GUI编程
GUI编程(图形化页面编程)
该如何在我们平时运用
组件:
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标事件
- 键盘事件
- 外挂
- 破解工具
1.简介
GUI的核心技术:Swing AWT
1、界面不美观
2、需要jre环境
学习原因、:
- 写一些小工具
- 了解MVC架构,了解监听
2.AWT
2.1、Awt介绍
1.包含很多类和接口
2.元素:窗口,按钮,文本框
3.java.awt
4.
/**
* GUI的第一个界面
*/
public class TestFrame {
public static void main(String[] args) {
//创建窗口
Frame frame = new Frame("我的第一个Java图像界面窗口");
//设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色,三原色
frame.setBackground(new Color(87, 157, 191));
//设置弹出位置
frame.setLocation(400,400);
//设置大小固定
frame.setResizable(false);
}
}
但是删除不了
利用封装和继承创建多个窗口
public class TestFrame02 {
public static void main(String[] args) {
//展示多个窗口
MyFrame myFrame = new MyFrame(100,100,200,200,Color.blue);
MyFrame myFrame1 = new MyFrame(300,100,200,200,Color.red);
MyFrame myFrame2 = new MyFrame(100,300,200,200,Color.green);
MyFrame myFrame3 = new MyFrame(300,300,200,200,Color.yellow);
}
}
class MyFrame extends Frame{
static int id = 0;//弹窗计数器
//设置构造方法
public MyFrame(int x,int y,int h,int w,Color color){
super("MyFrame"+id);
setBackground(color);
setBounds(x,y,h,w);
setVisible(true);
}
}
2.2面板Panel
解决了关闭问题!
package com.kuang.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 演示panel,可以看成是一个空间,但是不能单独存在(面板)
*/
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(100,100,500,500);
frame.setBackground(new Color(205, 72, 72));
//设置panel的坐标
panel.setBounds(300,300,300,300);
panel.setBackground(new Color(1,100,10));
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口的关闭,System.exit(0);
frame.addWindowListener(new WindowAdapter() {
//窗口关闭需要进行的事件
@Override
public void windowClosing(WindowEvent e) {
//适配器
//结束程序
System.out.println("结束程序");
System.exit(0);
}
});
}
}
2.3布局管理器
- 流式布局
package com.kuang.lesson01;
import java.awt.*;
public class TestFlowLayer {
public static void main(String[] args) {
Frame frame = new Frame();
Button button1 = new Button("button");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
frame.setLayout(new FlowLayout(FlowLayout.LEFT ));
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setSize(400,400);
frame.setVisible(true);
}
}
- 东西南北中
public class TestBorderLayer {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayer");
Button east = new Button("East");
Button west = new Button("West");
Button north = new Button("North");
Button south = new Button("South");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(north,BorderLayout.NORTH);
frame.add(south,BorderLayout.SOUTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(500,500);
frame.setVisible(true);
}
}
- 表格布局(Grid)
package com.kuang.lesson01;
import java.awt.*;
public class TestGridLayer {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayer");
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
Button button6 = new Button("button6");
frame.setLayout(new GridLayout(2,3));
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.add(button4);
frame.add(button5);
frame.add(button6);
frame.pack();//java函数!自动调整合适大小
frame.setVisible(true);
}
}
小测试
- 先构思、整体布局(需要多少Panel,每个的布局)
package com.kuang.lesson01;
import javax.swing.*;
import java.awt.*;
public class LessonTest {
public static void main(String[] args) {
Frame frame = new Frame();
frame.setBounds(400,300,400,300);
frame.setLayout(new GridLayout(2,1));
//创建四个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2= new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
p1.add(new Button("west-1"),BorderLayout.WEST);
p1.add(new Button("east-1"),BorderLayout.EAST);
p2.add(new Button("p2-1"));
p2.add(new Button("p2-2"));
for (int i = 1; i < 5; i++) {
p4.add(new Button("for-"+i));
}
p1.add(p2,BorderLayout.CENTER);
p3.add(p4,BorderLayout.CENTER);
p3.add(new Button("p3-west"),BorderLayout.WEST);
p3.add(new Button("p3-east"),BorderLayout.EAST);
frame.add(p1);
frame.add(p3);
frame.pack();
frame.setVisible(true);
}
}
总结:
- Frame是一个顶级窗口
- Panel无法单独显示,必须添加到某个容器中
- 布局管理器
- 流式
- 东西南北中
- 表格式
- 大小,定位,背景颜色,可见性,监听
2.4事件监听
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
Frame frame = new Frame();
Button button = new Button("按钮");
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.setVisible(true);
frame.setSize(500,500);
windowClose(frame);
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("监听了事件");
}
}
多个按钮共享一个事件
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
Frame frame = new Frame("new-title");
Button start = new Button("start");
Button end = new Button("end");
start.setActionCommand("新的值,用来设置getActionCommand,否则为默认标题");
MyMonitor myMonitor = new MyMonitor();
start.addActionListener(myMonitor);
end.addActionListener(myMonitor);
