高并发之限流RateLimiter(二)
Guava RateLimiter提供了令牌桶算法实现:平滑突发限流(SmoothBursty)和平滑预热限流(SmoothWarmingUp)实现。
SmoothBursty:令牌生成速度恒定
@Test public void testAcquire() { // acquire(i); 获取令牌,返回阻塞的时间,支持预消费. RateLimiter limiter = RateLimiter.create(1); for (int i = 1; i < 10; i++) { double waitTime = limiter.acquire(); System.out.println("cutTime=" + longToDate(System.currentTimeMillis()) + " acq:" + i + " waitTime:" + waitTime); } } public static String longToDate(long lo){ Date date = new Date(lo); SimpleDateFormat sd = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss"); return sd.format(date); }
输出结果:
cutTime=2019-03-29 09:31:42 acq:1 waitTime:0.0
cutTime=2019-03-29 09:31:43 acq:2 waitTime:0.989135
cutTime=2019-03-29 09:31:44 acq:3 waitTime:0.998023
cutTime=2019-03-29 09:31:45 acq:4 waitTime:0.999573
cutTime=2019-03-29 09:31:46 acq:5 waitTime:0.999359
cutTime=2019-03-29 09:31:47 acq:6 waitTime:0.999566
cutTime=2019-03-29 09:31:48 acq:7 waitTime:0.998763
cutTime=2019-03-29 09:31:49 acq:8 waitTime:0.999163
cutTime=2019-03-29 09:31:50 acq:9 waitTime:1.000036
说明:每秒1个令牌生成一个令牌,从输出可看出很平滑,这种实现将突发请求速率平均成固定请求速率。
下面demo是突发请求:
@Test public void testAcquire2() { // 请求突发 RateLimiter limiter = RateLimiter.create(5); for (int i = 1; i < 5; i++) { double waitTime = 0; if(i == 2){ waitTime = limiter.acquire(10); }else{ waitTime = limiter.acquire(1); } System.out.println("cutTime=" + longToDate(System.currentTimeMillis()) + " acq:" + i + " waitTime:" + waitTime); } }
输出:
cutTime=2019-03-29 09:53:55 acq:1 waitTime:0.0
cutTime=2019-03-29 09:53:56 acq:2 waitTime:0.188901
cutTime=2019-03-29 09:53:58 acq:3 waitTime:1.99789
cutTime=2019-03-29 09:53:58 acq:4 waitTime:0.198832
说明:
i=1,消费i个令牌,此时还剩4个令牌;
i=2,突发10个请求,令牌桶算法也允许了这种突发(允许消费未来的令牌);
i=3,上次请求消费了,所以需要等待2s;
下面看源码:
简单介绍下:Stopwatch
public final class Stopwatch { private final Ticker ticker;//计时器,用于获取当前时间 private boolean isRunning;//计时器是否运行中的状态标记 private long elapsedNanos;//用于标记从计时器开启到调用统计的方法时过去的时间 private long startTick;//计时器开启的时刻时间 private long elapsedNanos() { return this.isRunning ? this.ticker.read() - this.startTick + this.elapsedNanos : this.elapsedNanos; } public long elapsed(TimeUnit desiredUnit) { return desiredUnit.convert(this.elapsedNanos(), TimeUnit.NANOSECONDS); } }
TimeUnit:
MILLISECONDS { public long toNanos(long d) { return x(d, C2/C0, MAX/(C2/C0)); } public long toMicros(long d) { return x(d, C2/C1, MAX/(C2/C1)); } public long toMillis(long d) { return d; } public long toSeconds(long d) { return d/(C3/C2); } public long toMinutes(long d) { return d/(C4/C2); } public long toHours(long d) { return d/(C5/C2); } public long toDays(long d) { return d/(C6/C2); } public long convert(long d, TimeUnit u) { return u.toMillis(d); } int excessNanos(long d, long m) { return 0; } }, MICROSECONDS { public long toNanos(long d) { return x(d, C1/C0, MAX/(C1/C0)); } public long toMicros(long d) { return d; } public long toMillis(long d) { return d/(C2/C1); } public long toSeconds(long d) { return d/(C3/C1); } public long toMinutes(long d) { return d/(C4/C1); } public long toHours(long d) { return d/(C5/C1); } public long toDays(long d) { return d/(C6/C1); } public long convert(long d, TimeUnit u) { return u.toMicros(d); } int excessNanos(long d, long m) { return (int)((d*C1) - (m*C2)); } }, NANOSECONDS { public long toNanos(long d) { return d; } public long toMicros(long d) { return d/(C1/C0); } public long toMillis(long d) { return d/(C2/C0); } public long toSeconds(long d) { return d/(C3/C0); } public long toMinutes(long d) { return d/(C4/C0); } public long toHours(long d) { return d/(C5/C0); } public long toDays(long d) { return d/(C6/C0); } public long convert(long d, TimeUnit u) { return u.toNanos(d); } int excessNanos(long d, long m) { return (int)(d - (m*C2)); } },
其中:
