如何判定多边形是顺时针还是逆时针
1、关于如何判定多边形是顺时针还是逆时针对于凸多边形而言,只需对某一个点计算cross product = ((xi - xi-1),(yi - yi-1)) x ((xi+1 - xi),(yi+1 - yi))
= (xi - xi-1) * (yi+1 - yi) - (yi - yi-1) * (xi+1 - xi)
如果上式的值为正,逆时针;为负则是顺时针
而对于一般的简单多边形,则需对于多边形的每一个点计算上述值,如果正值比较多,是逆时针;负值较多则为顺时针。
2、还有一种说明是取多边形的极点值,多边形的方向和这个顶点与其相邻两边构成的方向相同。
需要注意的是在屏幕坐标中,Y是向下的,所以在屏幕坐标系中看到的顺时针既是在Y轴向上的直角坐标系中看到的逆时针方向。
以下是原文:
http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/clockwise.htm
Determining whether or not a polygon (2D) has its vertices ordered clockwise or counterclockwise
Written by Paul Bourke
March 1998
(x0,y0), (x1,y1), (x2,y2), . . . (xn-1,yn-1)
cross product = ((xi - xi-1),(yi - yi-1)) x ((xi+1 - xi),(yi+1 - yi))
= (xi - xi-1) * (yi+1 - yi) - (yi - yi-1) * (xi+1 - xi)
Test for concave/convex polygon
Example and test program for testing whether a polygon is ordered clockwise or counterclockwise. For MICROSOFT WINDOWS, contributed by G. Adam Stanislav.C function by Paul Bourke
/*
Return the clockwise status of a curve, clockwise or counterclockwise
n vertices making up curve p
return 0 for incomputables eg: colinear points
CLOCKWISE == 1
COUNTERCLOCKWISE == -1
It is assumed that
- the polygon is closed
- the last point is not repeated.
- the polygon is simple (does not intersect itself or have holes)
*/
int ClockWise(XY *p,int n)
{
int i,j,k;
int count = 0;
double z;
if (n < 3)
return(0);
for (i=0;i<n;i++) {
j = (i + 1) % n;
k = (i + 2) % n;
z = (p[j].x - p[i].x) * (p[k].y - p[j].y);
z -= (p[j].y - p[i].y) * (p[k].x - p[j].x);
if (z < 0)
count--;
else if (z > 0)
count++;
}
if (count > 0)
return(COUNTERCLOCKWISE);
else if (count < 0)
return(CLOCKWISE);
else
return(0);
}
Example and test program for testing whether a polygon is convex or concave. For MICROSOFT WINDOWS, contributed by G. Adam Stanislav.
/*
Return whether a polygon in 2D is concave or convex
return 0 for incomputables eg: colinear points
CONVEX == 1
CONCAVE == -1
It is assumed that the polygon is simple
(does not intersect itself or have holes)
*/
int Convex(XY *p,int n)
{
int i,j,k;
int flag = 0;
double z;
if (n < 3)
return(0);
for (i=0;i<n;i++) {
j = (i + 1) % n;
k = (i + 2) % n;
z = (p[j].x - p[i].x) * (p[k].y - p[j].y);
z -= (p[j].y - p[i].y) * (p[k].x - p[j].x);
if (z < 0)
flag |= 1;
else if (z > 0)
flag |= 2;
if (flag == 3)
return(CONCAVE);
}
if (flag != 0)
return(CONVEX);
else
return(0);
}
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