Silverlight WorkFlow画图--主界面处理

画线的流程可以看图(1)

前面几节已经说了ArrowLine、Acivity以及Canvas等控件自己的一些事件处理

这次要说一下就是这几个控件之间怎么关联起来

还是先从图说起吧。


图(1)

图(2)

图(3)

主在界面的运行如上图所示

主界面上用到的变量:

        bool isMove;
        ArrowLine _newLine = null;
        UIElement _CurrentUIElement;
        bool _UI_IsMoveing;
        double _UI_X;
        double _UI_Y;
        Color _B_C = Color.FromArgb(0x9B, 0xEF, 0xEE, 0xE5);
        bool _Is_Activity;
        private int Index;
        Dictionary<String, FrameworkElement> DictControls = new Dictionary<string, FrameworkElement>();
        private ContextMenu _Cm = new ContextMenu();
        private TextBox _txtActivityContent = new TextBox();
        public bool Is_Activity { get { return _Is_Activity; } set { _Is_Activity = value; } }
        List<String> _OperatorHistory = new List<string>();

第一:画线(ArrowLine),流程图图(1)

  ,首先要判断鼠标点的坐标位置(p = e.GetPosition(canvas))在哪里?在canvas上呢还是在落在canvas画布的其它控件上(Activity),如果不在Activity的话,那好办,鼠标左键按下的时候,_newLine = new ArrowLine(p,p);这样的话线的尾部坐标就出来了;

  线的长度:两点连接起来,就是一条线,当鼠标在画布上移动的时候,线的另一点的坐标(线头)也随之发生变化。

  线的确定:当鼠标左键弹起来的时候(LeftButtonUp),那么此时一条带箭头线就画完了。

void act_DotMouseLeave(object sender, MouseEventArgs e)
        {
            Is_Activity = false;
        }

        void act_DotMouseEnter(object sender, MouseEventArgs e)
        {
            _Is_Activity = true;
        }

        void act_DotMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            Point p = e.GetPosition(print);
            if (_newLine != null && p == _newLine.StartPoint)
            {
                return;
            }
            print_MouseLeftButtonDown(print, e);
            IActivity lb = sender as IActivity;
            if (!lb.IsStart())
            {
                MessageBox.Show("不能开始");
                if (null != _newLine)
                {
                    RemoveArrowLine(_newLine);
                }
                return;
            }
            //-->记住当前的节点开始坐标
            lb.DictArrowFootPoint.Add(_newLine.Name, _newLine);
            _newLine.ArrowFootControl = sender as UIElement;
        }

        void act_DotMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
        {
            if (Is_Activity && null != _newLine)
            {
                //-->又到里面去了,不用创建此箭头
                RemoveArrowLine(_newLine);
            }
            print_MouseLeftButtonUp(print, e);

            var p = e.GetPosition(print);
            //-->更新所有箭头坐标。
            IActivity lb = sender as IActivity;
            lb.UpdateArrowCapPoint(p);
            lb.UpdateArrowFootPoint(p);
            _newLine = null;
        }

        void act_DotMouseMove(object sender, MouseEventArgs e)
        {
            print_MouseMove(print, e);
        }

第二:Activity的移动,流程图图(1)

  当鼠标左键按下首先是触发控件本身的LeftButtonDown事件,去调用Canvas的LeftButtonDown;

  鼠标移动的时候,同理,去调用Canvas的Move事件;时时的更新新的坐标位置,以及Activity里面的线的坐标(如果线是连进来的话,修改线的箭头坐标;如果是线从这里出发的,修改线箭尾坐标);

  弹起来的同理也是调用Canvas的LeftButtonUp事件;

void act_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            UIElement uie = sender as UIElement;
            if (null == uie)
            {
                return;
            }
            uie.CaptureMouse();
            var p = e.GetPosition(print);
            double _UI_Left = Canvas.GetLeft(uie);
            double _UI_Top = Canvas.GetTop(uie);
            IActivity act = sender as IActivity;
            if (Is_Activity && null != act && act.IsStart())
            {
                print_MouseLeftButtonDown(print, e);
            }
            else
            {
                _UI_X = p.X - _UI_Left;
                _UI_Y = p.Y - _UI_Top;
                _UI_IsMoveing = true;
                e.Handled = true;
            }
            if (null != act && act.IsStart())
            {
                p = new Point(_UI_Left, _UI_Top);
                (sender as IActivity).CurrentLeftButtonDownPoint = p;
            }
        }

