SuperSocket 1.6.4 通过FixedHeaderReceiveFilter解析自定义协议
SuperSocket 提供了一些通用的协议解析工具, 你可以用他们简单而且快速的实现你自己的通信协议:
- TerminatorReceiveFilter (SuperSocket.SocketBase.Protocol.TerminatorReceiveFilter, SuperSocket.SocketBase)
- CountSpliterReceiveFilter (SuperSocket.Facility.Protocol.CountSpliterReceiveFilter, SuperSocket.Facility)
- FixedSizeReceiveFilter (SuperSocket.Facility.Protocol.FixedSizeReceiveFilter, SuperSocket.Facility)
- BeginEndMarkReceiveFilter (SuperSocket.Facility.Protocol.BeginEndMarkReceiveFilter, SuperSocket.Facility)
- FixedHeaderReceiveFilter (SuperSocket.Facility.Protocol.FixedHeaderReceiveFilter, SuperSocket.Facility)
由于本次项目涉及的通信协议是头部格式固定并且包含内容长度的协议这里主要讲解使用FixedHeaderReceiveFilter来拆解.
通信协议格式如下:
代码 | 字节数 | 说明 |
68H | 1 | 帧起始码 |
DLC | 4 | 设备逻辑地址 |
SEQ | 2 | 主站地址与命令序号 |
68H | 1 | 帧起始码 |
C | 1 | 控制码 |
L | 2 | 数据长度(DATA长度) |
DATA | 变长 | 数据内容 |
CS | 1 | 校验码 |
16H | 1 | 结束码 |
在FixedHeaderReceiveFilter,头部指数据内容之前的数据(即数据长度L之前的部分),以上协议可以知道,头部包含11个字节.
首先,根据协议的需要来定义自己的请求类型,先实现一个客户端请求的实体类RequestInfo,改RequestInfo类必须实现接口 IRequestInfo,该接口只有一个名为"Key"的字符串类型的属性.SuperSocket设计了两个RequestInfo类:StringRequestInfo 和BinaryRequestInfo,这里我们自定义一个来GDProtocolRequestInfo实现:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SuperSocket.SocketBase.Protocol;
namespace GDServer
{
public class GDProtocolRequestInfo : IRequestInfo
{
/// <summary>
/// [不使用]
/// </summary>
public string Key { get; set; }
/// <summary>
/// 设备逻辑地址
/// </summary>
public string DeviceLogicalCode { get; set; }
/// <summary>
/// 命令序列号
/// </summary>
public string Seq { get; set; }
/// <summary>
/// 控制码
/// </summary>
public string ControlCode { get; set; }
/// <summary>
/// 数据长度
/// </summary>
public string Length { get; set; }
/// <summary>
/// 数据域
/// </summary>
public string Data { get; set; }
/// <summary>
/// CS校验
/// </summary>
public string Cs { get; set; }
/// <summary>
/// 当前完整帧
/// </summary>
//public string EntireFrame { get; set; }
}
}
然后设计基于类FixedHeaderReceiveFilter实现自己的接收过滤器GDProtocolReceiveFilterV2,主要实现GetBodyLengthFromHeader和ResolveRequestInfo方法,实现如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SuperSocket.SocketBase.Protocol;
using SuperSocket.Facility.Protocol;//
using SuperSocket.Common;//
namespace GDServer
{
/// <summary>
/// 广东规约过滤器V2,(帧格式为GDProtocolRequestInfo)
/// </summary>
public class GDProtocolReceiveFilterV2 : FixedHeaderReceiveFilter<GDProtocolRequestInfo>
{
public GDProtocolReceiveFilterV2()
: base(11)
{
}
/// <summary>
/// 获取数据域和结尾字节长度
/// </summary>
/// <param name="header"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
protected override int GetBodyLengthFromHeader(byte[] header, int offset, int length)
{
//length为头部(包含两字节的length)长度
//获取高位
byte high = header[offset + length - 1];
//获取低位
byte low = header[offset + length - 2];
int len = (int)high * 256 + low;
return len + 2;//结尾有2个字节
}
/// <summary>
/// 实现帧内容解析
/// </summary>
/// <param name="header"></param>
/// <param name="bodyBuffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
protected override GDProtocolRequestInfo ResolveRequestInfo(ArraySegment<byte> header, byte[] bodyBuffer, int offset, int length)
{
GDProtocolRequestInfo res = new GDProtocolRequestInfo();
string entireFrame = BytesToHexStr(header.Array) + BytesToHexStr(bodyBuffer.CloneRange(offset, length));
//res.EntireFrame = entireFrame;
res.DeviceLogicalCode = entireFrame.Substring(2, 8);
res.Seq = entireFrame.Substring(10, 4);
res.ControlCode = entireFrame.Substring(16, 2);
res.Length = entireFrame.Substring(18, 4);
int dataLen = int.Parse(HEXtoDEC(ReverseHexString(res.Length)));
res.Data = entireFrame.Substring(22, dataLen * 2);
res.Cs = entireFrame.Substring(22 + dataLen * 2, 2);
return res;
}
/// <summary>
/// 高低对调
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
string ReverseHexString(string str)
{
char[] buff = new char[str.Length];
for (int i = 0; i < str.Length; i += 2)
{
buff[i] = str[str.Length - i - 2];
buff[i + 1] = str[str.Length - 1 - i];
}
string s = new string(buff);
return s;
}
/// <summary>
/// 16进制转10进制
