《windows网络编程技术》之 Winsock I/O方法(1)
select模型:
select函数原型
int select(
int nfds,
fd_set FAR * readfds,
fd_set FAR * writefds,
fd_set FAR * exceptfds,
const struct timeval FAR * timeout
);
nfds为了保持与早期兼容,可忽略。
fd_set,代表一系列特定的套接字的集合,readset用于检查可读性,writeset用于检查可写性,exceptset用于检查异常数据,具体用法如下:
假定我们想测试一个套接字是否可读,必须将该套接字增加到readset中,再等待select函数完成,完成后判断该套接字是否仍然是readset集合的一部分,是,则该套接字可读。三个参数至少有一个不为null。
其中的timeval的结构如下:
struct timeval
{
long tv_sec; (秒)
long tv_usec; (毫秒)
}
如select函数调用失败,返回SOCKET_ERROR.
对fd_set集合进行操作,可用宏:
FD_CLR(s,*set):从set中删除套接字s;
FD_ISSET(s,*set):检查s是否是set集合的一员,返回true或false
FD_SET(s,*set):将套接字s加入集合set
FD_ZERO(*set):将set初始化为空集合。
WSAAsyncSelect 模型
利用这个模型,应用程序可在一个套接字上接收以Windows消息为基础的网络时间通知。使用这种模型,必须提供一个“窗口”,用于接收消息。函数原型如下:
int WSAAsyncSelect(
SOCKET s,
HWND hwnd,
unsigned int wMsg,
Long lEvent
);
s:对应套接字
hwnd:接收消息的窗体句柄
wMsg:发送的消息,应该为一个比WM_USER大的值。
IEvent:对应为一系列网络事件的组合,包括:FD_READ,FD_WRITE,FD_ACCEPT,FD_CONNECT,FD_CLOSE.
如:WSAAsyncSelect(s,hwnd,WM_SOCKET,FD_CONNECT|FD_READ|FD_WRITE|FD_CLOSE)
在调用WSAAsyncSelect后,即在hwnd对应的窗体回调函数中对网络事件(消息)进行处理:
LRESULT CALLBACK WindowProc(
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
);
其中wParam指定在其上面发生了一个网络事件的套接字。
lParam低字节指定了已经发生的网络事件,而lParam的高字节包含了可能出现的错误代码。在网络事件消息到达的时候,先调用WSAGETSELECTERROR宏返回高字节包含的错误信息。若没有错误,则调用WSAGETSELECTEVENT宏返回lParam低字节部分。
WSAEventSelect 模型
和WSAAsyncSelect模型不同的是,这种模型中网络事件会投递至一个事件对象句柄,而非窗口句柄。所以要求我们针对每一个套接字都要建立一个事件对象。用WSACreateEvent函数,定义如下:
WSAEVENT WSACreateEvent(void);
然后调用WSAEventSelect函数,定义如下:
int WSAEventSelect(
SOCKET s;
WSAEVENT hEventObject,
long lNetworkEvents
);
鉴于这个模型的复杂性,还是用代码说话吧:
#include
#include
#include
#define PORT 5150
#define DATA_BUFSIZE 8192
typedef struct _SOCKET_INFORMATION {
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
SOCKET Socket;
DWORD BytesSEND;
DWORD BytesRECV;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
BOOL CreateSocketInformation(SOCKET s);
void FreeSocketInformation(DWORD Event);
DWORD EventTotal = 0;
WSAEVENT EventArray[WSA_MAXIMUM_WAIT_EVENTS];
LPSOCKET_INFORMATION SocketArray[WSA_MAXIMUM_WAIT_EVENTS];
void main(void)
{
SOCKET Listen;
SOCKET Accept;
SOCKADDR_IN InternetAddr;
DWORD Event;
WSANETWORKEVENTS NetworkEvents;
WSADATA wsaData;
DWORD Ret;
DWORD Flags;
DWORD RecvBytes;
DWORD SendBytes;
if ((Ret = WSAStartup(0x0202, &wsaData)) != 0) //初始化winsock
{
printf("WSAStartup() failed with error %d\n", Ret);
return;
}
if ((Listen = socket (AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) //创建Listen套接字
{
printf("socket() failed with error %d\n", WSAGetLastError());
return;
}
CreateSocketInformation(Listen); //创建一个_SOCKET_INFORMATION结构实体
if (WSAEventSelect(Listen, EventArray[EventTotal - 1], FD_ACCEPT|FD_CLOSE) == SOCKET_ERROR)
{
printf("WSAEventSelect() failed with error %d\n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(Listen, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr)) == SOCKET_ERROR)
{
printf("bind() failed with error %d\n", WSAGetLastError());
return;
}
if (listen(Listen, 5))
{
printf("listen() failed with error %d\n", WSAGetLastError());
return;
}
while(TRUE)
{
// Wait for one of the sockets to receive I/O notification and
if ((Event = WSAWaitForMultipleEvents(EventTotal, EventArray, FALSE,
WSA_INFINITE, FALSE)) == WSA_WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
return;
}
//通过SocketArray[Event - WSA_WAIT_EVENT_0]获得事件是在哪个socket上发生
//通过WSAEnumNetworkEvents获得发生了什么类型的网络事件
if (WSAEnumNetworkEvents(SocketArray[Event - WSA_WAIT_EVENT_0]->Socket, EventArray[Event -
WSA_WAIT_EVENT_0], &NetworkEvents) == SOCKET_ERROR) //必须减去预定义值,才能得到实际的索引位置
{
printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
return;
}
if (NetworkEvents.lNetworkEvents & FD_ACCEPT)
{
if (NetworkEvents.iErrorCode[FD_ACCEPT_BIT] != 0)
{
printf("FD_ACCEPT failed with error %d\n", NetworkEvents.iErrorCode[FD_ACCEPT_BIT]);
break;
}
if ((Accept = accept(SocketArray[Event - WSA_WAIT_EVENT_0]->Socket, NULL, NULL)) == INVALID_SOCKET)
{
printf("accept() failed with error %d\n", WSAGetLastError());
break;
}
if (EventTotal > WSA_MAXIMUM_WAIT_EVENTS)
{
printf("Too many connections - closing socket.\n");
closesocket(Accept);
break;
}
CreateSocketInformation(Accept);//一旦有套接字accepted了,就创建事件对象和LPSOCKET_INFORMATION 结构
if (WSAEventSelect(Accept, EventArray[EventTotal - 1], FD_READ|FD_WRITE|FD_CLOSE) == SOCKET_ERROR) //继续对accepted 的 套接字调用WSAEventSelect
{
printf("WSAEventSelect() failed with error %d\n", WSAGetLastError());
return;
}
printf("Socket %d connected\n", Accept);
}
// Try to read and write data to and from the data buffer if read and write events occur.
