zmqSocket 使用和相关java后台准备

zmqSocket.as 源码地址: http://zmqsocket-as.googlecode.com/svn/

zmqSocket.js 源码地址: http://zmqsocket-js.googlecode.com/svn/

 

zmqSocket.as是通过flex自带的socket在前端实现和后台消息通讯的一个简单类库,本来想简单配置下zmqSocket的使用,结果发现各种限制各种问题,整理出最后的使用规范和注意事项如下:

首先关于后台(小弟使用java编写的后台,其他语言这里仅供参考):

1、首先是跨域文件的获取,flex默认回去端口843寻找垮与文件,发送请求"<policy-file-request/>",并希望获得类似下列格式的跨域许可文件。

<?xml version="1.0"?>  
<cross-domain-policy>  
<site-control permitted-cross-domain-policies="all"/>  
<allow-access-from domain="IP地址或*" to-ports="socket打开的端口" />  
</cross-domain-policy>  

  所以后台服务最好提供这样一个端口来专门负责处理

  另外的一个解决方式是在客户端直接使用Security.loadPolicyFile(url); ,从指定的url去获取垮与文件。

关于跨域的内容可参考http://livedocs.adobe.com/flash/9.0_cn/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00002106.html

2、关于服务端设置,因为socket是以二进制字节流传输信息的,所以要求服务端也应该是针字节流进行解析(xmlSocket貌似没有这样的问题,后面测测再补充下,如果大家有其他方案也可以告知我下,互相学习)。

      *****服务端采用的方式,通过读取二进制数组,并将二进制数组接写成字符转来做最终的转义,写入的时候也是直接写入二进制字符串

附上一个java端实现许可文件提供的服务以供参考:

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;

public class FlexServer2 {
	public static void main(String args[]) {
		try {
			DataInputStream din;
			DataOutputStream dout;

			ServerSocket flexServer = new ServerSocket(843);

			while (true) {
				Socket client = flexServer.accept();
				din = new DataInputStream(client.getInputStream());
				dout = new DataOutputStream(client.getOutputStream());

				String s;
				String backFile = "<?xml version=\"1.0\"?>"
						+ "<cross-domain-policy>"
						+ "<site-control permitted-cross-domain-policies=\"all\"/>"
						+ "<allow-access-from domain=\"*\" to-ports=\"*\" />"
						+ "</cross-domain-policy>";

				// 设置一个长度空间的二进制数组来获取客户端信息
				byte[] backBytes = backFile.getBytes("utf-8");
				while (true) {
					byte[] b = new byte[2048];
					int length = din.read(b, 0, b.length);

					if (length != -1) {
						s = new String(b, 0, length);
						System.out.println("843读到的信息:" + s);

						if (s.equals("<policy-file-request/>")) {
							dout.write(backBytes);
							dout.flush();
						} else {
							break;
						}
					}
				}
				din.close();
				dout.close();
				client.close();
			}

		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}

	}
}

服务端需要注意的也就这两点了,在客户端直接使用zmqSocket也有些严格要求的地方,细列如下:

客户端注意实现:

1、信息接收,提供类似事件回调的方式。 这点不同于习以为常的java或者c++代码,通过一个线程等待去轮询获取接收信息。(因为是flash是单线程的,如果等待意味着其他事都做不了了)。

   比如直接使用socket,接收信息的办法是在  ProgressEvent.SOCKET_DATA 事件中去 判断bytesAvailable 并调用类似socket.readUTFBytes(bytesAvailable)的方法去获取信息。

关于直接使用socket的Demo请直接查看 Flex 4.0的API文档中的示例,很简单。

2、补充1. 关于zmqSocket中,内部添加一个关于信息的接收栈,只有当信息接收到足够多内容才会触发 Message 事件,(保留了跟socket默认的事件回调风格)也只有在这个时候嗲用recv()方法才能获取到信息。否则在下一次消息来临之后则会覆盖之前的信息。

    关于这点要说明的是,当服务端信息过短的时候,是可能不会触发Message事件的,即意味着客户端可能没法立刻通过事件回调读取信息(关于这块应该是有可设置选项的,待研究吧)

给出一个直接使用zmqSocket.as的示范代码,来源于zmqSocket的官方测试代码:

