调整音乐
using UnityEngine; using System.Collections; public class ChangeMusic : MonoBehaviour { //public GameObject music; UISlider uis_music; public GameObject music; AudioSource a; void OnSliderChange() { //Debug.Log("Music"); //ConstantData.MUSIC_VOLUME if(uis_music!=null) { ConstantData.MUSIC_VOLUME = uis_music.sliderValue; if(a == null) { a = music.GetComponent<AudioSource>(); } a.volume = ConstantData.MUSIC_VOLUME; } } // Use this for initialization void Start () { uis_music = GetComponent<UISlider>(); uis_music.sliderValue = ConstantData.MUSIC_VOLUME; a = music.GetComponent<AudioSource>(); } }