        void act_MouseMove(object sender, MouseEventArgs e)
        {
            if (!_UI_IsMoveing)
            {
                return;
            }
            var p = e.GetPosition(print);
            var p1 = new Point();
            if (Is_Activity)
            {
                print_MouseMove(print, e);
            }
            else
            {
                UIElement uie = sender as UIElement;
                if (null == uie || _UI_IsMoveing == false)
                {
                    return;
                }
                double newLeft = p.X;
                double newTop = p.Y;
                p1.X = newLeft - _UI_X;
                p1.Y = newTop - _UI_Y;
                Canvas.SetLeft(uie, newLeft - _UI_X);
                Canvas.SetTop(uie, newTop - _UI_Y);
            }
            //-->当箭头移动到控件上时
            if (sender is IActivity)
            {
                (sender as IActivity).UpdateArrowCapPoint(p1);
                (sender as IActivity).UpdateArrowFootPoint(p1);
            }
        }

        void act_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
        {
            e.Handled = false;
            _UI_IsMoveing = false;
            Is_Activity = false;
            var p = e.GetPosition(print);
            if (Is_Activity)
            {
                print_MouseLeftButtonUp(print, e);
            }
            else
            {
                UIElement uie = sender as UIElement;
                if (null == uie)
                {
                    return;
                }
                double newLeft = p.X;
                double newTop = p.Y;
                Canvas.SetLeft(uie, newLeft - _UI_X);
                Canvas.SetTop(uie, newTop - _UI_Y);
                uie.ReleaseMouseCapture();
            }
            if (sender is IActivity)
            {
                p = new Point(p.X - _UI_X, p.Y - _UI_Y);
                (sender as IActivity).UpdateArrowCapPoint(p);
                (sender as IActivity).UpdateArrowFootPoint(p);
            }
            _newLine = null;
            string a = GetWorkFlowXml();
            if (_OperatorHistory.Count > 50)
            {
                _OperatorHistory.RemoveAt(_OperatorHistory.Count - 1);
            }
            _OperatorHistory.Insert(0, a);
        }

第三:删除线(ArrowLine),流程图图(2)

  如图画错了,或不用了,删除Canvas上的线的时候,在删除线的时候,找出两头(箭头、箭尾的两Activity控件),找出来后,从Activity控件里删除掉与当前线的关系。

void _newLine_DeleteLine(object sender, RoutedEventArgs e)
         {
             if (sender is ArrowLine)
             {
                 ArrowLine line = sender as ArrowLine;
                 RemoveArrowLine(line);
             }
         }
         /// <summary>
 /// 删除线
 /// </summary>
 /// <param name="line"></param>
         void RemoveArrowLine(IArrowLine line)
         {
             if (null == line)
             {
                 return;
             }
             DisposeArrowLine(line);
             if (line.ArrowCapControl is IActivity)
             {
                 (line.ArrowCapControl as IActivity).RemoveLine(line);
             }
             if (line.ArrowFootControl is IActivity)
             {
                 (line.ArrowFootControl as IActivity).RemoveLine(line);
             }
             var ctl = this.print.FindName(line.CtrName) as UIElement;
             this.print.Children.Remove(ctl);
         }


第四:删除Activity控件,流程图图(3)

  从Cavnas上面把添加上的Activity控件删除掉,在删除掉Activity的时候,同时也要把与当前相连的ArrowLine线也删除掉,要不能界面上会出在很多无用的线。

void act_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
         {
             e.Handled = true;
             IActivity iact = sender as IActivity;
             if (null == iact)
             {
                 return;
             }
             _Cm.Visibility = System.Windows.Visibility.Visible;
             _Cm.Items.Clear();
             var cm = iact.ContextMenu();
             foreach (var v in cm)
             {
                 MenuItem mi = new MenuItem();
                 mi.Header = v.Header;
                 mi.Tag = v;
                 mi.Click += new RoutedEventHandler(mi_Click);
                 _Cm.Items.Add(mi);
             }
             var p = e.GetPosition(print);
             Canvas.SetLeft(_Cm, p.X);
             Canvas.SetTop(_Cm, p.Y);
             Canvas.SetZIndex(_Cm, 1000);
         }
 