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
			   xmlns:s="library://ns.adobe.com/flex/spark" 
			   xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
			   creationComplete="initSocket()"
			   >
	<fx:Script>
		<![CDATA[
			
			private function initSocket():void
			{
				var input: TextField = new TextField;
				input.type = TextFieldType.INPUT;
				input.background = true;
				input.border = true;
				input.width = 350;
				input.height = 350;
				ucom.addChild(input);
				input.appendText ("Starting\n");
				
				try
				{
					var socket: ZmqSocket = new ZmqSocket ();
				}
				catch (e: Error)
				{
					input.appendText ("Error: " + e.toString ());
					return;
				}
				
				socket.addEventListener (ZmqSocket.OPEN, function (e: Event)
				{
					input.appendText ("opened\n");
					socket.send (["", "Test"]);
				});
				
				socket.addEventListener (ZmqSocket.MESSAGE, function (e: Event)
				{
					var msg: Array = socket.recv ();
					input.appendText (msg.length + "\n");
					if (msg.length > 1)
						input.appendText (msg[1] + "\n");
					
					socket.send (["", "Test"]);
				});
				
				socket.addEventListener (Event.CLOSE, function (e: Event)
				{
					input.appendText ("closed\n");
				});
				
				socket.addEventListener (IOErrorEvent.IO_ERROR, function (e: IOErrorEvent)
				{
					input.appendText (e.toString ()+"\n");
				});
				
				socket.addEventListener (SecurityErrorEvent.SECURITY_ERROR, function (e: SecurityErrorEvent)
				{
					input.appendText (e.toString ()+"\n");
				});
				
				socket.connect ("localhost", 2000);
			}
			
		]]>
	</fx:Script>
	<s:layout>
		<s:BasicLayout/>
	</s:layout>
	<mx:UIComponent id="ucom"/>
	<fx:Declarations>
		<!-- 将非可视元素(例如服务、值对象)放在此处 -->
	</fx:Declarations>
</s:Application>

3、追加3, 问题仍然是关于zmqSocket.as源码的。小弟下到的版本在信息发送时没有socket.flush() 这行代码的调用,导致服务端一直无法获得信息。补充后测试OK

    注:这个在源码svn的的提交记录中是有过修改的,不知道为什么小弟这个版本没有,提醒大家遇到同样的问题可以自己修改下,重新编译swf,免得纠结...

 

总结,目前发现的问题就是上述了, 都是很小的细节,但很让人恼火..... 希望对大家有所帮助:

 

最后,简单实用as貌似不会太多,我们看看直接使用zmqSocket.js的,这里是通过客户端js与as的交互,来实现第一个普通网页的请求处理。

这里直接使用官方获取到的示例代码。zmqSocket和zmqSocketMain源码重新编译,生成新的zmqSocketMain.swf文件。配合上述的服务端代码测试,OK!!!O(∩_∩)O~

注意:发现的小问题,在本地直接双击打开网页的时候可能会有ExternalInterface.calll方法跨域错误。  解决方案1:修改flashPlayerTrust文件下的配置。2:发布网页通过ip地址访问测试

示范代码如下:

//////////file  zmqSocket.js
(function() 
{
    // Check if module is already initialized.
    if (window.ZmqSocket)
        return;

    // Constructor. You may pass socket identity here.
    ZmqSocket = function(identity) 
    {
        this.fd = ZmqSocket.__nextFd++;
        ZmqSocket.__sockets[this.fd] = this;
        
        this.identity = identity;
        this.state = ZmqSocket.CONNECTING;
        this.onopen = function() {
        };
        this.onmessage = function() {
        };
        this.onerror = function(msg) {
        };
        this.onclose = function() {
        };
        
        var athis = this;
        ZmqSocket.__addTask(function() 
        {
            ZmqSocket.__flash.create(athis.fd, athis.identity);
        });
    };
    
    ZmqSocket.__sockets = [];
    ZmqSocket.__tasks = [];
    ZmqSocket.__nextFd = 0;
    ZmqSocket.__flash = null;
    
    ZmqSocket.CONNECTING = 1;
    ZmqSocket.OPEN = 2;
    ZmqSocket.CLOSING = 3;

    // Called by Flash when it's ready.
    ZmqSocket.__onFlashReady = function() 
    {
        if (navigator.appName.indexOf("Microsoft") != -1)
            ZmqSocket.__flash = window["ZmqSocketFlash"];
        else
            ZmqSocket.__flash = document["ZmqSocketFlash"];

