摘要: float timeValue = glfwGetTime(); float greenValue = (sin(timeValue) / 2.0f) + 0.5f; int vertexColorLocation = glGetUniformLocation(shaderProgram, "our 阅读全文
posted @ 2019-12-19 15:38 狂奔~ 阅读(1105) 评论(0) 推荐(0) 编辑