WPF自定义虚拟化VirtualizingUniformGridWrapPanel

自定义一个VirtualizingUniformGridWrapPanel。

实现
1. 新建类VirtualizingWrapPanel,继承VirtualizingPanel并实现IScrollInfo
public class VirtualizingWrapPanel : VirtualizingPanel, IScrollInfo
{
}
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然后添加一个TranslateTransform字段,这主要是滚动时需要用到。

private TranslateTransform trans = new TranslateTransform();
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接下来添加几个依赖属性,设置内部Child的宽、高和鼠标滚动一次的偏移量。

public static readonly DependencyProperty ChildWidthProperty = DependencyProperty.RegisterAttached("ChildWidth", typeof(double), typeof(VirtualizingWrapPanel), new FrameworkPropertyMetadata(200.0, FrameworkPropertyMetadataOptions.AffectsMeasure | FrameworkPropertyMetadataOptions.AffectsArrange));

public static readonly DependencyProperty ChildHeightProperty = DependencyProperty.RegisterAttached("ChildHeight", typeof(double), typeof(VirtualizingWrapPanel), new FrameworkPropertyMetadata(200.0, FrameworkPropertyMetadataOptions.AffectsMeasure | FrameworkPropertyMetadataOptions.AffectsArrange));

//鼠标每一次滚动 UI上的偏移
public static readonly DependencyProperty ScrollOffsetProperty = DependencyProperty.RegisterAttached("ScrollOffset", typeof(int), typeof(VirtualizingWrapPanel), new PropertyMetadata(10));

public int ScrollOffset
{
get { return Convert.ToInt32(GetValue(ScrollOffsetProperty)); }
set { SetValue(ScrollOffsetProperty, value); }
}
public double ChildWidth
{
get => Convert.ToDouble(GetValue(ChildWidthProperty));
set => SetValue(ChildWidthProperty, value);
}
public double ChildHeight
{
get => Convert.ToDouble(GetValue(ChildHeightProperty));
set => SetValue(ChildHeightProperty, value);
}
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2. 理解WPF中的布局定位流程
WPF中布局定位的计算是通过Measure和Arrange方法构成的。以VirtualizingWrapPanel为例(以下简称VWP),VWP的父layout调用自身的Measure(Size availableSize) 方法,告诉VWP你有availableSize的大小可以使用,然后MeasureCore会根据一定的测量逻辑,告诉VWP的protected override Size MeasureOverride(Size availableSize) 方法,你有availableSize的大小可以用,在这里VWP调用其子元素的Measure方法,告诉子元素有多大的Size可以用(此例,因为我们子child的大小都是通过依赖属性设置好的,所以直接传入即可,子child的DesiredSize也不考虑)。子child都Measure完之后,返回一个Size,这个Size是VMP自身需要的Size,父layout会通过VWP.DesiredSize属性拿到这个值。然后ArrangeCore又会根据一定的逻辑,分配一个finalSize给VWP。VWP通过protected override Size ArrangeOverride(Size finalSize)方法就收到了这个值,然后在给定的finalSize里划分不同的区域,调用子child的Arrange方法,告诉每个child应该在哪个区域。

/// <summary>
/// scroll/availableSize/添加删除元素 改变都会触发 edit元素不会改变
/// </summary>
/// <param name="availableSize"></param>
/// <returns></returns>
protected override Size MeasureOverride(Size availableSize)
{
this.UpdateScrollInfo(availableSize);//availableSize更新后,更新滚动条
int firstVisiableIndex = 0, lastVisiableIndex = 0;
//availableSize更新后,获取当前viewport内可放置的item的开始和结束索引,
//firstIdnex-lastIndex之间的item可能部分在viewport中也可能都不在viewport中。
GetVisiableRange(ref firstVisiableIndex, ref lastVisiableIndex);