frame.add(start,BorderLayout.NORTH);
frame.add(end,BorderLayout.SOUTH);
frame.setSize(500,500);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
/*
if(e.getActionCommand()=="start"){
System.out.println("输出了:"+e.getActionCommand()+"实现了重用");
}else if(e.getActionCommand()=="end"){
System.out.println("点了end");
}
*/
System.out.println(e.getActionCommand());
}
}
2.5、输入框 TextField 监听
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//只保留一个启动
MyFrame myFrame = new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame() {
TextField textField = new TextField();
add(textField);
MyActionListener1 myActionListener1 = new MyActionListener1();
//监听这个文本框输入的文字
//按下enter就会触发这个输入框的事件
textField.addActionListener(myActionListener1);
//设置替换编码,实现隐蔽性
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener1 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource();
System.out.println(field.getText());//获得输入的文本
field.setText("");
}
}
2.6、简易计算器,组合+内部类回顾复习!
oop原则:组合>继承!
class A extends B{
}
class A{
class B b;
}
目前代码
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new MyCalculator();
}
}
//计算器类
class MyCalculator extends Frame{
public MyCalculator() {
//三个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);//设置文本框的最大字符
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//一个标签
Label label = new Label("+");
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将两个数做加分后,保存在第三个框
num3.setText(""+(n1+n2));
//3.清空前两个框
num1.setText("");
num2.setText("");
}
}
改为完全面向对象
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new MyCalculator().loadFrame();
}
}
//计算器类
class MyCalculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//三个文本框
//一个按钮
//一个标签
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);//设置文本框的最大字符
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算机这个对象,在一个类中组合另外一个类
MyCalculator calculator = null;
public MyCalculatorListener(MyCalculator myCalculator){
this.calculator = myCalculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将两个数做加分后,保存在第三个框
//3.清空前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
- 内部类
- 更好的包装
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new MyCalculator().loadFrame();
}
}
//计算器类
class MyCalculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//三个文本框
//一个按钮
//一个标签
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);//设置文本框的最大字符
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类的最大的好处,就是可以畅通无阻的访问外部类的属性和方法
class MyCalculatorListener implements ActionListener{
//获取计算机这个对象,在一个类中组合另外一个类
@Override
public void actionPerformed(ActionEvent e) {
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
2.7、画笔
package com.kuang.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().LoadFrame();
}
}
class MyPaint extends Frame{
public void LoadFrame(){
setVisible(true);
setBounds(200,200,800,600);
}
@Override
public void paint(Graphics g) {
//画笔需要颜色,可以画画
g.setColor(Color.red);
//g.drawOval(100,100,500,400);
g.fillOval(100,100,500,300);
//养成习惯将笔用完,将他还原为最初的颜色(黑色)
}
}
2.8、鼠标监听
package com.kuang.lesson03;
import javax.xml.stream.FactoryConfigurationError;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
ArrayList points;
public MyFrame(String title){
super(title);
setVisible(true);
setBounds(200,200,800,600);
//存鼠标点击的点
points = new ArrayList();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouesListener());
}
@Override
public void paint(Graphics g) {
//画画监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point = (Point)iterator.next();
g.setColor(Color.red);
g.fillOval(point.x,point.y,10,10);
}
}
public void addPoint(Point point){
points.add(point);
}
private class MyMouesListener extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点!画
//这个点就是鼠标的点
frame.addPoint( new Point(e.getX(),e.getY()));
frame.repaint();
}
}
}
2.9、窗口监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setVisible(true);
setBackground(Color.BLUE);
setBounds(100,100,400,400);
//addWindowListener(new MyWindowsListener());
//使用匿名内部类最好
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.out.println("关闭了窗口");
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
System.out.println("窗口已经被激活");
WindowFrame source = (WindowFrame)e.getSource();
source.setTitle("显示在上面的窗口哦");
}
});
}
/* class MyWindowsListener extends WindowAdapter{
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);
System.exit(0);
}
}*/
}
2.10、键盘监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame(){
setVisible(true);
setBackground(Color.BLUE);
setBounds(100,100,500,300);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
//获得当前按下的是哪个键
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if(keyCode==KeyEvent.VK_UP){
