2048聚合版开源代码,cocos2d-js编写,基于CocosEditor开发工具,可运行Android,ios,html5等
1. [代码][JavaScript]代码
/**
* @GameName :
* 2048
*
* @DevelopTool:
* Cocos2d-x Editor (CocosEditor)
*
* @time
* 2014-04-04 pm
*
* @Licensed:
* This showcase is licensed under GPL.
*
* @Authors:
* Programmer: touchSnow
*
* @Links:
* http://www.cocos2d-x.com/ (cocos官方)
* https://github.com/makeapp (github)
* http://blog.csdn.net/touchsnow (csdn博客)
* http://blog.makeapp.co/ (官方博客)
* http://www.cocoseditor.com/ (建设中官网)
*
* @Contact
* 邮箱:zuowen@makeapp.co
* qq群:232361142
*
*/
var MainLayer = function () {
this.initX = 9;
this.initY = 300;
this.cellSize = 162;
this.cellSpace = 18;
this.totalScore = 0;
this.scoreLabel = {};
this.back = {};
this.title = {};
};
MainLayer.prototype.onDidLoadFromCCB = function () {
if (sys.platform == 'browser') {
this.onEnter();
}
else {
this.rootNode.onEnter = function () {
this.controller.onEnter();
};
}
this.rootNode.onTouchesBegan = function (touches, event) {
this.controller.onTouchesBegan(touches, event);
return true;
};
this.rootNode.onTouchesMoved = function (touches, event) {
this.controller.onTouchesMoved(touches, event);
return true;
};
this.rootNode.onTouchesEnded = function (touches, event) {
this.controller.onTouchesEnded(touches, event);
return true;
};
this.rootNode.setTouchEnabled(true);
};
MainLayer.prototype.getPosition = function (i, j) {
var px = this.initX + this.cellSize / 2 + i * (this.cellSize + this.cellSpace);
var py = this.initY + this.cellSize / 2 + j * (this.cellSize + this.cellSpace);
return cc.p(px, py);
}
MainLayer.prototype.onEnter = function () {
//version
this.versionNum = indexVersions;
this.indexVersion = VERSIONS[this.versionNum];
this.title.setString(this.indexVersion.name + "目标:" + this.indexVersion.array[this.indexVersion.array.length - 1] + "");
var random1 = getRandom(4);
var random2 = getRandom(4);
while (random1 == random2) {
random2 = getRandom(4);
}
var random11 = getRandom(4);
var random22 = getRandom(4);
this.tables = new Array(4);
for (var i = 0; i < 4; i++) {
var sprites = new Array(4);
for (var j = 0; j < 4; j++) {
if (i == random1 && j == random11) {
sprites[j] = this.newNumber(i, j, 1);
} else if (i == random2 && j == random22) {
sprites[j] = this.newNumber(i, j, 1);
} else {
sprites[j] = this.newNumber(i, j, 0);
}
}
this.tables[i] = sprites;
}
this.totalScore = 0;
};
MainLayer.prototype.newNumber = function (i, j, num) {
var cell = cc.MySprite.create(this.rootNode, "5.png", this.getPosition(i, j), 1);
var cellLabel = cc.MySprite.createLabel(cell, "");
if (num > 0) {
cell.setColor(COLOR[num]);
cellLabel.setVisible(true);
cellLabel.setString(this.indexVersion.array[num]);
cellLabel.setFontSize(this.indexVersion.labelFontSize);
} else {
cellLabel.setVisible(false);
}
cell.data = {col: i, row: j, numberLabel: cellLabel, number: num};
return cell;
};
//direction left
MainLayer.prototype.leftCombineNumber = function () {
for (var j = 0; j < 4; j++) {
for (var i = 0; i < 4; i++) {
var cell = this.tables[i][j];
if (cell.data.number != 0) {
var k = i + 1;
while (k < 4) {
var nextCell = this.tables[k][j];
if (nextCell.data.number != 0) {
if (cell.data.number == nextCell.data.number) {
cell.data.number += 1;
nextCell.data.number = 0;
this.totalScore += SCORES[cell.data.number];
}
k = 4;
break;
}
k++;
}
}
}
}
for (j = 0; j < 4; j++) {
for (i = 0; i < 4; i++) {
cell = this.tables[i][j];
if (cell.data.number == 0) {
k = i + 1;
while (k < 4) {
nextCell = this.tables[k][j];
if (nextCell.data.number != 0) {
cell.data.number = nextCell.data.number;
nextCell.data.number = 0;
k = 4;
}
k++;
}
}
}
}
this.refreshNumber();
};
//direction right
MainLayer.prototype.rightCombineNumber = function () {
for (var j = 0; j < 4; j++) {
for (var i = 3; i >= 0; i--) {
var cell = this.tables[i][j];
if (cell.data.number != 0) {
var k = i - 1;
while (k >= 0) {
var nextCell = this.tables[k][j];
if (nextCell.data.number != 0) {
if (cell.data.number == nextCell.data.number) {
cell.data.number += 1;
nextCell.data.number = 0;
this.totalScore += SCORES[cell.data.number];
}
k = -1;
break;
}
k--;
}
}
}
}
for (j = 0; j < 4; j++) {
for (i = 3; i >= 0; i--) {
cell = this.tables[i][j];
if (cell.data.number == 0) {
k = i - 1;
while (k >= 0) {
nextCell = this.tables[k][j];
if (nextCell.data.number != 0) {
cell.data.number = nextCell.data.number;
