Cocos2d 等待问题
问题描述: 如果我想让一个 sprite 显示3秒钟然后消失,应该怎么做?
解决:使用 CCDelayTime 和 CCCallFunc
CCSprite *sprite = [CCSprite spriteWithFile:@"blabla.png"]; [layer addChild:sprite]; CCDelayTime* waitAction = [CCDelayTime actionWithDuration:3]; //等待3秒 CCCallFunc* vanishAction = [CCCallFunc actionWithTarget:self selector:@selector(removeSprite:)]; //调用removeSprite:方法 CCSequence* sequence = [CCSequence actions:waitAction, vanishAction, nil]; [sprite runAction:sequence]; // 在 removeSprite: 里 [sprite removeFromParentAndCleanup:YES];