线程池有哪些配置参数,各自的作用是什么?

5大参数
a.核心线程数
b 最大线程数
c 线程空闲时间
d 阻塞队列大小:queueCapacity
e 任务拒绝处理器 :rejectedExceptionHandler 
 
根据jdk 1.7,他又四类构造函数:
1. ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue)
2. ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, RejectedExecutionHandler handler)
3. ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory)
4. ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler)
 
实现线程池,有四种策略:
 
1.newCachedThreadPool
jdk 1.6源码:
public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit. SECONDS,
                                      new SynchronousQueue<Runnable>());
    }
 
2 newFixedThreadPool
jdk 1.6源码:
    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit. MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }
 
3 newSingleThreadExecutor
jdk 1.6源码:
 public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            ( new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit. MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }
 
4 newScheduledThreadPool
jdk 1.6源码:
      
   public static ScheduledExecutorService newScheduledThreadPool (int corePoolSize) {
        return new ScheduledThreadPoolExecutor(corePoolSize);
    }
    public ScheduledThreadPoolExecutor( int corePoolSize) {
        super(corePoolSize, Integer.MAX_VALUE, 0, TimeUnit.NANOSECONDS,
              new DelayedWorkQueue());
    }
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