//因为配置了虚拟化,所以children的个数一直是viewport区域内的个数,
//如果没有虚拟化则是ItemSource的整个的个数
UIElementCollection children = this.InternalChildren;
IItemContainerGenerator generator = this.ItemContainerGenerator;
//获得第一个可被显示的item的位置
GeneratorPosition startPosi = generator.GeneratorPositionFromIndex(firstVisiableIndex);
int childIndex = (startPosi.Offset == 0) ? startPosi.Index : startPosi.Index + 1;//startPosi在chilren中的索引
using (generator.StartAt(startPosi, GeneratorDirection.Forward, true))
{
int itemIndex = firstVisiableIndex;
//生成lastVisiableIndex-firstVisiableIndex个item
while (itemIndex <= lastVisiableIndex)
{
bool newlyRealized = false;
var child = generator.GenerateNext(out newlyRealized) as UIElement;
if (newlyRealized)
{
if (childIndex >= children.Count)
base.AddInternalChild(child);
else
{
base.InsertInternalChild(childIndex, child);
}
generator.PrepareItemContainer(child);
}
else
{
if (!child.Equals(children[childIndex]))
{
base.RemoveInternalChildRange(childIndex, 1);
}
}
child.Measure(new Size(this.ChildWidth, this.ChildHeight));
//child.DesiredSize//child想要的size
itemIndex++;
childIndex++;
}
}
CleanUpItems(firstVisiableIndex, lastVisiableIndex);
return new Size(double.IsInfinity(availableSize.Width) ? 0 : availableSize.Width, double.IsInfinity(availableSize.Height) ? 0 : availableSize.Height);//自身想要的size
}
protected override Size ArrangeOverride(Size finalSize)
{
Debug.WriteLine("----ArrangeOverride");
var generator = this.ItemContainerGenerator;
UpdateScrollInfo(finalSize);
int childPerRow = CalculateChildrenPerRow(finalSize);
double availableItemWidth = finalSize.Width / childPerRow;
for (int i = 0; i <= this.Children.Count - 1; i++)
{
var child = this.Children[i];
int itemIndex = generator.IndexFromGeneratorPosition(new GeneratorPosition(i, 0));
int row = itemIndex / childPerRow;//current row
int column = itemIndex % childPerRow;
double xCorrdForItem = 0;

xCorrdForItem = column * availableItemWidth + (availableItemWidth - this.ChildWidth) / 2;

Rect rec = new Rect(xCorrdForItem, row * this.ChildHeight, this.ChildWidth, this.ChildHeight);
child.Arrange(rec);
}
return finalSize;
}
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3. 什么时候应该刷新UI
MSDN文档 告诉我们,当ScrollViewer的offset, extent, or viewport 这三个属性发生变化时,应该当调用ScrollViewer的InvalidateScrollInfo方法,然后ScrollView就会自动更新滚动条长短和位置。此时也应该调用InvalidateMeasure方法,然后会重新Measure布局。
offset,extent和viewport的表示区域如下图:

黑色的表示实际显示到界面上的内容。如果不虚拟化则24个item都会在wrappanel中,虚拟化后只有需要显示的那部分(9-16)会在wrappanel中,其他的都删除了。

更新UI操作:

public void SetVerticalOffset(double offset)
{
if (offset < 0 || this.viewPort.Height >= this.extent.Height)
offset = 0;
else
if (offset + this.viewPort.Height >= this.extent.Height)
offset = this.extent.Height - this.viewPort.Height;

this.offset.Y = offset;
this.ScrollOwner?.InvalidateScrollInfo();//Scroll信息已过期
this.trans.Y = -offset;
this.InvalidateMeasure();//Measure信息已过期
//接下来会触发MeasureOverride()
}
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4. 虚拟化操作
操作的第一步是获取当前VWP中已加载的所有的child和ListBox的数据源中所有的child。
VWP中children的获取可通过this.InternalChildren拿到。
数据源中children包含在this.ItemContainerGenerator 里面。
这里sdk有个bug,如果你不先调用this.InternalChildren,直接用ItemContainerGenerator后续生成child操作会返回null。

第二步,获取到应该显示到viewport区域内的第一个child和最后一个child的索引,此时viewport的大小可能已经是变化后的。(因为你可能滚动了鼠标,或者更改了VWP的宽高)

/// <summary>
/// 获取所有item,在可视区域内第一个item和最后一个item的索引
/// </summary>
/// <param name="firstIndex"></param>
/// <param name="lastIndex"></param>
void GetVisiableRange(ref int firstIndex, ref int lastIndex)
{
int childPerRow = CalculateChildrenPerRow(this.extent);
firstIndex = Convert.ToInt32(Math.Floor(this.offset.Y / this.ChildHeight)) * childPerRow;
lastIndex = Convert.ToInt32(Math.Ceiling((this.offset.Y + this.viewPort.Height) / this.ChildHeight)) * childPerRow - 1;
int itemsCount = GetItemCount(this);
if (lastIndex >= itemsCount)
lastIndex = itemsCount - 1;

