramework" type="System.Data.Entity.Internal.ConfigFile.EntityFrameworkSection, EntityFramework, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" />
 
    <!--声明容器-->
    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration"/>
 
  </configSections>
 
  <unity>
    <!--定义类型别名-->
    <aliases>
      <add alias="IProduct" type="UnityTest.IProduct,UnityTest" />
      <add alias="Milk" type="UnityTest.Milk,UnityTest" />
      <add alias="Sugar" type="UnityTest.Sugar,UnityTest" />
    </aliases>
    <!--容器-->
    <container name="UnityContainer">
      <!--映射关系-->
      <register type="IProduct"  mapTo="Milk"  name="Milk"></register>
      <register type="IProduct"  mapTo="Sugar" name="Sugar"></register>
    </container>
  </unity>
 
  <connectionStrings>
    <add name="DefaultConnection" connectionString="Data Source=(LocalDb)\MSSQLLocalDB;AttachDbFilename=|DataDirectory|\aspnet-UnityTest-20160816022913.mdf;Initial Catalog=aspnet-UnityTest-20160816022913;Integrated Security=True" providerName="System.Data.SqlClient" />
  </connectionStrings>
  <appSettings>
    <add key="webpages:Version" value="3.0.0.0" />
    <add key="webpages:Enabled" value="false" />
    <add key="ClientValidationEnabled" value="true" />
    <add key="UnobtrusiveJavaScriptEnabled" value="true" />
 
    <!--Unity IOC容器-->
    <add key="DependencyResolverTypeName" value="IOCContainer.UnityDependencyResolver,IOCContainer"/>
 
  </appSettings>
    <!--省略了其他配置...-->
</configuration>

  

7.具体实体类

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
/// <summary>
    /// 商品
    /// </summary>
    public interface IProduct
    {
        string ClassName { get; set; }
        string ShowInfo();
    }
    /// <summary>
    /// 牛奶
    /// </summary>
    public class Milk : IProduct
    {
        public string ClassName { get; set; }
        public string ShowInfo()
        {
            return "牛奶";
        }
    }
    /// <summary>
    /// 糖
    /// </summary>
    public class Sugar : IProduct
    {
        public string ClassName { get; set; }
        public string ShowInfo()
        {
            return "糖";
        }
    }

 

8.使用Ioc得到对象

1
2
3
4
5
6
7
8
9
//初始化 指定注册器
     IoC.InitializeWith(new DependencyResolverFactory("IOCContainer.UnityDependencyResolver"));
     //初始化 使用默认注册器,配置文件中配置,IOCContainer.UnityDependencyResolver 的无参构造函数
     //IoC.InitializeWith(new DependencyResolverFactory());
 
     //得到实例
     IProduct sugar = IoC.Resolve<IProduct>("Sugar");
     string result = sugar.ShowInfo();
     Response.Write(result);

  来源:http://www.cnblogs.com/qqlin/archive/2012/10/18/2720830.html

posted on   邢帅杰  阅读(1072)  评论(0编辑  收藏  举报
编辑推荐:
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 从 HTTP 原因短语缺失研究 HTTP/2 和 HTTP/3 的设计差异
· AI与.NET技术实操系列:向量存储与相似性搜索在 .NET 中的实现
阅读排行:
· 地球OL攻略 —— 某应届生求职总结
· 周边上新:园子的第一款马克杯温暖上架
· Open-Sora 2.0 重磅开源!
· 提示词工程——AI应用必不可少的技术
· .NET周刊【3月第1期 2025-03-02】
历史上的今天:
2015-09-06 WebAPI 抛出HttpResponseException异常
点击右上角即可分享
微信分享提示