cocos2d,事件处理

1、plist文件的使用:

  导入到系统缓存中。

   auto pSpriteFrameCache = SpriteFrameCache::getInstance();

  pSpriteFrameCache->addSpriteFramesWithFile("PersonalInfoLayer/Plist.plist", "PersonalInfoLayer/Plist.png");

2、Animation动画:

          flag_Hua = AnimationCache::getInstance()->getAnimation(flag);
                flag_Hua = Animation::create();
                flag_Hua->setDelayPerUnit(0.4f);
                flag_Hua->setRestoreOriginalFrame(true);
                int i = 1;
                while (mum)
                {
                    
                    sprintf(buf, "hua%d.png", i);
                    auto pFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(buf);
                    if (!pFrame)
                        break;

                    flag_Hua->addSpriteFrame(pFrame);

                    --mum;
                    ++i;
                }
                AnimationCache::getInstance()->addAnimation(flag_Hua, flag);
                Animate * animete = Animate::create(flag_Hua);

 

posted @ 2017-10-18 17:34  _xiaohaige  阅读(89)  评论(0编辑  收藏  举报