}
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第三、通过Generator生成从firstIndex到lastIndex的项,并添加到ListBox(等ItemsControl中)。
在开始之前先看几个定义和工作流程:

定义:在这里我们把你绑定到ItemsControl上的数据称作DataItems,其子项称为DataItem。
定义:把在UI上的Itemscontrol空间内的item称为UIItem,UIItem放到不同的control里有不同的名字,如ListViewItem、TreeViewItem等。
获取generatorPostition流程:对应的是generator.GeneratorPositionFromIndex(dataItemIndex)方法,根据dataItemIndex从DataItems里找到对应的DataItem,然后再根据DataItem获取到它在generator里的索引。
GeneratorPosition类:有两个属性index和offset。当offset==0时,表示此DataItem被Realized过,即存在对应的UIItem,index就是UIItem在generator中的位置索引。当offset!=0时,表示此DataItem是Virtualized的,没有被Realized过,此时index是-1。(不知道理解是否有误)
生成流程:generator负责把DataItem加工成UIItem并显示(添加)到ItemsControl上。对应的是generator.GenerateNext()方法,返回值是一个UIElement(也就是UIItem),并把它添加/插入到Children中,并为它准备好容器PrepareItemContainer。
其他:listBox.ItemContainerGenerator几个方法的对比:
ListBox.ItemContainerGenerator.ContainerFromIndex():通过DataItem在DataItems里的index,查到在ItemContainerGenerator中对应的UIItem。
ListBox.ItemContainerGenerator.ContainerFromItem(): 通过DataItem,查找在ItemContainerGenerator中对应的Item。
generator.GeneratorPositionFromIndex():通过DataItem在DataItems里的index,获取它在generator里的位置。
GeneratorPosition startPosi = generator.GeneratorPositionFromIndex(firstVisiableIndex);
int childIndex = (startPosi.Offset == 0) ? startPosi.Index : startPosi.Index + 1;
using (generator.StartAt(startPosi, GeneratorDirection.Forward, true))
{
int itemIndex = firstVisiableIndex;
while (itemIndex <= lastVisiableIndex)
{
bool newlyRealized = false;
//不断的从DataItems中获取DataItem并生成UIItem
var child = generator.GenerateNext(out newlyRealized) as UIElement;
if (newlyRealized)
{
if (childIndex >= children.Count)
{
base.AddInternalChild(child);
}
else
{
base.InsertInternalChild(childIndex, child);
}
generator.PrepareItemContainer(child);
}
else
{//generator里已经有了
if (!child.Equals(children[childIndex]))
{
//不相等表示children[childIndex]对应的DataItem已经不在DataItems里了,所以在Children里也要删除。
base.RemoveInternalChildRange(childIndex, 1);
}
}
child.Measure(new Size(this.ChildWidth, this.ChildHeight));
itemIndex++;
childIndex++;
}
}
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第四、将VWP中已不需在viewport内显示的child从children和generator的container中移除。(generator里的子项个数就是children里的子项个数。)

/// <summary>
/// 将不在可视区域内的item 移除
/// </summary>
/// <param name="startIndex">可视区域开始索引</param>
/// <param name="endIndex">可视区域结束索引</param>
void CleanUpItems(int startIndex, int endIndex)
{
var children = this.InternalChildren;
var generator = this.ItemContainerGenerator;
for (int i = children.Count - 1; i >= 0; i--)
{
var childGeneratorPosi = new GeneratorPosition(i, 0);
int itemIndex = generator.IndexFromGeneratorPosition(childGeneratorPosi);

if (itemIndex < startIndex || itemIndex > endIndex)
{

generator.Remove(childGeneratorPosi, 1);
RemoveInternalChildRange(i, 1);
}
}
}
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这里虽然调用了generator.Remove方法,将不需要显示的进行移除,但是我发现移除后generator中元素的个数与ListBox绑定的数据源中元素的个数始终是一致的。所以我觉得可能是将次child从generator的container中移除了。因为你从上面的MeasureOverride方法中也看到了,新加时是调用generator的PrepareItemContainer方法。