/// </summary>
/// <param name="HEX"></param>
/// <returns></returns>
string HEXtoDEC(string HEX)
{
return Convert.ToInt64(HEX, 16).ToString();
}
/// <summary>
/// 转化bytes成16进制的字符
/// </summary>
/// <param name="bytes"></param>
/// <returns></returns>
string BytesToHexStr(byte[] bytes)
{
string returnStr = "";
if (bytes != null)
{
for (int i = 0; i < bytes.Length; i++)
{
returnStr += bytes[i].ToString("X2");
}
}
return returnStr;
}
}
}
先创建新的AppSession,GDProtocolSessionV2,新的AppServer将使用GDProtocolSessionV2.GDProtocolSessionV2代码如下:
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
using System;
namespace GDServer
{
public class GDProtocolSessionV2 : AppSession<GDProtocolSessionV2, GDProtocolRequestInfo>
{
protected override void HandleException(Exception e)
{
}
}
}
使用该协议的方法是使用接收或者自己定义的接收过滤器工厂来在 SuperSocket 中启用该协议
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
namespace GDServer
{
public class GDProtocolServerV2 : AppServer<GDProtocolSessionV2, GDProtocolRequestInfo>
{
public GDProtocolServerV2()
: base(new DefaultReceiveFilterFactory<GDProtocolReceiveFilterV2, GDProtocolRequestInfo>()) //使用默认的接受过滤器工厂 (DefaultReceiveFilterFactory)
{
}
}
}
这样,GDProtocolServerV2就完成了,下面是测试代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GDServer;
namespace Test
{
class Program
{
static void Main(string[] args)
{
Console.ForegroundColor = ConsoleColor.Red;
var gdServer = new GDProtocolServerV2();
gdServer.Setup(2015);
gdServer.NewSessionConnected += gdServer_NewSessionConnected;
gdServer.NewRequestReceived += gdServer_NewRequestReceived;
gdServer.SessionClosed += gdServer_SessionClosed;
gdServer.Start();
Console.WriteLine("server is:" + gdServer.State.ToString());
while (true)
{
if (Console.ReadKey().KeyChar == 'q')
{
gdServer.Stop();
gdServer.Dispose();
return;
}
}
}
static void gdServer_SessionClosed(GDProtocolSessionV2 session, SuperSocket.SocketBase.CloseReason value)
{
Console.WriteLine(session.RemoteEndPoint.ToString() + " closed. reason:" + value);
}
static void gdServer_NewRequestReceived(GDProtocolSessionV2 session, GDProtocolRequestInfo requestInfo)
{
var info = requestInfo;
Console.WriteLine("receive from: " + session.RemoteEndPoint.ToString());
Console.WriteLine("DeviceLogicalCode:" + info.DeviceLogicalCode);
Console.WriteLine("Seq:" + info.Seq);
Console.WriteLine("ControlCode:" + info.ControlCode);
Console.WriteLine("Length:" + info.Length);
Console.WriteLine("Data:" + info.Data);
Console.WriteLine("Cs:" + info.Cs);
Console.WriteLine("-------------------------------------------------------------");
}
static void gdServer_NewSessionConnected(GDProtocolSessionV2 session)
{
Console.WriteLine(session.RemoteEndPoint.ToString() + " connected.");
}
}
}
分别发送符合该协议格式的帧(用TCP调试助手使用hex方式发送)
68 77 77 12 34 00 01 68 A1 03 00 11 11 11 DC 16
68 77 77 12 34 41 01 68 01 0C 00 01 00 00 00 00 00 00 00 30 80 10 80 94 16
68 77 77 12 34 41 01 68 88 08 00 00 00 30 80 00 10 80 00 16 16
68 77 77 12 34 41 01 68 95 23 00 00 0B 00 00 10 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 5B 00 00 00 00 00 00 00 00 00 00 00 00 00 32 9E 16
打印结果如下:
server is:Running
127.0.0.1:34360 connected.
receive from: 127.0.0.1:34360
DeviceLogicalCode:77771234
Seq:0001
ControlCode:A1
Length:0300
Data:111111
Cs:DC
-------------------------------------------------------------
receive from: 127.0.0.1:34360
DeviceLogicalCode:77771234
Seq:4101
ControlCode:01
Length:0C00
Data:010000000000000030801080
Cs:94
-------------------------------------------------------------
receive from: 127.0.0.1:34360
DeviceLogicalCode:77771234
Seq:4101
ControlCode:88
Length:0800
Data:0000308000108000
Cs:16
-------------------------------------------------------------
receive from: 127.0.0.1:34360
DeviceLogicalCode:77771234
Seq:4101
ControlCode:95
Length:2300
Data:000B0000100000000000FFFFFFFFFFFFFFFF00005B0000000000000000000000000032
Cs:9E
-------------------------------------------------------------
以上代码请自行引入SuperSocket的dll和System.configuration.dll
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