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jedis连接池参数minEvictableIdleTimeMillis和softMinEvictableIdleTimeMillis探索

我们通常在使用JedisPoolConfig进行连接池配置的时候,minEvictableIdleTimeMillis和softMinEvictableIdleTimeMillis这两个参数经常会不懂其含义,
查各种资料也没有非常明确的说到底该如何设置,即使知道如何设置,也不知道其原理,只知道这两个参数是和逐出线程有关的。下面根据源码进行探索。
我们通常是通过JedisPool构造线程池,追溯其父类的创建过程,发现Pool<T>这个泛型类的构造方法调用过程如下:

public Pool(GenericObjectPoolConfig poolConfig, PooledObjectFactory<T> factory) {
        this.initPool(poolConfig, factory);
    }

public void initPool(GenericObjectPoolConfig poolConfig, PooledObjectFactory<T> factory) {
        if(this.internalPool != null) {
            try {
                this.closeInternalPool();
            } catch (Exception var4) {
                ;
            }
        }

        this.internalPool = new GenericObjectPool(factory, poolConfig);
    }

发现其创建了一个GenericObjectPool对象,构造方法如下:

public GenericObjectPool(PooledObjectFactory<T> factory, GenericObjectPoolConfig config) {
        super(config, "org.apache.commons.pool2:type=GenericObjectPool,name=", config.getJmxNamePrefix());
        this.factoryType = null;
        this.maxIdle = 8;
        this.minIdle = 0;
        this.allObjects = new ConcurrentHashMap();
        this.createCount = new AtomicLong(0L);
        this.abandonedConfig = null;
        if(factory == null) {
            this.jmxUnregister();
            throw new IllegalArgumentException("factory may not be null");
        } else {
            this.factory = factory;
            this.idleObjects = new LinkedBlockingDeque(config.getFairness());
            this.setConfig(config);
            this.startEvictor(this.getTimeBetweenEvictionRunsMillis());
        }
    }

其中this.startEvictor(this.getTimeBetweenEvictionRunsMillis());方法的调用,正是开启逐出线程运行的作用,

我们可以发现,源码通过周期性的调度逐出任务(timeBetweenEvictionRunsMillis大于0时),将空闲的连接逐出线程池。

final void startEvictor(long delay) {
        Object var3 = this.evictionLock;
        synchronized(this.evictionLock) {
            if(null != this.evictor) {
                EvictionTimer.cancel(this.evictor);
                this.evictor = null;
                this.evictionIterator = null;
            }

            if(delay > 0L) {
                this.evictor = new BaseGenericObjectPool.Evictor();
                EvictionTimer.schedule(this.evictor, delay, delay);
            }

        }
    }

下面将是我们今天研究的重点,this.evictor。

逐出有逐出策略,如果不配置则采用默认的逐出策略DefaultEvictionPolicy,其中的evict方法返回true时才执行逐出的操作

public class DefaultEvictionPolicy<T> implements EvictionPolicy<T> {
    public DefaultEvictionPolicy() {
    }

    public boolean evict(EvictionConfig config, PooledObject<T> underTest, int idleCount) {
        return config.getIdleSoftEvictTime() < underTest.getIdleTimeMillis() && config.getMinIdle() < idleCount || config.getIdleEvictTime() < underTest.getIdleTimeMillis();
    }
}

