多核时代 .NET Framework 4 中的并行编程9---线程安全集合类

.Net 4中,新增System.Collections.Concurrent 命名空间中提供多个线程安全集合类,这些类提供了很多有用的方法用于访问集合中的元素,从而可以避免使用传统的锁(lock)机制等方式来处理并发访问集合.因此当有多个线程并发访问集合时,应首先考虑使用这些类代替 System.Collections 和 System.Collections.Generic 命名空间中的对应类型.具体如下:

1. ConcurrentQueue

表示线程安全的先进先出(FIFO)队列.代码如下:

           ConcurrentQueue<int> sharedQueue = new ConcurrentQueue<int>();

            for (int i = 0; i < 1000; i++)

            {

                sharedQueue.Enqueue(i);

            }

 

            int itemCount = 0;

 

            Task[] tasks = new Task[10];

            for (int i = 0; i < tasks.Length; i++)

            {

                tasks[i] = new Task(() =>

                {

                    while (sharedQueue.Count > 0)

                    {

                        int queueElement;

                        bool gotElement = sharedQueue.TryDequeue(out queueElement);

                        if (gotElement)

                        {

                            Interlocked.Increment(ref itemCount);

                        }

                    }

 

                });

                tasks[i].Start();

            }

 

            Task.WaitAll(tasks);

 

            Console.WriteLine("Items processed:{0}", itemCount);

            Console.WriteLine("Press Enter to finish");

            Console.ReadLine();

该类有两个重要的方法用来访问队列中的元素.分别是:

Ø TryDequeue 尝试移除并返回位于队列头开始处的对象.

Ø TryPeek尝试返回位于队列头开始处的对象但不将其移除.

现在,在多任务访问集合元素时,我们只需要使用TryDequeue或TryPeek方法,就可以安全的访问集合中的元素了.

2. ConcurrentStack

表示线程安全的后进先出(LIFO)栈.它也有几个有用的方法,分别是:

Ø TryPeek:尝试返回栈顶处的元素,但不移除.

Ø TryPop: 尝试返回栈顶处的元素并移除.

Ø TryPopRange: 尝试返回栈顶处开始指定范围的元素并移除.

在访问集合中的元素时,我们就可以上述方法.具体代码实例于上面的ConcurrentQueue类似,就不重复了.

3. ConcurrentBag

实现的是一个无序的集合类.代码如下:

            ConcurrentBag<int> sharedBag = new ConcurrentBag<int>();

            for (int i = 0; i < 1000; i++)

            {

                sharedBag.Add(i);

            }

 

            int itemCount = 0;

            Task[] tasks = new Task[10];

            for (int i = 0; i < tasks.Length; i++)

            {

                tasks[i] = new Task(() =>

                {

                   while(sharedBag.Count>0)

                    {

                        int queueElement;

                        bool gotElement = sharedBag.TryTake(out queueElement);

                       if (gotElement)

                            Interlocked.Increment(ref itemCount);

                    }

                });

 

                tasks[i].Start();

            }

 

            Task.WaitAll(tasks);

 

            Console.WriteLine("Items processed:{0}", itemCount);

            Console.WriteLine("Press Enter to finish");

            Console.ReadLine();

该类有两个重要的方法用来访问队列中的元素.分别是:

Ø TryTake 尝试移除并返回位于队列头开始处的对象.

Ø TryPeek尝试返回位于队列头开始处的对象但不将其移除.

4. ConcurrentDictionary

实现的是一个键-值集合类.它提供的方法有:

Ø TryAdd:尝试向集合添加一个键-值

Ø TryGetValue:尝试返回指定键的值.

Ø TryRemove:尝试移除指定键处的元素.

Ø TryUpdate:尝试更新指定键的值.

代码如下:

        class BankAccount

        {

            public int Balance

            {

                get;

                set;

            }

        }

 

 static void DictTest()

        {

            BankAccount account = new BankAccount();

            ConcurrentDictionary<object, int> sharedDict = new ConcurrentDictionary<object, int>();

 

            Task<int>[] tasks = new Task<int>[10];

            for (int i = 0; i < tasks.Length; i++)

            {

                sharedDict.TryAdd(i, account.Balance);

                tasks[i] = new Task<int>((keyObj) =>

                {

                    int currentValue;

                    bool gotValue;

                    for (int j = 0; j < 1000; j++)

                    {

                        gotValue = sharedDict.TryGetValue(keyObj, out currentValue);

                        sharedDict.TryUpdate(keyObj, currentValue + 1, currentValue);

                    }

                    int result;

                    gotValue = sharedDict.TryGetValue(keyObj, out result);

                    if (gotValue)

                    {

                        return result;

                    }

                    else

                    {

                        throw new Exception(String.Format("No data item available for key {0}", keyObj));

                    }

                }, i);

                tasks[i].Start();

            }

            for (int i = 0; i < tasks.Length; i++)

            {

                account.Balance += tasks[i].Result;

            }

 

            Console.WriteLine("Expected value {0}, Balance: {1}", 10000, account.Balance);

            Console.WriteLine("Press enter to finish");

            Console.ReadLine();

}

通过上述提供的安全类,我们可以方便的并发访问集合中的元素,而不需要以前的Synchronized方法或者lock(SyncRoot)等处理方式.

posted @ 2011-10-11 01:58  ♂风车车  阅读(5578)  评论(4编辑  收藏  举报