         void mi_Click(object sender, RoutedEventArgs e)
         {
             _Cm.Visibility = System.Windows.Visibility.Collapsed;
             MenuItem mi = sender as MenuItem;
             if (null == mi)
             {
                 return;
             }
             ContextMenuInfo cmi = mi.Tag as ContextMenuInfo;
             BaseActivity bac = cmi.Source as BaseActivity;
             switch (cmi.Type)
             {
                 case ContextMenuType.Delete:
                     RemoveActivity(bac);
                     break;
                 case ContextMenuType.ModifyContent:
                     _ModifyActivityContent(cmi);
                     break;
                 case ContextMenuType.ParameterSettings:
                     _ParameterSettings(cmi, bac);
                     break;
             }
         }
         /// <summary>
 /// 删除行为控件
 /// </summary>
 /// <param name="bac"></param>
         void RemoveActivity(BaseActivity bac)
         {
             if (null == bac)
             {
                 return;
             }
             List<IArrowLine> items = new List<IArrowLine>();
             foreach (var v in bac.DictArrowCapPoint)
             {
                 items.Add(v.Value);
             }
             foreach (var v in bac.DictArrowFootPoint)
             {
                 items.Add(v.Value);
             }
             foreach (var v in items)
             {
                 RemoveArrowLine(v);
             }
             DisposeActivity(bac);
             DictControls.Remove(bac.Name);
             this.print.Children.Remove(bac);
         }


第五:导出Xml

  将画完后的流程生成xml,这样可以保存到数据库里或文件里;导出的格式如下情况:

<Root>
  <Controls Index="12">
    <ArrowLine Type="ArrowLine" Name="ArrowLine_7" Guid="5F369FE59F14436C80F8CDBBA6853569" StartX="316" StartY="44" EndX="319" EndY="197" />
    <ArrowLine Type="ArrowLine" Name="ArrowLine_8" Guid="F40D6856081541DA8E538A4DF827BEB8" StartX="317" StartY="208" EndX="235" EndY="299" />
    <ArrowLine Type="ArrowLine" Name="ArrowLine_9" Guid="E20DC22E807D46ED8A0144361AD75E28" StartX="335" StartY="194" EndX="426" EndY="293" />
    <ArrowLine Type="ArrowLine" Name="ArrowLine_10" Guid="F0C2F179254B434C9BBBD4FBFBEBC6DC" StartX="237" StartY="314" EndX="324" EndY="438" />
    <ArrowLine Type="ArrowLine" Name="ArrowLine_11" Guid="6743E207BE584FD3BD4B6E47740FB9C5" StartX="434" StartY="301" EndX="325" EndY="440" />
    <ArrowLine Type="ArrowLine" Name="ArrowLine_12" Guid="273360D936A443029FC6382859C3E0BD" StartX="583" StartY="200" EndX="320" EndY="197" />
    <Activity Type="BeginActivity" Name="Activity_BeginActivity_1" Guid="E760B54B3C844CDE85D1F3FE7F4447E7" Width="100" Height="40" Left="282" Top="18" Content="开始节点" EnterX="282" EnterY="18" />
    <Activity Type="EndActivity" Name="Activity_EndActivity_2" Guid="C4C25E447FA342608D1B449D2E027352" Width="100" Height="40" Left="277" Top="422" Content="结束节点" EnterX="277" EnterY="422" />
    <Activity Type="JudgeActivity" Name="Activity_JudgeActivity_3" Guid="0B483330600549DB9EEBD9D7488D40F1" Width="100" Height="40" Left="270" Top="177" Content="判断节点" EnterX="270" EnterY="177" />
    <Activity Type="LabelActivity" Name="Activity_LabelActivity_4" Guid="95F9AC3DDBCA4CC78FC4022E5247829D" Width="100" Height="40" Left="547" Top="177" Content="标签节点" EnterX="547" EnterY="177" />
    <Activity Type="HandlingProcessActivity" Name="Activity_HandlingProcessActivity_5" Guid="EA15001637A84B2099B9860796C2B7E2" Width="100" Height="40" Left="383" Top="271" Content="处理进程" EnterX="383" EnterY="271" />
    <Activity Type="DatabaseActivity" Name="Activity_DatabaseActivity_6" Guid="98E67A2182E14FF4B7B4BB4C334E1CD6" Width="100" Height="40" Left="186" Top="282" Content="调用数据库" EnterX="186" EnterY="282" />
    <Activity Type="CallCtrlFunctionActivity" Name="Activity_CallCtrlFunctionActivity_1" Guid="D167DAE5D0564E8EB9E9D50A57C426FA" Width="100" Height="40" Left="564" Top="275" Content="Call Function" EnterX="564" EnterY="275" />
  </Controls>
  <Relationship>
    <Control Name="Activity_BeginActivity_1" Cap="" Foot="ArrowLine_7" />
    <Control Name="Activity_EndActivity_2" Cap="ArrowLine_10|ArrowLine_11" Foot="" />
    <Control Name="Activity_JudgeActivity_3" Cap="ArrowLine_7|ArrowLine_12" Foot="ArrowLine_8|ArrowLine_9" />
    <Control Name="Activity_LabelActivity_4" Cap="" Foot="ArrowLine_12" />
    <Control Name="Activity_HandlingProcessActivity_5" Cap="ArrowLine_9" Foot="ArrowLine_11" />
    <Control Name="Activity_DatabaseActivity_6" Cap="ArrowLine_8" Foot="ArrowLine_10" />
    <Control Name="Activity_CallCtrlFunctionActivity_1" Cap="" Foot="" />
  </Relationship>
</Root>



