Android笔记(三十三) Android中线程之间的通信(五)Thread、Handle、Looper和MessageQueue
ThreadLocal
往下看之前,需要了解一下Java的ThreadLocal类,可参考博文:
Looper、Handler和MessageQueue
我们分析一下之前的这段代码,查看一下Handler机制中,Handle、Looper和MessageQueue之间到底是什么关系
package cn.lixyz.handlertest; import android.app.Activity; import android.os.Bundle; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.util.Log; import android.view.View; import android.widget.Button; public class MainActivity extends Activity { private Button button; private Handler handler; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); button = (Button) findViewById(R.id.button); button.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Message msg = handler.obtainMessage(); msg.what = 100; handler.sendMessage(msg); Log.d("TTTT", "sendMessage:" + Thread.currentThread().getName()); } }); WorkerThread wt = new WorkerThread(); wt.start(); } class WorkerThread extends Thread { @Override public void run() { super.run(); Looper.prepare(); handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); Log.d("TTTT", "handleMessage:" + Thread.currentThread().getName()); int i = msg.what; Log.d("TTTT", "收到了消息对象:" + i); } }; Looper.loop(); } } }
我们分析一下之前的这段代码,查看一下Handler机制中,Handle、Looper和MessageQueue之间到底是什么关系
1. WorkerThread wt = new WorkerThread(); wt.start();
创建并启动线程
2. Looper.prepare();
查看Looper的源代码,位置是:sources\android-19\android\os\Looper.java
首先,Looper类的几个成员变量
private static final String TAG = "Looper"; // sThreadLocal.get() will return null unless you've called prepare(). static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>(); private static Looper sMainLooper; // guarded by Looper.class final MessageQueue mQueue; final Thread mThread; private Printer mLogging;
当我们调用Looper的prepare()方法的时候,执行如下代码:
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
从上面的代码可以看出,当执行了 Looper.prepare() 之后,会先调用ThreadLocal的 get() 方法,判断是否已经存在以当前线程为键的键值对
如果已经存在,则抛出异常 Only one Looper may be created per thread
如果不存在,则 new Looper(quitAllowed) 创建安Looper对象并使用 set() 方法存储到ThreadLocal中。
如何创建的Looper对象呢?
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
新建了一个MessageQueue对象赋值给Looper对象的mQueue属性,将当前的线程对象赋值给Looper对象的mThread属性。
再看如何创建的MessageQueue对象呢?查看MessageQueue的源代码,位置是:sources\android-19\android\os\MessageQueue.java
先看MessageQueue的属性
// True if the message queue can be quit. private final boolean mQuitAllowed; @SuppressWarnings("unused") private int mPtr; // used by native code Message mMessages; private final ArrayList<IdleHandler> mIdleHandlers = new ArrayList<IdleHandler>(); private IdleHandler[] mPendingIdleHandlers; private boolean mQuitting; // Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout. private boolean mBlocked; // The next barrier token. // Barriers are indicated by messages with a null target whose arg1 field carries the token. private int mNextBarrierToken;
然后找到 MessageQueue(quitAllowed) 方法:
MessageQueue(boolean quitAllowed) { mQuitAllowed = quitAllowed; mPtr = nativeInit(); }
在MessageQueue方法中,将一个boolean值传递给MessageQueue对象的mQuitAllowed对象,调用 nativeInit() 方法传递给MessageQueue对象的 mPtr 属性,再看nativeInit方法:
private native static int nativeInit();
可见这个方法是需要用户自己去实现的,这里不深入。
至此,一个Looper对象创建出来,然后以当前线程对象为键,该Looper对象为值存入到 ThreadLocal 中,这个Looper对象的属性包含当前的线程对象和一个MessageQueue对象。
接下来开始执行
handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); int i = msg.what; } };
在这段代码里,创建了一个Handler对象,我们查看Handler的代码,位置是:sources\android-19\android\os\Hnadler.java先看这个类的属性:
final MessageQueue mQueue; final Looper mLooper; final Callback mCallback; final boolean mAsynchronous; IMessenger mMessenger;
接着看它的构造方法:
public Handler() { this(null, false); } 。。。。。。 public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }
从上面的代码看到,在进行了几个判断之后,执行了 Looper.myLooper() ,反过去再看Looper的代码,找到 myLooper() 方法:
public static Looper myLooper() { return sThreadLocal.get(); }
发现 myLooper() 方法的作用是从ThreadLocal当中以当前线程为键获取到一个Looper对象,然后返回出去,而在我们刚才执行 prepare() 的时候,已经创建了一个Looper对象,所以在这里是将这个对象拿到并且赋值给Handler对象的mLooper属性,拿到这个Looper并且赋值之后,会进行判断这个对象是否为空,如果是空的,会抛出异常 Can't create handler inside thread that has not called Looper.prepare() 来提示用户在创建Handler对象之前,需要先调用Looper的 prepare() 方法。
接下来,将mLooper的mQueue属性赋值给了Handler对象的mQueue属性。
至此,Handler对象也创建出来了,这个对象包含了ThreadLocal中Looper对象的消息队列(MessageQueue)和Looper对象
接下来开始执行
Looper.loop();
查看Looper的代码:
public static void loop() {
final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } }
final Looper me = myLooper(); 先拿到了存在ThreadLocal中的Looper对象,如果这个对象为空,则提示用户没用Looper对象,需要先调用 Looper.prepare() 方法。 final MessageQueue queue = me.mQueue; 拿到这个对象的消息队列,然后开始一个死循环。
通过MessageQueue的源代码可以看到 next() 的作用是从消息队列中取出消息对象并返回,在这里,如果消息队列为空,则会进入阻塞状态 might block 。
因为我们才刚开始运行,所以消息队列中还是空的,进入阻塞状态,至此,准备工作已经完成。
我们点击按钮。
public void onClick(View v) { Message msg = handler.obtainMessage(); msg.what = 100; handler.sendMessage(msg); }
调用handler的 obtainMessage() 方法,我们去查看源代码:
public final Message obtainMessage() { return Message.obtain(this); }
发现其调用了Message的 obtain() 方法,查看Message的源代码,路径:sources\android-19\android\os\Message.java
public static Message obtain() { synchronized (sPoolSync) { if (sPool != null) { Message m = sPool; sPool = m.next; m.next = null; sPoolSize--; return m; } } return new Message(); } ...... public static Message obtain(Handler h) { Message m = obtain(); m.target = h; return m; }
发现 obtain() 方法显示在消息池中判断有没有消息对象,如果有,则返回这个消息对象,如果没有,则创建一个消息对象并返回。这个消息对象包含 what 、 arg1 、 arg2 、 obj 、 flags 、 when 、 data 、 target 属性
调用handler的 obtainMessage() 方法得到一个Message对象,然后我们给这个Message对象的what属性赋值:
msg.what = 100;
然后将这个消息发送出去:
handler.sendMessage(msg);
我们查看sendMessage()方法
public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); } 。。。。。。 public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); } 。。。 public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } 。。。 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
发现其调用了MessageQueue的 enqueueMessage 方法,接着看
boolean enqueueMessage(Message msg, long when) { if (msg.isInUse()) { throw new AndroidRuntimeException(msg + " This message is already in use."); } if (msg.target == null) { throw new AndroidRuntimeException("Message must have a target."); } synchronized (this) { if (mQuitting) { RuntimeException e = new RuntimeException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); return false; } msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
简而言之,这里判断是否将消息发送出去,也就是消息是否已经加入到消息队列中去
至此,消息已经发出,消息队列中也有消息,那么 Looper.loop() 则会从消息队列中拿到消息,拿到消息之后怎么办呢?我们再回到之前 Looper.loop() 处:
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } }
循环体内, queue.next() 得到消息对象之后,调用了 msg.target.dispatchMessage(msg); ,因为Message的target属性是Handler类型,我们查看Handler的 dispatchMessage 方法
public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
发现其调用了 handleMessage 方法
public void handleMessage(Message msg) { }
而我们又重写了handleMessage方法完成了我们都逻辑,至此,Handler消息传递完成。
本身水平有限,写到这里,已经累够呛,所以文中肯定会有差错的地方,如果您恰好看到了这篇文章发现了错误,麻烦请您告诉我一下,谢谢~~~