是男人就下一百层代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameManage : MonoBehaviour {
    private Image bg;
    private GameObject[] clouds;
    private GameObject[] awards;
    private Transform gameCanvas;
    private int count;
    public Text Count;
    // Use this for initialization
    void Start () {
        bg = GameObject.Find("BG").GetComponent<Image> ();
        clouds = Resources.LoadAll<GameObject> ("clouds");
        awards = Resources.LoadAll<GameObject> ("Awards");
        gameCanvas = GameObject.Find ("GameCanvas").transform;
        InvokeRepeating ("CreateAll", 0, 1);
        count = 0;
    }

    // Update is called once per frame
    void Update () 
    {
        
        bg.material.SetTextureOffset ("_MainTex", new Vector2 (0, Time.time / 5)); 
        Count.text = "层数" + count.ToString ();
    }
    private void CreateAll() //生成云和物品
    {
        int rangeNum = Random.Range (0,5);
        GameObject tempObject = null;
        if (0 == rangeNum) 
        {
            tempObject = clouds [3];
        } 
        else 
        {
            tempObject = clouds [Random.Range (0, clouds.Length - 1)];
        }

        GameObject clude = Instantiate (tempObject, new Vector3 (Random.Range(-340,341),-800,0), Quaternion.identity);
        clude.transform.SetParent (gameCanvas, false);
        GameObject award = CreateAward ();
        if (award != null) 
        {
            Instantiate (award,new Vector3(0,40,0),Quaternion.identity).transform.SetParent (clude.transform,false);
        }
        clude.AddComponent<CloudsMove> ();
        count++;

    }
    private GameObject CreateAward()
    {
        int num = Random.Range (0, 9);
        GameObject temp = null;
        if (0 == num)
        {
            temp = awards [1];
        } 
        else if (0 < num && num < 4) 
        {
            temp = awards [0];
        } 
        else 
        {
            temp = null;
        }    
        return temp;
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CloudsMove : MonoBehaviour {

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {
        transform.Translate (Vector3.up * Time.deltaTime * 3);
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PlayerControl : MonoBehaviour {
    //private Animator ani;
    private int life;
    private int grade;

    public Text Lift;
    public Text Grade;

    // Use this for initialization
    void Start () {
        //ani = GetComponent<Animator> ();
        life = 1;
        grade = 0;

    }
    
    // Update is called once per frame
    void Update () 
    {
        if (Mathf.Abs (transform.localPosition.y) >= 800) 
        {
            life--;
            transform.localPosition = new Vector3 (0, 600, 0);
        }
        if (life <= 0)
            UnityEditor.EditorApplication.isPlaying = false;
        Move ();
        Lift.text = "生命" + life.ToString ();
        Grade.text = "分数" + grade.ToString ();

    }
    private void Move()
    {
        float h = Input.GetAxis ("Horizontal");
        if (Mathf.Abs (h) > 0.1f)
        {
            if (h > 0)
                transform.localRotation = Quaternion.Euler (0, 0, 0);
            else
                transform.localRotation = Quaternion.Euler (0, 180, 0);
            
            transform.Translate (h * transform.right * 5*Time.deltaTime);
        }
    }
    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Gold") 
        {
            grade += 10;
        } 
        else if (other.tag == "Life") 
        {
            life+=1;
        }
        Destroy (other.gameObject);
    }
}

 

posted @ 2019-06-06 19:35  希声lx  阅读(862)  评论(0编辑  收藏  举报