真正的逐出方法执行的是以下内容

public void evict() throws Exception {
        this.assertOpen();
        if(this.idleObjects.size() > 0) {
            PooledObject<T> underTest = null;
            EvictionPolicy<T> evictionPolicy = this.getEvictionPolicy();
            Object var3 = this.evictionLock;
            synchronized(this.evictionLock) {
                EvictionConfig evictionConfig = new EvictionConfig(this.getMinEvictableIdleTimeMillis(), this.getSoftMinEvictableIdleTimeMillis(), this.getMinIdle());
                boolean testWhileIdle = this.getTestWhileIdle();
                int i = 0;
                int m = this.getNumTests();

                while(true) {
                    if(i >= m) {
                        break;
                    }

                    if(this.evictionIterator == null || !this.evictionIterator.hasNext()) {
                        this.evictionIterator = new EvictionIterator(this, this.idleObjects);
                    }

                    if(!this.evictionIterator.hasNext()) {
                        return;
                    }

                    label81: {
                        try {
                            underTest = this.evictionIterator.next();
                        } catch (NoSuchElementException var15) {
                            --i;
                            this.evictionIterator = null;
                            break label81;
                        }

                        if(!underTest.startEvictionTest()) {
                            --i;
                        } else {
                            boolean evict;
                            try {
                                evict = evictionPolicy.evict(evictionConfig, underTest, this.idleObjects.size());
                            } catch (Throwable var14) {
                                PoolUtils.checkRethrow(var14);
                                this.swallowException(new Exception(var14));
                                evict = false;
                            }

                            if(evict) {
                                this.destroy(underTest);
                                this.destroyedByEvictorCount.incrementAndGet();
                            } else {
                                if(testWhileIdle) {
                                    boolean active = false;

                                    try {
                                        this.factory.activateObject(underTest);
                                        active = true;
                                    } catch (Exception var13) {
                                        this.destroy(underTest);
                                        this.destroyedByEvictorCount.incrementAndGet();
                                    }

                                    if(active) {
                                        if(!this.factory.validateObject(underTest)) {
                                            this.destroy(underTest);
                                            this.destroyedByEvictorCount.incrementAndGet();
                                        } else {
                                            try {
                                                this.factory.passivateObject(underTest);
                                            } catch (Exception var12) {
                                                this.destroy(underTest);
                                                this.destroyedByEvictorCount.incrementAndGet();
                                            }
                                        }
                                    }
                                }

                                if(!underTest.endEvictionTest(this.idleObjects)) {
                                    ;
                                }
                            }
                        }
                    }

                    ++i;
                }
            }
        }

        AbandonedConfig ac = this.abandonedConfig;
        if(ac != null && ac.getRemoveAbandonedOnMaintenance()) {
            this.removeAbandoned(ac);
        }

    }

我们重点看两行代码,第8行是创建了逐出配置,根据你配置的minEvictableIdleTimeMillis和softMinEvictableIdleTimeMillis,如果存在负数,则设为long类型的最大值。

public EvictionConfig(long poolIdleEvictTime, long poolIdleSoftEvictTime, int minIdle) {
        if(poolIdleEvictTime > 0L) {
            this.idleEvictTime = poolIdleEvictTime;
        } else {
            this.idleEvictTime = 9223372036854775807L;
        }

        if(poolIdleSoftEvictTime > 0L) {
            this.idleSoftEvictTime = poolIdleSoftEvictTime;
        } else {
            this.idleSoftEvictTime = 9223372036854775807L;
        }

        this.minIdle = minIdle;
    }

再看第40行代码,再结合DefaultEvictionPolicy的evict方法,我们可以看到,真正的逐出依据是:

1.连接空闲时间大于softMinEvictableIdleTimeMillis并且当前连接池的空闲连接数大于最小空闲连接数minIdle;

2.连接空闲时间大于minEvictableIdleTimeMillis。

1或者2成立即可逐出,注意是或的关系。

所以,结论如下:

如果要连接池只根据softMinEvictableIdleTimeMillis进程逐出,那么需要将minEvictableIdleTimeMillis设置为负数(即最大值);
如果要连接池只根据minEvictableIdleTimeMillis进程逐出,那么需要将softMinEvictableIdleTimeMillis设置为负数(即最大值),理论上设置minIdle很大也是可以的,但是实际上不行;

posted on 2018-10-16 12:20  小小小小涛  阅读(26028)  评论(0编辑  收藏  举报

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