设计模式简单工厂
public class Operation { public double One { get; set; } = 0.0; public double Two { get; set; } = 0.0; public virtual double GetResult() { return 0.0; } } public class OperationAdd : Operation { public override double GetResult() { return One + Two; } } public class OperationSub : Operation { public override double GetResult() { return One - Two; } } public class OperationMul : Operation { public override double GetResult() { return One * Two; } } public class OperationDiv : Operation { public override double GetResult() { if (Two == 0) throw new Exception("除数不能为0"); return One / Two; } }
/// <summary> /// 简单工厂类 /// </summary> public class OperationFactory { public static Operation CreateOperate(string operate) { Operation oper = null; switch (operate) { case "+": oper=new OperationAdd(); break; case "-": oper = new OperationSub(); break; case "*": oper = new OperationMul(); break; case "/": oper = new OperationDiv(); break; } return oper; } }
static void Main(string[] args) { Console.WriteLine("Hello World!"); //简单工厂 如何实例化对象的问题,到底要实例化谁,将来会不会增加实例化对象,比如增加开根运算,这就很容易变化的地方 //应该考虑一个单独的类来做这个创造实例的过程,这就是工厂 var oper=OperationFactory.CreateOperate("*"); oper.One = 1.9; oper.Two = 1.9; Console.WriteLine(oper.GetResult()); }