摘要:
/** * 道具系统 */public class ItemBase implements Serializable { /** * 不可装备 */ public static final int ITEM_POS_NONE = 0; /** * 头部 */ public static final int ITEM_POS_HEAD = 1; /** * 胸部(盔甲) */ public static final int ITEM_POS_ARMOR = 2; /** * 脚部(靴子) *... 阅读全文
摘要:
using UnityEngine;using System.Collections;public class showFPSManager : MonoBehaviour { private float FPS_updateInterval = 0.5F; private double FPS_lastInterval; private int FPS_frames = 0; private float FPS_fps; private string frameText; // Use this for initialization void... 阅读全文
摘要:
using UnityEngine;using System.Collections;public class ChangeMusic : MonoBehaviour { //public GameObject music; UISlider uis_music; public GameObject music; AudioSource a; void OnSliderChange() { //Debug.Log("Music"); //ConstantData.MUSIC_VOLUME ... 阅读全文
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