5. UniformGrid效果的WrapPanel该怎么给child Arrange
其实就在上面的ArrangeOverride方法里,很简单:

xCorrdForItem = column * availableItemWidth + (availableItemWidth - this.ChildWidth) / 2;
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6. 存在的Bug或者问题
第一个bug你已经在上面的第4步看过了。
还有个bug是VMP的ScrollOwner报null reference的异常,本质是找不到包裹它的ScrollViewer,其原因可能有两个:
1. 为你的ListBox设置ItemsPanlTempalte是通过Bind的方式,会引发这个异常。如果你尝试着给它Bind一个scrollviewer,那么接下来你可能还会面临着滚动页面出现空白,但是明明新的child已经生成了,就是不会显示的UI上的问题。正确的解决方式是CodeBind,用C#代码为这个ListBox设置ItemsPanlTemplate。
2. 自定义了Control的Tempalte,就像下面这个代码一样:

<ControlTemplate TargetType="{x:Type ListView}">
<ScrollViewer HorizontalScrollBarVisibility="Disabled" VerticalScrollBarVisibility="Visible">
<Border Margin="10">
<ItemsPresenter />
</Border>
</ScrollViewer>
</ControlTemplate>
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相当于你定义ControlTempate的时候重新设置了ScrollViewer,然后VMP就找不到了。所以看能不能找到不定义Tempalte的方法吧。

7. 使用方法
<ListBox Margin="0,50,0,0" Name="listB">
<ListBox.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}" Width="70" Height="70"/>
</DataTemplate>
</ListBox.ItemTemplate>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<local:VirtualizingWrapPanel ScrollOffset="50" ChildHeight="70" ChildWidth="70"/>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
</ListBox>
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8. 完整代码:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;

namespace VirtualizingPPanel
{

public class VirtualizingWrapPanel : VirtualizingPanel, IScrollInfo
{
private TranslateTransform trans = new TranslateTransform();

public VirtualizingWrapPanel()
{
this.RenderTransform = trans;
}

#region DependencyProperties
public static readonly DependencyProperty ChildWidthProperty = DependencyProperty.RegisterAttached("ChildWidth", typeof(double), typeof(VirtualizingWrapPanel), new FrameworkPropertyMetadata(200.0, FrameworkPropertyMetadataOptions.AffectsMeasure | FrameworkPropertyMetadataOptions.AffectsArrange));

public static readonly DependencyProperty ChildHeightProperty = DependencyProperty.RegisterAttached("ChildHeight", typeof(double), typeof(VirtualizingWrapPanel), new FrameworkPropertyMetadata(200.0, FrameworkPropertyMetadataOptions.AffectsMeasure | FrameworkPropertyMetadataOptions.AffectsArrange));

//鼠标每一次滚动 UI上的偏移
public static readonly DependencyProperty ScrollOffsetProperty = DependencyProperty.RegisterAttached("ScrollOffset", typeof(int), typeof(VirtualizingWrapPanel), new PropertyMetadata(10));

public int ScrollOffset
{
get { return Convert.ToInt32(GetValue(ScrollOffsetProperty)); }
set { SetValue(ScrollOffsetProperty, value); }
}
public double ChildWidth
{
get => Convert.ToDouble(GetValue(ChildWidthProperty));
set => SetValue(ChildWidthProperty, value);
}
public double ChildHeight
{
get => Convert.ToDouble(GetValue(ChildHeightProperty));
set => SetValue(ChildHeightProperty, value);
}
#endregion

