设计模式(19)---->备忘录模式
备忘录模式
一、模式定义
在不破坏封装的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样就可以将该对象恢复到原先保存前的状态。
备忘录模式又叫做快照模式(Snapshot Pattern)或Token模式,属于行为模式。
二、 结构
组成部分:
- 发起人(Originator):负责创建一个备忘录Memento,用以记录当前时刻自身的内部状态,并可使用备忘录恢复内部状态。发起人可以根据需要觉得备忘录存储自己的哪些内部状态。
- 备忘录(Memento):负责存储发起人对象的内部状态,并可以防止发起人以外的其他对象访问备忘录。备忘录有两个接口:管理者只能看到备忘录的窄接口,他只能将备忘录传递给其他对象。发起人却可以看到备忘录的宽接口,允许它访问返回到先前状态所需要的所有数据。
- 管理者(Caretaker):负责备忘录,不能对备忘录的内容进行访问或者操作。
三、例子---游戏进度保存
实例:以保存游戏进度为例,在游戏角色大战Boss前将该角色的状态存储,与Boss作战后角色的各项能力会下降,如果没有通关,则可利用备忘录进行恢复到战前状态。
Memento
public class Memento { private int vitality; //生命力 private int aggressivity; //攻击力 private int defencivity; //防御力 public int getVitality() { return vitality; } public void setVitality(int vitality) { this.vitality = vitality; } public int getAggressivity() { return aggressivity; } public void setAggressivity(int aggressivity) { this.aggressivity = aggressivity; } public int getDefencivity() { return defencivity; } public void setDefencivity(int defencivity) { this.defencivity = defencivity; } }
发起人可以看到备忘录的宽接口,允许它访问返回到先前状态所需要的所有数据。
public class PlayerOriginator { private int vitality; //生命力 private int aggressivity; //攻击力 private int defencivity; //防御力 public PlayerOriginator(int vitality, int aggressivity, int defencivity) { this.vitality = vitality; this.aggressivity = aggressivity; this.defencivity = defencivity; } public int getVitality() { return vitality; } public void setVitality(int vitality) { this.vitality = vitality; } public int getAggressivity() { return aggressivity; } public void setAggressivity(int aggressivity) { this.aggressivity = aggressivity; } public int getDefencivity() { return defencivity; } public void setDefencivity(int defencivity) { this.defencivity = defencivity; } public Memento createMemento() { Memento memento = new Memento(); memento.setVitality(this.vitality); memento.setAggressivity(this.aggressivity); memento.setDefencivity(this.defencivity); return memento; } public void setMemento(Memento memento) { this.vitality = memento.getVitality(); this.aggressivity = memento.getAggressivity(); this.defencivity = memento.getDefencivity(); } public void showState() { System.out.print("vitality:" + this.vitality); System.out.print("; aggressivity:" + this.aggressivity); System.out.println("; defencivity:" + this.defencivity); } }
管理者 只能看到备忘录的窄接口,他只能将备忘录传递给其他对象
public class Caretaker { private Memento memento; public Memento getMemento() { return memento; } public void setMemento( Memento memento) { this.memento = memento; } }
场景类
public class Client { public static void main(final String[] args) { PlayerOriginator player = new PlayerOriginator(100, 100, 100); System.out.print("player's original attributes are "); player.showState(); Caretaker taker = new Caretaker(); taker.setMemento(player.createMemento()); player.setVitality(70); player.setAggressivity(60); player.setDefencivity(20); System.out.print("after player fight with Boss, player's attributes are "); player.showState(); //reset player's attribute player.setMemento(taker.getMemento()); System.out.print("after resetting, player's attributes are "); player.showState(); } }
运行结果
player's original attributes are vitality:100; aggressivity:100; defencivity:100 after player fight with Boss, player's attributes are vitality:70; aggressivity:60; defencivity:20 after resetting, player's attributes are vitality:100; aggressivity:100; defencivity:100 |
四、 适用场景
- 在程序运行过程中,某些对象的状态处在转换过程中,可能由于某种原因需要保存此时对象的状态,以便程序运行到某个特定阶段,需要恢复到对象之前处于某个点时的状态。
- 如果使用一些公有接口让其它对象来得到对象的状态,便会暴露对象的实现细节。
-
如果有需要提供回滚操作的需求,使用备忘录模式非常适合,比如jdbc的事务操作,文本编辑器的Ctrl+Z恢复等。
五、备忘录模式的优点:
·当发起人角色中的状态改变时,有可能这是个错误的改变,我们使用备忘录模式就可以把这个错误的改变还原。
