# cheer_xiong
# (`・ω・´) python
# 对战类游戏
import random
import time
class ShadowDominates: # 影流之主
camp = 'Shadow_Isles' # 暗影岛
def __init__(self, name, ad=40, hp=450):
self.name = name # 名字
self.ad = ad # 攻击力
self.hp = hp # 血量
def Q(self, Hero): # Q技能 影奥义!诸刃
hit_rate = random.randint(0, 100)
if hit_rate >= 0 and hit_rate <= 80:
Hero.hp -= self.ad
print(f"{self.name}使用劫Q中了对面的{Hero.name}使用的亚索!")
else:
print(f'{Hero.name}的亚索通过走位躲开了Q技能')
def W(self): # W技能 影奥义!分身
print("劫使用w往后撤退了,这无疑是给亚索机会呀")
def E(self, Hero): # E技能 影奥义!鬼斩
Hero.hp -= self.ad
print(f"{self.name}使用劫E中了对面的{Hero.name}使用的亚索!")
def R(self, Hero): # R技能 禁奥义!瞬狱影杀阵
Hero.hp -= self.ad * 2
print(f"{self.name}使用劫的最终奥义-瞬狱影杀阵-。效果十分显著!")
class HurricaneSwordsman: # 疾风剑豪
camp = 'Lone_Ranger' # 独行侠
def __init__(self, name, ad=22, hp=500):
self.name = name # 名字
self.ad = ad # 攻击力
self.hp = hp # 血量
def Q(self, Hero): # Q技能 斩钢闪
hit_rate = random.randint(0, 100)
if hit_rate >= 0 and hit_rate <= 80:
Hero.hp -= self.ad
print(f"{self.name}使用亚索Q中了对面的{Hero.name}使用的劫!")
else:
print(f'{Hero.name}的劫通过走位躲开了Q技能')
def W(self): # W技能 风墙
print("亚索使用了风墙,太强了!")
def E(self, Hero): # E技能 踏浪斩
Hero.hp -= self.ad
print(f"{self.name}使用亚索踩在了对面的{Hero.name}使用的劫的脸上!")
def R(self, Hero): # R技能 狂风绝息斩
Hero.hp -= self.ad * 2
print(f"{self.name}瞬间击飞劫,接上-狂风绝息斩-!")
class Equipment:
def BF_sword(self, hero): # 暴风大剑
hero.ad += 30
player1 = ShadowDominates('Faker')
player2 = HurricaneSwordsman('xiong_chao')
ZB = Equipment()
ZB.BF_sword(player2) #疾风剑豪装备了bf大剑
print(f"疾风剑豪装备了bf大剑,攻击力为:{player2.ad}")
while True:
if player2.hp < 0:
print(f"{player2.name}的血量{player2.hp}")
print(f"{player1.name}的劫击败了{player2.name}")
break
if player1.hp < 0:
print(f"{player1.name}的血量{player1.hp}")
print(f"{player2.name}的亚索击败了{player1.name}")
break
choose_who = random.randint(0, 7)
time.sleep(0.5)
if choose_who == 0:
player1.Q(player2)
print(f"{player2.name}的血量{player2.hp}")
if choose_who == 1:
player1.W()
print(f"{player2.name}的血量{player2.hp}")
if choose_who == 2:
player1.E(player2)
print(f"{player2.name}的血量{player2.hp}")
if choose_who == 3:
player1.R(player2)
print(f"{player2.name}的血量{player2.hp}")
if choose_who == 4:
player2.Q(player1)
print(f"{player1.name}的血量{player1.hp}")
if choose_who == 5:
player2.W()
print(f"{player1.name}的血量{player1.hp}")
if choose_who == 6:
player2.E(player1)
print(f"{player1.name}的血量{player1.hp}")
if choose_who == 7:
player2.R(player1)
print(f"{player1.name}的血量{player1.hp}")