在Windows 8上使用XNA开发游戏一:自己的游戏引擎
cocos2d-x for xna其实稍微改改就能变成一个基于monogame的xna游戏引擎。
这个引擎的名字叫minigame,周五周六两天弄得,所以。。。只是晒晒。
ClickAndMoveTest,纪念一下和春哥,洋洋的基情。
在Game1.cs中添加代码
public class Game1 : Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.IsMouseVisible = true; //这些 MGDirector.SharedDirector().Graphics = this.graphics; MGDirector.SharedDirector().Content = base.Content; MGDirector.SharedDirector().Landscape = true; MGDirector.SharedDirector().DisplayFPS = false; } protected override void Initialize() { base.Initialize(); } public void CompleteLoading() { MGSpriteFrameCache.SharedSpriteFrameCache().AddSpriteFramesWithFile("Content/sunwukong.plist","Images/sunwukong"); MGDirector.SharedDirector().RunWithScene(new TestingScene()); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); //这些 MGDirector.SharedDirector().Initialize(); CompleteLoading(); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit(); //这些 MGDirector.SharedDirector().Update((float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); //这些 MGDirector.SharedDirector().Draw(); base.Draw(gameTime); } }
想试用的朋友下载源代码(网速太慢稍后补上),参考cocos2d-x 废弃了CCApplication精简,MiniGame。
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