- using UnityEngine;
- using System.Collections;
- public class test : MonoBehaviour {
- public GameObject a;
- public GameObject b;
- public Vector3 m;
- public Vector3 n;
- void Start () {}
- void Update (){
-
- m=a.transform.position;
- n=b.transform.position;
- print(Vector3.Distance(m,n));
- }
- }
using UnityEngine;
using System.Collections;
public class test : MonoBehaviour {
public GameObject a;
public GameObject b;
public Vector3 m;
public Vector3 n;
void Start () {}
void Update (){
m=a.transform.position;
n=b.transform.position;
print(Vector3.Distance(m,n));
}
}