System.out.println("你按下上键");
}
}
});
}
}
3.Swing
标签居中
package com.kuang.lesson03;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
public void init(){
JFrame jFrame = new JFrame("这是一个JFrame窗口");
jFrame.setVisible(true);
jFrame.setBackground(Color.BLUE);
jFrame.setBounds(100,100,400,400);
Container contentPane = jFrame.getContentPane();
contentPane.setBackground(Color.BLUE);
//设置文字
JLabel label = new JLabel("欢迎来到我的世界");
jFrame.add(label);
//标签居中 设置水平对齐
label.setHorizontalAlignment(SwingConstants.CENTER);
//关闭事件
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JFrameDemo().init();
}
}
3.1、窗口
package com.kuang.lesson03;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
public void init(){
JFrame jFrame = new JFrame("这是一个JFrame窗口");
jFrame.setVisible(true);
jFrame.setBackground(Color.BLUE);
jFrame.setBounds(100,100,400,400);
Container contentPane = jFrame.getContentPane();
contentPane.setBackground(Color.BLUE);
//设置文字
JLabel label = new JLabel("欢迎来到我的世界");
jFrame.add(label);
//标签居中 设置水平对齐
label.setHorizontalAlignment(SwingConstants.CENTER);
//关闭事件
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JFrameDemo().init();
}
}
3.2、弹窗
JDialog,用来被弹出,默认就有关闭事件!
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setBounds(200,200,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");
button.setBounds(30,30,200,50);
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialog();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialog extends JDialog{
public MyDialog(){
setVisible(true);
setBounds(300,300,500,500);
//setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//默认就有关闭事件
Container container = this.getContentPane();
container.setLayout(null);
Label label = new Label("完成第一个弹窗");
label.setVisible(true);
label.setSize(100,100);
container.add(label);
}
}
3.3、标签
icon
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
import java.io.File;
//图标,需要实现类 Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){};
public IconDemo(int width,int height){
this.height = height;
this.width = width;
}
public void init(){
IconDemo iconDemo = new IconDemo(15,15);
//图标放在标签上,也可以放在按钮上
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片icon
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("tp.png");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,500,500);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4、面板
Jpanel
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//设置间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(2,3));
JPanel panel3 = new JPanel(new GridLayout(1,1));
panel1.add(new Button("1"));
panel1.add(new Button("1"));
panel1.add(new Button("1"));
panel2.add(new Button("2"));
panel2.add(new Button("2"));
panel2.add(new Button("2"));
panel2.add(new Button("2"));
panel2.add(new Button("2"));
panel2.add(new Button("2"));
panel3.add(new Button("3"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
setVisible(true);
setBounds(100,100,500,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
可以划动的文本框
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
JTextArea textArea = new JTextArea(20, 50);//一行写20个,写50行
textArea.setText("欢迎输入:");
container.add(textArea);
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
setBounds(100,100,500,500);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5、按钮
图片按钮
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01() {
Container container = getContentPane();
//将图片变为一个图标
URL resource = JButtonDemo01.class.getResource("tp1.png");
Icon icon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("这是一个图片按钮");
container.add(button);
setVisible(true);
setBounds(100,100,500,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
- 单选按钮
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02() {
Container container = getContentPane();
//将图片变为一个图标
URL resource = JButtonDemo01.class.getResource("tp1.png");
Icon icon = new ImageIcon(resource);
//单选框
JRadioButton radioButton1 = new JRadioButton("radioButton1");
JRadioButton radioButton2 = new JRadioButton("radioButton2");
JRadioButton radioButton3 = new JRadioButton("radioButton3");
//由于单选框只能选择一个,分组
ButtonGroup group = new ButtonGroup();
group.add(radioButton1);
group.add(radioButton2);
group.add(radioButton3);
container.add(radioButton1,BorderLayout.NORTH);
container.add(radioButton2,BorderLayout.CENTER);
container.add(radioButton3,BorderLayout.SOUTH);
setVisible(true);
setBounds(100,100,500,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
- 复选按钮
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03() {
Container container = getContentPane();
