摘要:
using UnityEngine;using System.Collections;public class WaterSpoutMove : MonoBehaviour { public float moveSpeed; public Transform StartPoint; public Transform CenterPoint; private Vector3 EndPoint; private int num; //public Transform attackTarget; private PlayerData pData; private float Far_Hurt;... 阅读全文
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摘要:
void Skills_CD() { if(pData.mp>=P_EPZ) { Skill_panel.SetActiveRecursively(false); is_Sikll = false; }else { Skill_panel.SetActiveRecursively(true); } if(NeedSkillsCD>0) { NeedSkillsCD-=Time.deltaTime; ... 阅读全文