        // Make it later to avoid recursion.
        ZmqSocket.__later(function() 
        {
            for (var i = 0; i < ZmqSocket.__tasks.length; i++)
                ZmqSocket.__tasks[i]();
        });
    };

    // Used to make calls in a separate event handler to avoid
    // recursive calls to Flash - recursion is not supported by many browsers.
    ZmqSocket.__later = function(task) 
    {
        var to = setTimeout(function() {
            clearTimeout(to);
            task();
        }, 0);
    }

    // Called by Flash to find out if JS is ready.
    ZmqSocket.__isJSReady = function() {
        return true;
    };

    // Called when we are not sure that flash is ready.
    ZmqSocket.__addTask = function(task) 
    {
        if (ZmqSocket.__flash)
            task();
        else
            ZmqSocket.__tasks.push(task);
    }
    
    ZmqSocket.prototype.connect = function(host, port) 
    {
        var athis = this;
        ZmqSocket.__addTask(function() 
        {
            ZmqSocket.__flash.connect(athis.fd, host, port);
        });
    }
    
    ZmqSocket.prototype.close = function() 
    {
        this.state = ZmqSocket.CLOSING;
        var athis = this;
        ZmqSocket.__addTask(function() 
        {
            alert('before');
            ZmqSocket.__flash.close(athis.fd);
            alert('after');
        });
    }
    
    ZmqSocket.prototype.available = function() 
    {
        if (this.state != ZmqSocket.OPEN)
            throw "Invalid state, socket must be connected!";
        
        return ZmqSocket.__flash.available(this.fd);
    }
    
    ZmqSocket.prototype.recv = function() 
    {
        if (this.state != ZmqSocket.OPEN)
            throw "Invalid state, socket must be connected!";
        
        return ZmqSocket.__flash.recv(this.fd);
    }
    
    ZmqSocket.prototype.send = function(msg) 
    {
        if (this.state != ZmqSocket.OPEN)
            throw "Invalid state, socket must be connected!";
        
        return ZmqSocket.__flash.send(this.fd, msg);
    }
    
    ZmqSocket.__onopen = function(fd) 
    {
        // Avoiding recursion
        ZmqSocket.__later(function() 
        {
            ZmqSocket.__sockets[fd].state = ZmqSocket.OPEN;
            ZmqSocket.__sockets[fd].onopen();
        });
    }
    
    ZmqSocket.__onmessage = function(fd) 
    {
        // Avoiding recursion
        ZmqSocket.__later(function() {
            ZmqSocket.__sockets[fd].onmessage();
        });
    }
    
    ZmqSocket.__onerror = function(fd, msg) 
    {
        // Avoiding recursion
        ZmqSocket.__later(function() {
            ZmqSocket.__sockets[fd].onerror(msg);
        });
    }
    
    ZmqSocket.__onclose = function(fd) 
    {
        // Avoiding recursion
        ZmqSocket.__later(function() {
            ZmqSocket.__sockets[fd].onclose();
        });
    }

})();

 

/////////file Test.html

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>ZmqSocket.js</title>
<script language="JavaScript" src='ZmqSocket.js'>
</script>
</head>
<body>
 
<script language="JavaScript">

var socket = new ZmqSocket();
var ready = false;

socket.onopen = function() {
    ready = true;
};
socket.onmessage = function() {
    if (socket.available()) {
        var m = socket.recv();
        alert(m);
    } else {
        alert('Assertion failure!');
    }
};
socket.onclose = function() {
    alert('close');
};
socket.onerror = function(msg) {
    alert(msg);
};

socket.connect("localhost", 2000);
</script>
 
<input type='text' id='in' />
<input type='submit' value='Send' onclick='if (!ready) return; var t = document.getElementById("in").value; socket.send (["", t]); ' />
 
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
 id="ZmqSocketFlash" width="0" height="0"
 codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab">
 <param name="movie" value="ZmqSocketMain.swf" />
 <param name="allowScriptAccess" value="sameDomain" />
 <embed src="ZmqSocketMain.swf" quality="high" 
  width="0" height="0" name="ZmqSocketFlash" align="middle"
  play="true" loop="false" allowScriptAccess="sameDomain"
  type="application/x-shockwave-flash"
  pluginspage="http://www.macromedia.com/go/getflashplayer">
 </embed>
</object>

</body>
</html>
 

  

 

 

 

posted @ 2013-07-23 23:51  行走_  阅读(1144)  评论(0编辑  收藏  举报