//将图片变为一个图标
URL resource = JButtonDemo01.class.getResource("tp1.png");
Icon icon = new ImageIcon(resource);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
setVisible(true);
setBounds(100,100,500,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6、列表
- 下拉框
package com.kuang.lesson06;
import javafx.scene.control.ComboBox;
import javax.swing.*;
import java.awt.*;
/**
* 演示下拉框
*/
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01() {
Container container = getContentPane();
JComboBox comboBox = new JComboBox();
comboBox.addItem(null);
comboBox.addItem("正在上映");
comboBox.addItem("正在热映");
comboBox.addItem("即将上映");
comboBox.addItem("已下架");
container.add(comboBox);
setVisible(true);
setBounds(100,100,350,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
- 列表框
package com.kuang.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.List;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02() {
Container container = getContentPane();
//生成列表的内容
String[] contents = {"1","2","3","4","5"};
//列表中需要放入的内容
JList jList = new JList(contents);
container.add(jList);
setVisible(true);
setBounds(100,100,350,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
- 应用场景
- 选择地区,或者一些单个选项
- 列表,展示信息,一般是动态扩容
3.7、文本框
- 文本框
package com.kuang.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01() {
Container container = getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world");
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
setVisible(true);
setBounds(100,100,350,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package com.kuang.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02() {
Container container = getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
setVisible(true);
setBounds(100,100,350,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
-
文本域
package com.kuang.lesson05; import javax.swing.*; import java.awt.*; public class JScrollDemo extends JFrame { public JScrollDemo(){ Container container = this.getContentPane(); //文本域 JTextArea textArea = new JTextArea(20, 50);//一行写20个,写50行 textArea.setText("欢迎输入:"); container.add(textArea); //Scroll面板 JScrollPane scrollPane = new JScrollPane(textArea); container.add(scrollPane); setBounds(100,100,500,500); setVisible(true); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JScrollDemo(); } }
贪吃蛇
帧
键盘监听
定时器Timer
StartGame类
package com.kuang.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,915,720);//原900,720
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常的游戏界面就应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
GamePanel类
package com.kuang.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[500];//蛇的Y坐标 25*25
String fx = "R";
//食物的坐标
int foodx;
int foody;
Random random = new Random();
int score;//成绩
//游戏当前的状态:开始,停止
boolean isStart = false;//默认是不开始
boolean isFail = false;//游戏失败状态
//定时器
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
}
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//蛇头的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
timer.start();//游戏一开始定时器就启动
//把食物随机分布在页面上
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score=0;//成绩
}
//绘制面板,我们游戏中的所有东西,都是用这个画笔画的
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏作用
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置字体
g.drawString("长度: "+length,750,30);
g.drawString("分数: "+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if(isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,50));
g.drawString("游戏失败!按下空格重新开始",150,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按的是哪一个
if(keyCode==KeyEvent.VK_SPACE){
if(isFail){
//重新开始
isFail = false;
init();
}else{
isStart = !isStart;
repaint();
}
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听--需要通过固定的事件来刷新,eg 一秒十次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&&isFail==false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if(snakeX[0]==foodx&&snakeY[0]==foody){
length++;
//分数加10
score+=10;
//再次随机生成食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0]+=25;
if(snakeX[0]>850){ snakeX[0] = 25; }//边界判断
}else if(fx.equals("L")){
snakeX[0] -= 25;
if(snakeX[0]<25){ snakeX[0] = 850; }//边界判断
}else if(fx.equals("U")){
snakeY[0] -=25;
if(snakeY[0]<75){ snakeY[0] = 650; }//边界判断
}else if(fx.equals("D")){
snakeY[0] +=25;
if(snakeY[0]>650){ snakeY[0] = 75; }//边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakeY[i]==snakeY[0]&&snakeX[i]==snakeX[0]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
Data类
package com.kuang.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//绝对路径
//相对路径 / 相当于当前项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}