[Unity3D]Animation说明

Animation说明

  • Unity Documentation on Using Animation Curves
  • Cheat Sheet on Commonly Used Animation Curves
  • By definition, interpolation is a method of constructing new data points within the range of a discrete set of known data points.In our case, the data is the keyframes we specify. The rest is calculated by averaging and smoothing values in between.In VR and Computer Graphics in general, interpolation is used quite regularly to speed up the process of creating beautiful scenes.
  • Animator Controller
  • Animation transitions
  • 创建Animation后,会自动生成****.controller文件,通过双击这个文件会打开Animator:
  • 我们可以在controller中手动编辑或者添加Transition,controller的作用是:
    * Controlling when animations are played
    * Allowing multiple animations on the same object to play
    * Blending multiple animations together
posted @ 2017-02-01 13:35  曾经的漂移  阅读(432)  评论(0编辑  收藏  举报