nextCell.data.number = 0;
k = -1;
}
k--;
}
}
}
}
this.refreshNumber();
};
MainLayer.prototype.downCombineNumber = function () {
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
var cell = this.tables[i][j];
if (cell.data.number != 0) {
var k = j + 1;
while (k < 4) {
var nextCell = this.tables[i][k];
if (nextCell.data.number != 0) {
if (cell.data.number == nextCell.data.number) {
cell.data.number += 1;
nextCell.data.number = 0;
this.totalScore += SCORES[cell.data.number];
}
k = 4;
break;
}
k++;
}
}
}
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
cell = this.tables[i][j];
if (cell.data.number == 0) {
k = j + 1;
while (k < 4) {
nextCell = this.tables[i][k];
if (nextCell.data.number != 0) {
cell.data.number = nextCell.data.number;
nextCell.data.number = 0;
k = 4;
}
k++;
}
}
}
}
this.refreshNumber();
};
//touch up
MainLayer.prototype.upCombineNumber = function () {
for (var i = 0; i < 4; i++) {
for (var j = 3; j >= 0; j--) {
var cell = this.tables[i][j];
if (cell.data.number != 0) {
var k = j - 1;
while (k >= 0) {
var nextCell = this.tables[i][k];
if (nextCell.data.number != 0) {
if (cell.data.number == nextCell.data.number) {
cell.data.number += 1;
nextCell.data.number = 0;
this.totalScore += SCORES[cell.data.number];
}
k = -1;
break;
}
k--;
}
}
}
}
for (i = 0; i < 4; i++) {
for (j = 3; j >= 0; j--) {
cell = this.tables[i][j];
if (cell.data.number == 0) {
k = j - 1;
while (k >= 0) {
nextCell = this.tables[i][k];
if (nextCell.data.number != 0) {
cell.data.number = nextCell.data.number;
nextCell.data.number = 0;
k = -1;
}
k--;
}
}
}
}
this.refreshNumber();
};
MainLayer.prototype.refreshNumber = function () {
var emptyCellList = [];
for (var i = 0; i < 4; i++) {
var numbers = " ";
for (var j = 0; j < 4; j++) {
var cell = this.tables[i][j];
var label = cell.data.numberLabel;
var cellNumber = cell.data.number;
if (cellNumber != 0) {
cell.setColor(COLOR[cellNumber]);
label.setString(this.indexVersion.array[cellNumber] + " ");
label.setFontSize(this.indexVersion.labelFontSize);
label.setVisible(true);http://www.enterdesk.com/special/huangguantp/
if (cellNumber == (this.indexVersion.array.length - 1)) {
//check success皇冠图片
var toast = cc.Toast.create(this.rootNode, "成功到达:" + this.indexVersion.array[cellNumber], 2);
toast.setColor(cc.c3b(255, 0, 0));
this.rootNode.scheduleOnce(function () {
cc.BuilderReader.runScene("", "MainLayer");
}, 2)
}
} else {
cell.setColor(COLOR[cellNumber]);
label.setVisible(false);
emptyCellList.push(cell);
}
numbers += " " + cellNumber;
}
cc.log("numbers==" + numbers);
}
//score
this.scoreLabel.setString("分数:" + this.totalScore);
if (emptyCellList.length < 1) {
//check fail
var toast = cc.Toast.create(this.rootNode, "失败!", 2);
toast.setColor(cc.c3b(255, 0, 0));
this.rootNode.scheduleOnce(function () {
cc.BuilderReader.runScene("", "MainLayer");
}, 2)
} else {
//create random cell
var randomCell = emptyCellList[getRandom(emptyCellList.length)];
randomCell.data.number = 1;
randomCell.data.numberLabel.setVisible(true);
randomCell.data.numberLabel.setString(VERSIONS[this.versionNum].array[1] + "");
randomCell.data.numberLabel.setFontSize(this.indexVersion.labelFontSize);
randomCell.setColor(COLOR[1]);
randomCell.runAction(cc.Sequence.create(cc.ScaleTo.create(0, 0.8), cc.ScaleTo.create(0.5, 1)));
}
};
MainLayer.prototype.onRefreshClicked = function () {
cc.BuilderReader.runScene("", "MainLayer");
};
MainLayer.prototype.onTouchesBegan = function (touches, event) {
this.pBegan = touches[0].getLocation();
//back
var backRect = cc.rectCreate(this.back.getPosition(), [50, 30]);
if (cc.rectContainsPoint(backRect, this.pBegan)) {
this.back.runAction(cc.Sequence.create(cc.ScaleTo.create(0.2, 1.1),
cc.CallFunc.create(function () {
cc.AudioEngine.getInstance().stopAllEffects();
cc.BuilderReader.runScene("", "LevelLayer");
})
));
}
};
MainLayer.prototype.onTouchesMoved = function (touches, event) {
};
MainLayer.prototype.onTouchesEnded = function (touches, event) {
this.pEnded = touches[0].getLocation();
if (this.pBegan) {
if (this.pEnded.x - this.pBegan.x > 50) {
this.rightCombineNumber();
}
else if (this.pEnded.x - this.pBegan.x < -50) {
this.leftCombineNumber();
}
else if (this.pEnded.y - this.pBegan.y > 50) {
this.upCombineNumber();
}
else if (this.pEnded.y - this.pBegan.y < -50) {
this.downCombineNumber();
}
}
};