摘要:
Shader type: No shader是性能最高的选项: Render mode说明:Auto是系统在判定只有在关键帧的时候才渲染,其余Frame不渲染,这样能提高性能 若是固定的物体,则可以设置为Static,并且将灯光重新baking: Windows Lighting中点击Build 如 阅读全文
摘要:
Animation说明 "Unity Documentation on Using Animation Curves" "Cheat Sheet on Commonly Used Animation Curves" By definition, interpolation is a method o 阅读全文