Java Socket编程(二)Socket基础
二、Socket基础
1.地址的获得
public static void main(String[] args) { try { Enumeration<NetworkInterface> interfaces = NetworkInterface.getNetworkInterfaces(); while (interfaces.hasMoreElements()) { NetworkInterface iface = interfaces.nextElement(); System.out.println("Interface: " + iface.getName()); Enumeration<InetAddress> addrList = iface.getInetAddresses(); if (!addrList.hasMoreElements()) System.out.println("No address"); while (addrList.hasMoreElements()) { InetAddress address = addrList.nextElement(); System.out.println("Address: " + address.getHostAddress()); } } } catch (SocketException e) { e.printStackTrace(); } }
2.TCP实例程序
要注意一点,虽然在Client端只用了一个write()方法发送字符串,服务器端也可能从
多个块中接受该信息。即使回馈字符串在服务器返回时存于一个块中,也可能被TCP
协议分割成多个部分。
TCPEchoClientTest.java
public static void main(String[] args) throws IOException { String server = args[0]; byte[] data = args[1].getBytes(); int port = 7; Socket socket = new Socket(server, port); System.out.println("Connected to server..."); InputStream in = socket.getInputStream(); OutputStream out = socket.getOutputStream(); out.write(data); int totalBytesRcvd = 0; int bytesRcvd; while (totalBytesRcvd < data.length) { if ((bytesRcvd = in.read(data, totalBytesRcvd, data.length - totalBytesRcvd)) == -1) throw new SocketException("Connection closed"); totalBytesRcvd += bytesRcvd; } System.out.println("Received: " + new String(data)); socket.close(); }
TCPEchoServerTest.java
private static final int BUFSIZE = 32; public static void main(String[] args) throws IOException { ServerSocket serverSocket = new ServerSocket(7); int recvMsgSize; byte[] receiveBuf = new byte[BUFSIZE]; while (true) { Socket socket = serverSocket.accept(); System.out.println("Handling client " + " from remote " + socket.getRemoteSocketAddress() + " at local " + socket.getLocalSocketAddress()); InputStream in = socket.getInputStream(); OutputStream out = socket.getOutputStream(); while ((recvMsgSize = in.read(receiveBuf)) != -1) { out.write(receiveBuf, 0, recvMsgSize); } socket.close(); } }
注意new Socket时指定的是远端服务器监听的端口号而没有指定本地端口,因此将
采用默认地址和可用的端口号。在我的机器上Client端口是4593,连接到服务器的
端口7。
3.UDP实例程序
为什么使用UDP协议?如果应用程序只交换少量的数据,TCP连接的建立阶段就至少
要传输其两倍的信息量(还有两倍的往返时间)。
UDPEchoClientTest.java
public static void main(String[] args) throws IOException { InetAddress serverAddress = InetAddress.getByName(args[0]); byte[] bytesToSend = args[1].getBytes(); DatagramSocket socket = new DatagramSocket(); socket.setSoTimeout(3000); DatagramPacket sendPacket = new DatagramPacket( bytesToSend, bytesToSend.length, serverAddress, 7); DatagramPacket receivePacket = new DatagramPacket( new byte[bytesToSend.length], bytesToSend.length); // Packets may be lost, so we have to keep trying int tries = 0; boolean receivedResponse = false; do { socket.send(sendPacket); try { socket.receive(receivePacket); if (!receivePacket.getAddress().equals(serverAddress)) throw new IOException("Receive from unknown source"); receivedResponse = true; } catch (IOException e) { tries++; System.out.println("Timeout, try again"); } } while (!receivedResponse && tries < 5); if (receivedResponse) System.out.println("Received: " + new String(receivePacket.getData())); else System.out.println("No response"); socket.close(); }
UDPEchoServerTest.java
private static final int ECHOMAX = 255; public static void main(String[] args) throws IOException { DatagramSocket socket = new DatagramSocket(7); DatagramPacket packet = new DatagramPacket(new byte[ECHOMAX], ECHOMAX); while (true) { socket.receive(packet); System.out.println("Handling client at " + packet.getAddress()); socket.send(packet); packet.setLength(ECHOMAX); } }
通过这个例子与之前TCP的实例进行比较,有如下区别:
A.DatagramSocket在创建时不需要指定目的地址,因为UDP不需要建立连接,每个
数据报文都可以发送或接收于不同的目的地址。
B.如果像TCP一样在read()上阻塞等待,将可能永远阻塞在那里,因为UDP协议只是
简单地扩展了IP协议,UDP报文可能丢失掉。所以一定要设置阻塞等待的超时时间。
C.UDP协议保留了消息的边界信息,每次receive()调用最多只能接收一次send()方法
调用所发送的数据。
D.一个UDP报文DatagramPacket能传输的最大数据是65507字节,超出部分的字节将
自动被丢弃,而且对接收程序也没有任何的提示。因此缓存数组可以设置成65000字节
左右是安全的。
E.如果反复使用同一个DatagramPacket实例调用receive()方法,每次调用前都必须显式
地将消息的内部长度重置为缓存区的实际长度。