POJ 1661 Help Jimmy(递推DP)
思路:
1. 每个板子有左右两端, dp[i][0], dp[i][1] 分别记录左右端到地面的时间
2. 从下到上递推计算, 上一层的板子必然会落到下面的某一层板子上, 或者地面上
总结:
1. 计算每个板子的 dp[i][0/1] 仅需考虑该板子的直接前驱即可
2. 动规的思想并不很明显
3. 代码中, 两个板子相对位置的判断特别精髓
4. 将地面和初始状态都抽象成一块板子
代码:
#include <iostream>
#include <algorithm>
using namespace std;
class board {
public:
int x1, x2, h;
board(int _x1, int _x2, int _h):x1(_x1), x2(_x2), h(_h){}
board() {
board(-1,-1,-1);
}
bool operator <(const board & other) const {
return this->h < other.h;
}
};
const int INF = 0X3F3F3F3F;
const int MAXN = 1010;
int t, N, X, Y, H, MAX;
board boards[MAXN];
int dp[MAXN][2];
int mainFunc() {
for(int i = 0; i <= N+1; i ++) {
for(int j = i-1; j >= 0; j --) {
if(boards[i].x1 >= boards[j].x1 && boards[i].x1 <= boards[j].x2) { // i 的左端可以掉落到 j 上
int h = boards[i].h - boards[j].h;
if(h > MAX) dp[i][0] = INF;
else if (j == 0) dp[i][0] = h;
else
dp[i][0] = min(dp[j][0]+boards[i].x1-boards[j].x1, dp[j][1]+boards[j].x2-boards[i].x1) + h;
break;
}
}
for(int j = i-1; j >= 0; j --) {
if(boards[i].x2 >= boards[j].x1 && boards[i].x2 <= boards[j].x2) { // i 的右端可以掉到 j 上
int h = boards[i].h - boards[j].h;
if(h > MAX) dp[i][1] = INF;
else if(j == 0) dp[i][1] = h;
else
dp[i][1] = min(dp[j][0]+boards[i].x2-boards[j].x1, dp[j][1]+boards[j].x2-boards[i].x2) + h;
break;
}
}
}
return dp[N+1][1];
}
int main() {
freopen("E:\\Copy\\ACM\\poj\\1661\\in.txt", "r", stdin);
cin >> t;
while(t-- >= 1) {
cin >> N >> X >> H >> MAX;
for(int i = 0; i < N; i ++) {
cin >> boards[i].x1 >> boards[i].x2 >> boards[i].h;
}
boards[N].x1 = -20010, boards[N].x2 = 20010, boards[N].h = 0;
boards[N+1].x1 = X, boards[N+1].x2 = X, boards[N+1].h = H;
sort(boards, boards+N+2);
// mainFunction
cout << mainFunc() << endl;
}
return 0;
}
update 2014年3月16日10:36:58
1. 直接前驱可以预处理得到