static final long C0 = 1L; static final long C1 = C0 * 1000L; static final long C2 = C1 * 1000L; static final long C3 = C2 * 1000L; static final long C4 = C3 * 60L; static final long C5 = C4 * 60L; static final long C6 = C5 * 24L;
@Test public void stopwatch1() { Stopwatch stopwatch = Stopwatch.createStarted(); doSomething(); stopwatch.stop(); // optional long millis = stopwatch.elapsed(MILLISECONDS); System.out.println("time: " + stopwatch); } @Test public void stopwatch2() { Stopwatch stopwatch = Stopwatch.createStarted(); //doSomething(); stopwatch.stop(); long millis = stopwatch.elapsed(MILLISECONDS); System.out.println("time: " + stopwatch); stopwatch.reset().start(); //doSomething(); stopwatch.stop(); millis = stopwatch.elapsed(MILLISECONDS); System.out.println("time: " + stopwatch); } public static void doSomething(){ try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } }
stopwatch1结果:
time: 100.8 ms
执行过程:
StopWatch.createStarted()
创建并启动一个stopwatch实例,调用stopwatch.stop()停止计时,此时会更新stopwatch的elapsedNanos时间,为stopwatch开始启动到结束计时的时间,再次调用stopwatch.elapsed(),获取stopwatch在start-stop时间段,时间流逝的长度。RateLimiter.class
public static RateLimiter create(double permitsPerSecond) { return create(permitsPerSecond, RateLimiter.SleepingStopwatch.createFromSystemTimer());//Stopwatch类稍后 } @VisibleForTesting static RateLimiter create(double permitsPerSecond, RateLimiter.SleepingStopwatch stopwatch) { RateLimiter rateLimiter = new SmoothBursty(stopwatch, 1.0D); rateLimiter.setRate(permitsPerSecond); return rateLimiter; } public final void setRate(double permitsPerSecond) { Preconditions.checkArgument(permitsPerSecond > 0.0D && !Double.isNaN(permitsPerSecond), "rate must be positive"); synchronized(this.mutex()) { this.doSetRate(permitsPerSecond, this.stopwatch.readMicros()); } } abstract void doSetRate(double var1, long var3);
说明:this.stopwatch.readMicros());源码最终调用的是
NANOSECONDS {
public long toNanos(long d) { return d; }
public long toMicros(long d) { return d/(C1/C0); } //return (stopwatch中的elapsedNanos,表示时间差)/(1L * 1000L/1L)
}
SmoothRateLimiter
final void doSetRate(double permitsPerSecond, long nowMicros) { this.resync(nowMicros); double stableIntervalMicros = (double)TimeUnit.SECONDS.toMicros(1L) / permitsPerSecond; this.stableIntervalMicros = stableIntervalMicros; this.doSetRate(permitsPerSecond, stableIntervalMicros); } abstract void doSetRate(double var1, double var3); void resync(long nowMicros) { if (nowMicros > this.nextFreeTicketMicros) { //相当于(double)(nowMicros - this.nextFreeTicketMicros) * (permitsPerSecond double)TimeUnit.SECONDS.toMicros(1L)) //令牌生成速率:xx/单位时间 double newPermits = (double)(nowMicros - this.nextFreeTicketMicros) / this.coolDownIntervalMicros(); this.storedPermits = Math.min(this.maxPermits, this.storedPermits + newPermits); this.nextFreeTicketMicros = nowMicros; } }
说明:
nowMicros:表示用于标记从计时器开启到调用统计的方法时过去的时间
coolDownIntervalMicros:添加令牌时间间隔
stableIntervalMicros:添加令牌时间间隔 = (double)TimeUnit.SECONDS.toMicros(1L) / permitsPerSecond;(1秒/每秒的令牌数)
newPermits:时间段内新生令牌数
storedPermits:当前令牌数
nextFreeTicketMicros:
下一次请求可以获取令牌的起始时间,由于RateLimiter允许预消费,上次请求预消费令牌后,下次请求需要等待相应的时间到nextFreeTicketMicros时刻才可以获取令牌
SmoothBursty
static final class SmoothBursty extends SmoothRateLimiter { final double maxBurstSeconds; SmoothBursty(SleepingStopwatch stopwatch, double maxBurstSeconds) { super(stopwatch, null); this.maxBurstSeconds = maxBurstSeconds;//在RateLimiter未使用时,最多存储几秒的令牌 } void doSetRate(double permitsPerSecond, double stableIntervalMicros) { double oldMaxPermits = this.maxPermits; this.maxPermits = this.maxBurstSeconds * permitsPerSecond; if (oldMaxPermits == 1.0D / 0.0) { //相当于oldMaxPermits ==Double.POSITIVE_INFINITY ,Double.POSITIVE_INFINITY 表示无穷大 this.storedPermits = this.maxPermits; } else { this.storedPermits = oldMaxPermits == 0.0D ? 0.0D : this.storedPermits * this.maxPermits / oldMaxPermits; } } long storedPermitsToWaitTime(double storedPermits, double permitsToTake) { return 0L; } double coolDownIntervalMicros() { return this.stableIntervalMicros; } }
