#include<GL/glut.h>
#include<GL/glut.h> void init() { glClearColor(0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glOrtho(-5, 5, -5, 5, 5, 15); gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0); return ; } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0, 0); glutWireTeapot(3); glFlush(); return; } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); glutInitWindowPosition(0, 0); glutInitWindowSize(300, 300); glutCreateWindow("OpenGL #D View"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; }