android+unity游戏开发之摄像头切换
android+unity游戏开发之摄像头切换
- using UnityEngine;
- using System.Collections;
- public class test : MonoBehaviour {
- public GUISkin MenuGUIskins;
- public Camera camera1;
- public Camera camera0;
- void Start () {}
- void Update () {}
- void OnGUI () {
- GUI.skin=MenuGUIskins;
- if(GUI.Button(new Rect(100, 0,190,60),"di1rencheng")){
- camera1.enabled = false;
- camera0.enabled = true;
- }
- else if(GUI.Button(new Rect(100, 75,190,60),"di3rencheng")){
- camera1.enabled = true;
- camera0.enabled = false;
- }
- }
- }
using UnityEngine; using System.Collections; public class test : MonoBehaviour { public GUISkin MenuGUIskins; public Camera camera1; public Camera camera0; void Start () {} void Update () {} void OnGUI () { GUI.skin=MenuGUIskins; if(GUI.Button(new Rect(100, 0,190,60),"di1rencheng")){ camera1.enabled = false; camera0.enabled = true; } else if(GUI.Button(new Rect(100, 75,190,60),"di3rencheng")){ camera1.enabled = true; camera0.enabled = false; } } }
注:当然得新建一个GUISkin,和两个Camera啦