·备份的状态是保存在发起人角色之外的,这样,发起人角色就不需要对各个备份的状态进行管理。
六、备忘录模式的缺点:
在实际应用中,备忘录模式都是多状态和多备份的,发起人角色的状态需要存储到备忘录对象中,对资源的消耗是比较严重的。
七、多状态多备份备忘录
通用代码演示的例子中,Originator类只有一个state变量需要备份,而通常情况下,发起人角色通常是一个javaBean,对象中需要备份的变量不止一个,需要备份的状态也不止一个,这就是多状态多备份备忘录。实现备忘录的方法很多,备忘录模式有很多变形和处理方式,像通用代码那样的方式一般不会用到,多数情况下的备忘录模式,是多状态多备份的。其实实现多状态多备份也很简单,最常用的方法是,我们在Memento中增加一个Map容器来存储所有的状态,在Caretaker类中同样使用一个Map容器才存储所有的备份。下面我们给出一个多状态多备份的例子:
import java.beans.BeanInfo; import java.beans.Introspector; import java.beans.PropertyDescriptor; import java.lang.reflect.Method; import java.util.HashMap; import java.util.Map; class Originator { private String state1 = ""; private String state2 = ""; private String state3 = ""; public String getState1() { return state1; } public void setState1(String state1) { this.state1 = state1; } public String getState2() { return state2; } public void setState2(String state2) { this.state2 = state2; } public String getState3() { return state3; } public void setState3(String state3) { this.state3 = state3; } public Memento createMemento() { return new Memento(BeanUtils.backupProp(this)); } public void restoreMemento(Memento memento) { BeanUtils.restoreProp(this, memento.getStateMap()); } public String toString() { return "state1=" + state1 + "state2=" + state2 + "state3=" + state3; } } class Memento { private Map<String, Object> stateMap; public Memento(Map<String, Object> map) { this.stateMap = map; } public Map<String, Object> getStateMap() { return stateMap; } public void setStateMap(Map<String, Object> stateMap) { this.stateMap = stateMap; } } class BeanUtils { public static Map<String, Object> backupProp(Object bean) { Map<String, Object> result = new HashMap<String, Object>(); try { BeanInfo beanInfo = Introspector.getBeanInfo(bean.getClass()); PropertyDescriptor[] descriptors = beanInfo .getPropertyDescriptors(); for (PropertyDescriptor des : descriptors) { String fieldName = des.getName(); Method getter = des.getReadMethod(); Object fieldValue = getter.invoke(bean, new Object[] {}); if (!fieldName.equalsIgnoreCase("class")) { result.put(fieldName, fieldValue); } } } catch (Exception e) { e.printStackTrace(); } return result; } public static void restoreProp(Object bean, Map<String, Object> propMap) { try { BeanInfo beanInfo = Introspector.getBeanInfo(bean.getClass()); PropertyDescriptor[] descriptors = beanInfo .getPropertyDescriptors(); for (PropertyDescriptor des : descriptors) { String fieldName = des.getName(); if (propMap.containsKey(fieldName)) { Method setter = des.getWriteMethod(); setter .invoke(bean, new Object[] { propMap.get(fieldName) }); } } } catch (Exception e) { e.printStackTrace(); } } } class Caretaker { private Map<String, Memento> memMap = new HashMap<String, Memento>(); public Memento getMemento(String index) { return memMap.get(index); } public void setMemento(String index, Memento memento) { this.memMap.put(index, memento); } } public class Client { public static void main(String[] args) { Originator ori = new Originator(); Caretaker caretaker = new Caretaker(); ori.setState1("中国"); ori.setState2("强盛"); ori.setState3("繁荣"); System.out.println("===初始化状态===\n" + ori); caretaker.setMemento("001", ori.createMemento()); ori.setState1("软件"); ori.setState2("架构"); ori.setState3("优秀"); System.out.println("===修改后状态===\n" + ori); ori.restoreMemento(caretaker.getMemento("001")); System.out.println("===恢复后状态===\n" + ori); } }
运行结果
===初始化状态=== state1=中国state2=强盛state3=繁荣 ===修改后状态=== state1=软件state2=架构state3=优秀 ===恢复后状态=== state1=中国state2=强盛state3=繁荣 |
参考:
http://www.cnblogs.com/itTeacher/archive/2012/12/12/2814814.html
http://www.blogjava.net/flustar/archive/2007/12/08/memento.html
http://blog.csdn.net/zhengzhb/article/details/7697549