参数说明:
maxBurstSeconds:在RateLimiter未使用时,最多存储几秒的令牌
permitsPerSecond: 速率=令牌数/每秒
maxPermits :最大存储令牌数 = maxBurstSeconds * permitsPerSecond
storedPermits: 当前存储令牌数
RateLimiter几个常用接口分析
1、acquire() 函数主要用于获取permits个令牌,并计算需要等待多长时间,进而挂起等待,并将该值返回
RateLimiter.calss
@CanIgnoreReturnValue public double acquire() { return acquire(1); } /** * 获取令牌,返回阻塞的时间 **/ @CanIgnoreReturnValue public double acquire(int permits) { long microsToWait = reserve(permits); //获取等待时间后,阻塞线程 stopwatch.sleepMicrosUninterruptibly(microsToWait); return 1.0 * microsToWait / SECONDS.toMicros(1L); } final long reserve(int permits) { checkPermits(permits); synchronized (mutex()) { return reserveAndGetWaitLength(permits, stopwatch.readMicros()); } } final long reserveAndGetWaitLength(int permits, long nowMicros) { long momentAvailable = this.reserveEarliestAvailable(permits, nowMicros); return Math.max(momentAvailable - nowMicros, 0L); } abstract long reserveEarliestAvailable(int var1, long var2);
SmoothRateLimiter.class
final long reserveEarliestAvailable(int requiredPermits, long nowMicros) { this.resync(nowMicros); long returnValue = this.nextFreeTicketMicros;//resync()方法后,如果nowMicros > this.nextFreeTicketMicros,等于nowMicros double storedPermitsToSpend = Math.min((double)requiredPermits, this.storedPermits); //freshPermits从令牌桶中获取令牌后还需要的令牌数量 double freshPermits = (double)requiredPermits - storedPermitsToSpend; //平滑这里this.storedPermitsToWaitTime()直接返回0L + 还需要令牌数量/速率(需要的时间) long waitMicros = this.storedPermitsToWaitTime(this.storedPermits, storedPermitsToSpend) + (long)(freshPermits * this.stableIntervalMicros); //如果超前消费,将导致下次请求等待时间=LongMath.saturatedAdd(this.nextFreeTicketMicros, waitMicros); this.nextFreeTicketMicros = LongMath.saturatedAdd(this.nextFreeTicketMicros, waitMicros); this.storedPermits -= storedPermitsToSpend; return returnValue; }
2、tryAcquire()
函数可以尝试在timeout时间内获取令牌,如果可以则挂起等待相应时间并返回true,否则立即返回false
public boolean tryAcquire(int permits, long timeout, TimeUnit unit) { long timeoutMicros = Math.max(unit.toMicros(timeout), 0L);//超时时间 checkPermits(permits); long microsToWait; synchronized(this.mutex()) { long nowMicros = this.stopwatch.readMicros(); if (!this.canAcquire(nowMicros, timeoutMicros)) { return false; } //获取需要阻塞时间 microsToWait = this.reserveAndGetWaitLength(permits, nowMicros); } this.stopwatch.sleepMicrosUninterruptibly(microsToWait); return true; } private boolean canAcquire(long nowMicros, long timeoutMicros) { //下一次请求可以获取令牌的起始时间 return this.queryEarliestAvailable(nowMicros) - timeoutMicros <= nowMicros; }
canAcquire
用于判断timeout时间内是否可以获取令牌,通过判断当前时间+超时时间是否大于nextFreeTicketMicros 来决定是否能够拿到足够的令牌数,如果可以获取到,则过程同acquire,线程sleep等待,如果通过canAcquire
在此超时时间内不能回去到令牌,则可以快速返回,不需要等待timeout后才知道能否获取到令牌。
SmoothWarmingUp:令牌生成速度缓慢提升直到维持在一个稳定值
SmoothWarmingUp创建方式:RateLimiter.create(doublepermitsPerSecond, long warmupPeriod, TimeUnit unit)
permitsPerSecond表示每秒新增的令牌数,warmupPeriod表示在从冷启动速率过渡到平均速率的时间间隔。
@Test public void acquire1() { RateLimiter limiter = RateLimiter.create(5, 1000, TimeUnit.MILLISECONDS); for (int i = 1; i < 6; i++) { System.out.println(limiter.acquire()); } try { Thread.sleep(1000L); } catch (InterruptedException e) { e.printStackTrace(); } for (int i = 1; i < 6; i++) { System.out.println(limiter.acquire()); } }
结果:
0.0
0.518741
0.357811
0.219877
0.199584
0.0
0.361189
0.220761
0.19938
0.199856
速率是梯形上升速率的,也就是说冷启动时会以一个比较大的速率慢慢到平均速率;然后趋于平均速率(梯形下降到平均速率)。可以通过调节warmupPeriod参数实现一开始就是平滑固定速率。
参考:
https://www.cnblogs.com/xuwc/p/9123078.html
https://www.cnblogs.com/xuwc/p/9123078.html