int GetItemCount(DependencyObject element)
{
var itemsControl = ItemsControl.GetItemsOwner(element);
return itemsControl.HasItems ? itemsControl.Items.Count : 0;
}
int CalculateChildrenPerRow(Size availableSize)
{
int childPerRow = 0;
if (availableSize.Width == double.PositiveInfinity)
childPerRow = this.Children.Count;
else
childPerRow = Math.Max(1, Convert.ToInt32(Math.Floor(availableSize.Width / this.ChildWidth)));
return childPerRow;
}
/// <summary>
/// width不超过availableSize的情况下,自身实际需要的Size(高度可能会超出availableSize)
/// </summary>
/// <param name="availableSize"></param>
/// <param name="itemsCount"></param>
/// <returns></returns>
Size CalculateExtent(Size availableSize, int itemsCount)
{
int childPerRow = CalculateChildrenPerRow(availableSize);//现有宽度下 一行可以最多容纳多少个
return new Size(childPerRow * this.ChildWidth, this.ChildHeight * Math.Ceiling(Convert.ToDouble(itemsCount) / childPerRow));
}
/// <summary>
/// 更新滚动条
/// </summary>
/// <param name="availableSize"></param>
void UpdateScrollInfo(Size availableSize)
{
var extent = CalculateExtent(availableSize, GetItemCount(this));//extent 自己实际需要
if (extent != this.extent)
{
this.extent = extent;
this.ScrollOwner.InvalidateScrollInfo();
}
if (availableSize != this.viewPort)
{
this.viewPort = availableSize;
this.ScrollOwner.InvalidateScrollInfo();
}
}
/// <summary>
/// 获取所有item,在可视区域内第一个item和最后一个item的索引
/// </summary>
/// <param name="firstIndex"></param>
/// <param name="lastIndex"></param>
void GetVisiableRange(ref int firstIndex, ref int lastIndex)
{
int childPerRow = CalculateChildrenPerRow(this.extent);
firstIndex = Convert.ToInt32(Math.Floor(this.offset.Y / this.ChildHeight)) * childPerRow;
lastIndex = Convert.ToInt32(Math.Ceiling((this.offset.Y + this.viewPort.Height) / this.ChildHeight)) * childPerRow - 1;
int itemsCount = GetItemCount(this);
if (lastIndex >= itemsCount)
lastIndex = itemsCount - 1;

}
/// <summary>
/// 将不在可视区域内的item 移除
/// </summary>
/// <param name="startIndex">可视区域开始索引</param>
/// <param name="endIndex">可视区域结束索引</param>
void CleanUpItems(int startIndex, int endIndex)
{
var children = this.InternalChildren;
var generator = this.ItemContainerGenerator;
for (int i = children.Count - 1; i >= 0; i--)
{
var childGeneratorPosi = new GeneratorPosition(i, 0);
int itemIndex = generator.IndexFromGeneratorPosition(childGeneratorPosi);

if (itemIndex < startIndex || itemIndex > endIndex)
{

generator.Remove(childGeneratorPosi, 1);
RemoveInternalChildRange(i, 1);
}
}
}
/// <summary>
/// scroll/availableSize/添加删除元素 改变都会触发 edit元素不会改变
/// </summary>
/// <param name="availableSize"></param>
/// <returns></returns>
protected override Size MeasureOverride(Size availableSize)
{
this.UpdateScrollInfo(availableSize);//availableSize更新后,更新滚动条
int firstVisiableIndex = 0, lastVisiableIndex = 0;
GetVisiableRange(ref firstVisiableIndex, ref lastVisiableIndex);//availableSize更新后,获取当前viewport内可放置的item的开始和结束索引 firstIdnex-lastIndex之间的item可能部分在viewport中也可能都不在viewport中。

UIElementCollection children = this.InternalChildren;//因为配置了虚拟化,所以children的个数一直是viewport区域内的个数,如果没有虚拟化则是ItemSource的整个的个数
IItemContainerGenerator generator = this.ItemContainerGenerator;
//获得第一个可被显示的item的位置
GeneratorPosition startPosi = generator.GeneratorPositionFromIndex(firstVisiableIndex);
int childIndex = (startPosi.Offset == 0) ? startPosi.Index : startPosi.Index + 1;//startPosi在chilren中的索引
using (generator.StartAt(startPosi, GeneratorDirection.Forward, true))
{
int itemIndex = firstVisiableIndex;
while (itemIndex <= lastVisiableIndex)//生成lastVisiableIndex-firstVisiableIndex个item
{
bool newlyRealized = false;
var child = generator.GenerateNext(out newlyRealized) as UIElement;
if (newlyRealized)
{
if (childIndex >= children.Count)
base.AddInternalChild(child);
else
{
base.InsertInternalChild(childIndex, child);
}
generator.PrepareItemContainer(child);
}
else
{
//处理 正在显示的child被移除了这种情况
if (!child.Equals(children[childIndex]))
{
base.RemoveInternalChildRange(childIndex, 1);
}
}
child.Measure(new Size(this.ChildWidth, this.ChildHeight));
//child.DesiredSize//child想要的size
itemIndex++;
childIndex++;
}
}
CleanUpItems(firstVisiableIndex, lastVisiableIndex);
return new Size(double.IsInfinity(availableSize.Width) ? 0 : availableSize.Width, double.IsInfinity(availableSize.Height) ? 0 : availableSize.Height);//自身想要的size
}
protected override Size ArrangeOverride(Size finalSize)
{
Debug.WriteLine("----ArrangeOverride");
var generator = this.ItemContainerGenerator;
UpdateScrollInfo(finalSize);
int childPerRow = CalculateChildrenPerRow(finalSize);
double availableItemWidth = finalSize.Width / childPerRow;
for (int i = 0; i <= this.Children.Count - 1; i++)
{
var child = this.Children[i];
int itemIndex = generator.IndexFromGeneratorPosition(new GeneratorPosition(i, 0));
int row = itemIndex / childPerRow;//current row
int column = itemIndex % childPerRow;
double xCorrdForItem = 0;