if (NetworkEvents.lNetworkEvents & FD_READ ||
NetworkEvents.lNetworkEvents & FD_WRITE)
{
if (NetworkEvents.lNetworkEvents & FD_READ &&
NetworkEvents.iErrorCode[FD_READ_BIT] != 0)
{
printf("FD_READ failed with error %d\n", NetworkEvents.iErrorCode[FD_READ_BIT]);
break;
}
if (NetworkEvents.lNetworkEvents & FD_WRITE &&
NetworkEvents.iErrorCode[FD_WRITE_BIT] != 0)
{
printf("FD_WRITE failed with error %d\n", NetworkEvents.iErrorCode[FD_WRITE_BIT]);
break;
}
LPSOCKET_INFORMATION SocketInfo = SocketArray[Event - WSA_WAIT_EVENT_0];
// Read data only if the receive buffer is empty.
if (SocketInfo->BytesRECV == 0)
{
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes,
&Flags, NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSARecv() failed with error %d\n", WSAGetLastError());
FreeSocketInformation(Event - WSA_WAIT_EVENT_0);
return;
}
}
else
{
SocketInfo->BytesRECV = RecvBytes;
}
}
// Write buffer data if it is available.
if (SocketInfo->BytesRECV > SocketInfo->BytesSEND)
{
SocketInfo->DataBuf.buf = SocketInfo->Buffer + SocketInfo->BytesSEND;
SocketInfo->DataBuf.len = SocketInfo->BytesRECV - SocketInfo->BytesSEND;
if (WSASend(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &SendBytes, 0,
NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSASend() failed with error %d\n", WSAGetLastError());
FreeSocketInformation(Event - WSA_WAIT_EVENT_0);
return;
}
// A WSAEWOULDBLOCK error has occured. An FD_WRITE event will be posted
// when more buffer space becomes available
}
else
{
SocketInfo->BytesSEND += SendBytes;
if (SocketInfo->BytesSEND == SocketInfo->BytesRECV)
{
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
}
}
}
}
if (NetworkEvents.lNetworkEvents & FD_CLOSE)
{
if (NetworkEvents.iErrorCode[FD_CLOSE_BIT] != 0)
{
printf("FD_CLOSE failed with error %d\n", NetworkEvents.iErrorCode[FD_CLOSE_BIT]);
break;
}
printf("Closing socket information %d\n", SocketArray[Event - WSA_WAIT_EVENT_0]->Socket);
FreeSocketInformation(Event - WSA_WAIT_EVENT_0);
}
}
return;
}
BOOL CreateSocketInformation(SOCKET s)
{
LPSOCKET_INFORMATION SI;
if ((EventArray[EventTotal] = WSACreateEvent()) == WSA_INVALID_EVENT)
{
printf("WSACreateEvent() failed with error %d\n", WSAGetLastError());
return FALSE;
}
if ((SI = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR,
sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d\n", GetLastError());
return FALSE;
}
// Prepare SocketInfo structure for use.
SI->Socket = s;
SI->BytesSEND = 0;
SI->BytesRECV = 0;
SocketArray[EventTotal] = SI;
EventTotal++;
return(TRUE);
}
void FreeSocketInformation(DWORD Event)
{
LPSOCKET_INFORMATION SI = SocketArray[Event];
DWORD i;
closesocket(SI->Socket);
GlobalFree(SI);
WSACloseEvent(EventArray[Event]);
// Squash the socket and event arrays
for (i = Event; i < EventTotal; i++)
{
EventArray[i] = EventArray[i + 1];
SocketArray[i] = SocketArray[i + 1];
}
EventTotal--;
}
有了源代码,一切都是那么清晰,呵呵。
终于可以进入重叠模型了。。。
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· go语言实现终端里的倒计时
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
· 从 HTTP 原因短语缺失研究 HTTP/2 和 HTTP/3 的设计差异
· 周边上新:园子的第一款马克杯温暖上架
· Open-Sora 2.0 重磅开源!
· 分享 3 个 .NET 开源的文件压缩处理库,助力快速实现文件压缩解压功能!
· Ollama——大语言模型本地部署的极速利器
· DeepSeek如何颠覆传统软件测试?测试工程师会被淘汰吗?