 界面如下图所示:


string GetWorkFlowXml()
         {
             List<String> points = new List<string>();
             List<String> activitys = new List<string>();
             foreach (var v in print.Children)
             {
                 IImportExport iie = v as IImportExport;
                 if (null == iie)
                 {
                     continue;
                 }
                 points.Add(iie.ExportLocation());
                 if (v is IActivity)
                 {
                     activitys.Add((v as IActivity).ExportControlRelationship());
                 }
             }
             string _xmlValue = string.Format("<Root>\r\n{0}\r\n{1}\r\n</Root>",
                string.Format("<Controls Index=\"{0}\">{1}</Controls>", Index, string.Join("\r\n", points)),
                string.Format("<Relationship>{0}</Relationship>", string.Join("\r\n", activitys)));
             return XElement.Parse(_xmlValue).ToString();
         }


第六:导入XML

  将生成好的xml导入进去。

void ImportWorkFlow(XElement root)
         {
             if (null == root)
             {
                 return;
             }
             btnClear_Click(null, null);
             this.print.Children.Add(_Cm);
             this.print.Children.Add(_txtActivityContent);
             var controls = root.Element("Controls");
             Index = controls.GetAttributeValue("Index").ConvertTo<Int32>();
             var activitys = controls.Elements("Activity");
             var arrowlines = controls.Elements("ArrowLine");
             foreach (var v in arrowlines)
             {
                 ArrowLineInfo ali = v.ToModel<ArrowLineInfo>();
                 if (null == ali)
                 {
                     continue;
                 }
                 ArrowLine al = new ArrowLine(ali.StartPoint, ali.EndPoint);
                 al.Name = ali.Name;
                 al.LineGuid = ali.Guid;
                 CreateArrowLine(al);
             }
             foreach (var v in activitys)
             {
                 ActivityInfo ai = v.ToModel<ActivityInfo>();
                 if (null == ai)
                 {
                     continue;
                 }
 
                 var config = ParseActivityConfig.GetActivityConfig(ai.Type);
                 if (null == config)
                 {
                     continue;
                 }
                 var ba = Wrapper.CreateControl<BaseActivity>(config.AssemblyQualifiedName);
                 ba.Name = ai.Name;
                 ba.Height = ai.Height;
                 ba.Width = ai.Width;
                 ba.ActivityGUID = ai.Guid;
                 ba.LabelContent = ai.Content.IsNullOrEmpty() ? config.Description : ai.Content;
                 ba.CurrentLeftButtonDownPoint = ai.CurrentLeftButtonDownPoint;
                 ba.CurrentEnterPoint = ai.CurrentEnterPoint;
                 CreateActivity(ba);
                 Canvas.SetTop(ba, ai.Top);
                 Canvas.SetLeft(ba, ai.Left);
             }
 
             //-->规则
             var rules = root.Element("Relationship");
             var rulesControl = rules.Elements("Control");
             foreach (var rule in rulesControl)
             {
                 string _r_name = rule.GetAttributeValue("Name");
                 BaseActivity iact = GetControlByName<BaseActivity>(_r_name);
                 if (null == iact)
                 {
                     continue;
                 }
                 var caps = rule.GetAttributeValue("Cap");
                 if (!caps.IsNullOrEmpty())
                 {
                     var capArray = caps.Split('|');
                     foreach (var cap in capArray)
                     {
                         ArrowLine _al = GetControlByName<ArrowLine>(cap);
                         if (null == _al)
                         {
                             continue;
                         }
                         _al.ArrowFootControl = iact;
                         iact.DictArrowCapPoint.Add(_al.Name, _al);
                     }
                 }
                 var foots = rule.GetAttributeValue("Foot");
                 if (!foots.IsNullOrEmpty())
                 {
                     var footArray = foots.Split('|');
                     foreach (var foot in footArray)
                     {
                         ArrowLine _al = GetControlByName<ArrowLine>(foot);
                         if (null == _al)
                         {
                             continue;
                         }
                         _al.ArrowCapControl = iact;
                         iact.DictArrowFootPoint.Add(_al.CtrName, _al);
                     }
                 }
             }
         }



到这里主界面的处理基本上说完了


Silverlight WorkFlow画图源代码

posted on 2012-02-29 17:29  小土泥  阅读(205)  评论(0编辑  收藏  举报

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