xCorrdForItem = column * availableItemWidth + (availableItemWidth - this.ChildWidth) / 2;

Rect rec = new Rect(xCorrdForItem, row * this.ChildHeight, this.ChildWidth, this.ChildHeight);
child.Arrange(rec);
}
return finalSize;
}
protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo)
{
base.OnRenderSizeChanged(sizeInfo);
this.SetVerticalOffset(this.VerticalOffset);
}
protected override void OnClearChildren()
{
base.OnClearChildren();
this.SetVerticalOffset(0);
}
protected override void BringIndexIntoView(int index)
{
if (index < 0 || index >= Children.Count)
throw new ArgumentOutOfRangeException();
int row = index / CalculateChildrenPerRow(RenderSize);
SetVerticalOffset(row * this.ChildHeight);
}
#region IScrollInfo Interface
public bool CanVerticallyScroll { get; set; }
public bool CanHorizontallyScroll { get; set; }

private Size extent = new Size(0, 0);
public double ExtentWidth => this.extent.Width;

public double ExtentHeight => this.extent.Height;

private Size viewPort = new Size(0, 0);
public double ViewportWidth => this.viewPort.Width;

public double ViewportHeight => this.viewPort.Height;

private Point offset;
public double HorizontalOffset => this.offset.X;

public double VerticalOffset => this.offset.Y;

public ScrollViewer ScrollOwner { get; set; }

public void LineDown()
{
this.SetVerticalOffset(this.VerticalOffset + this.ScrollOffset);
}

public void LineLeft()
{
throw new NotImplementedException();
}

public void LineRight()
{
throw new NotImplementedException();
}

public void LineUp()
{
this.SetVerticalOffset(this.VerticalOffset - this.ScrollOffset);
}

public Rect MakeVisible(Visual visual, Rect rectangle)
{
return new Rect();
}

public void MouseWheelDown()
{
this.SetVerticalOffset(this.VerticalOffset + this.ScrollOffset);
}

public void MouseWheelLeft()
{
throw new NotImplementedException();
}

public void MouseWheelRight()
{
throw new NotImplementedException();
}

public void MouseWheelUp()
{
this.SetVerticalOffset(this.VerticalOffset - this.ScrollOffset);
}

public void PageDown()
{
this.SetVerticalOffset(this.VerticalOffset + this.viewPort.Height);
}

public void PageLeft()
{
throw new NotImplementedException();
}

public void PageRight()
{
throw new NotImplementedException();
}

public void PageUp()
{
this.SetVerticalOffset(this.VerticalOffset - this.viewPort.Height);
}

public void SetHorizontalOffset(double offset)
{
throw new NotImplementedException();
}

public void SetVerticalOffset(double offset)
{
if (offset < 0 || this.viewPort.Height >= this.extent.Height)
offset = 0;
else
if (offset + this.viewPort.Height >= this.extent.Height)
offset = this.extent.Height - this.viewPort.Height;

this.offset.Y = offset;
this.ScrollOwner?.InvalidateScrollInfo();
this.trans.Y = -offset;
this.InvalidateMeasure();
//接下来会触发MeasureOverride()
}
#endregion
}
}
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版权声明:本文为CSDN博主「JimCarter」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/catshitone/article/details/78813895

posted @ 2021-09-02 09:54  卖雨伞的小男孩  阅读(401)  评论(0编辑  收藏  举报