JS获取当前对象大小以及屏幕分辨率等...

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<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8"/>
    <meta name="renderer" content="webkit"/>
    <meta http-equiv="X-UA-Compatible" content="IE=Edge"/>
    <title>JS获取当前对象大小以及屏幕分辨率等</title>

</head>
<body>

<script type="text/javascript">
    function getInfo(){
    var s = "";
    s += " 网页可见区域宽:"+ document.body.clientWidth+"\n";
    s += " 网页可见区域高:"+ document.body.clientHeight+"\n";
    s += " 网页可见区域宽:"+ document.body.offsetWidth + " (包括边线和滚动条的宽)"+"\n";
    s += " 网页可见区域高:"+ document.body.offsetHeight + " (包括边线的宽)"+"\n";
    s += " 网页正文全文宽:"+ document.body.scrollWidth+"\n";
    s += " 网页正文全文高:"+ document.body.scrollHeight+"\n";
    s += " 网页被卷去的高(ff):"+ document.body.scrollTop+"\n";
    s += " 网页被卷去的高(ie):"+ document.documentElement.scrollTop+"\n";
    s += " 网页被卷去的左:"+ document.body.scrollLeft+"\n";
    s += " 网页正文部分上:"+ window.screenTop+"\n";
    s += " 网页正文部分左:"+ window.screenLeft+"\n";
    s += " 屏幕分辨率的高:"+ window.screen.height+"\n";
    s += " 屏幕分辨率的宽:"+ window.screen.width+"\n";
    s += " 屏幕可用工作区高度:"+ window.screen.availHeight+"\n";
    s += " 屏幕可用工作区宽度:"+ window.screen.availWidth+"\n";
    s += " 你的屏幕设置是 "+ window.screen.colorDepth +" 位彩色"+"\n";
    s += " 你的屏幕设置 "+ window.screen.deviceXDPI +" 像素/英寸"+"\n";
    alert (s);
}
getInfo();
</script>

</body>
</html>
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posted @   James2019  阅读(314)  评论(0编辑  收藏  举报
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