大文件上传研究

这次在项目中,用到了大文件上传,要上传的文件有100多m,于是研究现在国内使用的大文件上传的
  组件发现用的比较多的有两个控件AspnetUpload 2.0和Lion.Web.UpLoadModule,另外还有思归在它的博客
  堂中所说的办法 http://blog.joycode.com/saucer/archive/2004/03/16/16225.aspx
   两个控件的方法是:利用隐含的HttpWorkerRequest,用它的GetPreloadedEntityBody 和 ReadEntityBody方法从IIS为ASP.NET建立的pipe里分块读取数据。Chris Hynes为我们提供了这样的一个方案(用HttpModule),该方案除了允许你上传大文件外,还能实时显示上传进度。
   Lion.Web.UpLoadModule和AspnetUpload 两个.NET组件都是利用的这个方案。
   当上传单文件时,两个软件的方法是一样的,继承HttpModule
   HttpApplication application1 = sender as HttpApplication;
   HttpWorkerRequest request1 = (HttpWorkerRequest) ((IServiceProvider) HttpContext.Current).GetService(typeof(HttpWorkerRequest));
   try
   {
   if (application1.Context.Request.ContentType.IndexOf("multipart/form-data") <= -1)
   {
   return;
   }
   //Check The HasEntityBody
   if (!request1.HasEntityBody())
   {
   return;
   }
   int num1 = 0;
   TimeSpan span1 = DateTime.Now.Subtract(this.beginTime);
   string text1 = application1.Context.Request.ContentType.ToLower();
   byte[] buffer1 = Encoding.ASCII.GetBytes(("\r\n--" + text1.Substring(text1.IndexOf("boundary=") + 9)).ToCharArray());
   int num2 = Convert.ToInt32(request1.GetKnownRequestHeader(11));
   Progress progress1 = new Progress();
   application1.Context.Items.Add("FileList", new Hashtable());
   byte[] buffer2 = request1.GetPreloadedEntityBody();
   num1 += buffer2.Length;
   string text2 = this.AnalysePreloadedEntityBody(buffer2, "UploadGUID");
   if (text2 != string.Empty)
   {
   application1.Context.Items.Add("LionSky_UpLoadModule_UploadGUID", text2);
   }
   bool flag1 = true;
   if ((num2 > this.UpLoadFileLength()) && ((0 > span1.TotalHours) || (span1.TotalHours > 3)))
   {
   flag1 = false;
   }
   if ((0 > span1.TotalHours) || (span1.TotalHours > 3))
   {
   flag1 = false;
   }
   string text3 = this.AnalysePreloadedEntityBody(buffer2, "UploadFolder");
   ArrayList list1 = new ArrayList();
   RequestStream stream1 = new RequestStream(buffer2, buffer1, null, RequestStream.FileStatus.Close, RequestStream.ReadStatus.NoRead, text3, flag1, application1.Context, string.Empty);
   list1.AddRange(stream1.ReadBody);
   if (text2 != string.Empty)
   {
   progress1.FileLength = num2;
   progress1.ReceivedLength = num1;
   progress1.FileName = stream1.OriginalFileName;
   progress1.FileCount = ((Hashtable) application1.Context.Items["FileList"]).Count;
   application1.Application["_UploadGUID_" + text2] = progress1;
   }
   if (!request1.IsEntireEntityBodyIsPreloaded())
   {
   byte[] buffer4;
   ArrayList list2;
   int num3 = 204800;
   byte[] buffer3 = new byte[num3];
   while ((num2 - num1) >= num3)
   {
   if (!application1.Context.Response.IsClientConnected)
   {
   this.ClearApplication(application1);
   }
   num3 = request1.ReadEntityBody(buffer3, buffer3.Length);
   num1 += num3;
   list2 = stream1.ContentBody;
   if (list2.Count > 0)
   {
   buffer4 = new byte[list2.Count + buffer3.Length];
   list2.CopyTo(buffer4, 0);
   buffer3.CopyTo(buffer4, list2.Count);
   stream1 = new RequestStream(buffer4, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);
   }
   else
   {
   stream1 = new RequestStream(buffer3, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);
   }
   list1.AddRange(stream1.ReadBody);
   if (text2 != string.Empty)
   {
   progress1.ReceivedLength = num1;
   progress1.FileName = stream1.OriginalFileName;
   progress1.FileCount = ((Hashtable) application1.Context.Items["FileList"]).Count;
   application1.Application["_UploadGUID_" + text2] = progress1;
   }
   }
   buffer3 = new byte[num2 - num1];
   if (!application1.Context.Response.IsClientConnected && (stream1.FStatus == RequestStream.FileStatus.Open))
   {
   this.ClearApplication(application1);
   }
   num3 = request1.ReadEntityBody(buffer3, buffer3.Length);
   list2 = stream1.ContentBody;
   if (list2.Count > 0)
   {
   buffer4 = new byte[list2.Count + buffer3.Length];
   list2.CopyTo(buffer4, 0);
   buffer3.CopyTo(buffer4, list2.Count);
   stream1 = new RequestStream(buffer4, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);
   }
   else
   {
   stream1 = new RequestStream(buffer3, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);
   }
   list1.AddRange(stream1.ReadBody);
   if (text2 != string.Empty)
   {
   progress1.ReceivedLength = num1 + buffer3.Length;
   progress1.FileName = stream1.OriginalFileName;
   progress1.FileCount = ((Hashtable) application1.Context.Items["FileList"]).Count;
   if (flag1)
   {
   progress1.UploadStatus = Progress.UploadStatusEnum.Uploaded;
   }
   else
   {
   application1.Application.Remove("_UploadGUID_" + text2);
   }
   }
   }
   byte[] buffer5 = new byte[list1.Count];
   list1.CopyTo(buffer5);
   this.PopulateRequestData(request1, buffer5);
   }
   catch (Exception exception1)
   {
   this.ClearApplication(application1);
   throw exception1;
   }
   而思归所说的方法使用Mime也能上传大文件,在以下地址下载
   http://krystalware.com/files/slickupload.zip
   不过觉得的思归的方法容易很多

posted on 2009-09-13 08:58  画一个圆圈  阅读(167)  评论(0编辑  收藏  举报

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