freeglut
#include <iostream> #include <gl/glut.h> using namespace std; struct Point { int x; int y; }; // #define VERTEX_COUNT 5 Point points[VERTEX_COUNT] = { 103, 273, 516, 273, 184, 32, 308, 452, 439, 32 }; // void draw_dda(Point p1, Point p2) { GLfloat dx = p2.x - p1.x; GLfloat dy = p2.y - p1.y; GLfloat x1 = p1.x; GLfloat y1 = p1.y; GLfloat step = 0; if(abs(dx) > abs(dy)) { step = abs(dx); } else { step = abs(dy); } GLfloat xInc = dx/step; GLfloat yInc = dy/step; for(float i = 1; i <= step; i++) { glVertex2i(x1, y1); x1 += xInc; y1 += yInc; } } void init() { glClearColor(1.0, 1.0, 1.0, 0.0); glColor3f(0.0f, 0.0f, 0.0f); gluOrtho2D(0.0, 640.0, 0.0, 480.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glPointSize(1.0f); } void display() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POINTS); Point stPoint = points[0]; for(int i = 1; i < VERTEX_COUNT; i++) { draw_dda(stPoint, points[i]); stPoint = points[i]; } draw_dda(stPoint, points[0]); glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitWindowPosition(400, 200); glutInitWindowSize(640, 480); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutCreateWindow("OpenGL"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; }