实现loading动画效果
下面我就来罗列三种实现loading动画效果的方法。
方法一:使用UIImageView自带的方法来实现,这也是我推荐的实现方法。
- NSMutableArray *array = [[NSMutableArray alloc] initWithObjects:[UIImage imageNamed:@"1.png"],[UIImage imageNamed:@"2.png"],[UIImage imageNamed:@"3.png"],[UIImage imageNamed:@"4.png"],[UIImage imageNamed:@"5.png"], nil nil];
- UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 200, 80, 30)];
- imageView.animationImages = array; //动画图片数组
- imageView.animationDuration = 2; //执行一次完整动画所需的时长
- // gifImageView.animationRepeatCount = 0; //动画重复次数 0表示无限次,默认为0
- [imageView startAnimating];
- [self.view addSubview:imageView];
方法二:使用UIImageView+NSTimer(定时器)来实现,如果没有猜错的话,第一种方式内部的实现方法也是使用了定时器,只不过我们第二种方法是自己DIY一个属于自己的
控件,自己想要扩展什么功能就扩展什么。
- #import <UIKit/UIKit.h>
- @interface imageAnimation : UIImageView
- @property (strong, nonatomic) NSTimer *animation_timer;
- @property (strong, nonatomic) NSMutableArray *imageArray;
- @property (assign) int currentIndex;
- @property (assign) float interval;
- - (void)startLoading;
- - (void)stopLoading;
- - (void)initLoadingView:(NSMutableArray *)imageArray timeInterval:(float)time;
- @end
- #import "imageAnimation.h"
- @implementation imageAnimation
- @synthesize animation_timer = _animation_timer;
- @synthesize imageArray = _imageArray;
- @synthesize currentIndex = _currentIndex;
- @synthesize interval = _interval;
- - (id)initWithFrame:(CGRect)frame
- {
- self = [super initWithFrame:frame];
- if (self) {
- // Initialization code
- }
- return self;
- }
- /*
- // Only override drawRect: if you perform custom drawing.
- // An empty implementation adversely affects performance during animation.
- - (void)drawRect:(CGRect)rect
- {
- // Drawing code
- }
- */
- - (void)initLoadingView:(NSMutableArray *)imageArray timeInterval:(float)time{
- self.imageArray = imageArray;
- self.interval = time;
- self.animation_timer = [NSTimer scheduledTimerWithTimeInterval:self.interval target:self selector:@selector(startLoading) userInfo:nil repeats:YES];
- }
- //开始loading
- - (void)startLoading{
- if(!self.imageArray || self.imageArray.count < 1){
- [self.animation_timer invalidate];
- return;
- }
- self.currentIndex = (self.currentIndex +1)%self.imageArray.count;
- self.image = [UIImage imageNamed:[self.imageArray objectAtIndex:self.currentIndex]];
- }
- //结束loading
- -(void)stopLoading{
- [self.animation_timer invalidate];
- }
- @end
方法三:使用UIWebView来加载gif图片,除非你要用到webView,不然就不要使用这种方式来实现
- NSData *gif = [NSData dataWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"1" ofType:@"gif"]];
- // view生成
- UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(100, 100, 70, 30)];
- webView.userInteractionEnabled = NO;//用户不可交互
- [webView loadData:gif MIMEType:@"image/gif" textEncodingName:nil baseURL:nil];
- [self.view addSubview:webView];