iOS开发线程之NSThread
1、初始化
- (instancetype)init API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0)) NS_DESIGNATED_INITIALIZER; - (instancetype)initWithTarget:(id)target selector:(SEL)selector object:(nullable id)argument API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0)); - (instancetype)initWithBlock:(void (^)(void))block API_AVAILABLE(macosx(10.12), ios(10.0), watchos(3.0), tvos(10.0));
2、开启线程
+ (void)detachNewThreadWithBlock:(void (^)(void))block API_AVAILABLE(macosx(10.12), ios(10.0), watchos(3.0), tvos(10.0)); + (void)detachNewThreadSelector:(SEL)selector toTarget:(id)target withObject:(nullable id)argument; - (void)start API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0)); - (void)main API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0)); // thread body method
特点:main
//执行start方法后会自动调用main方法。 //main是默认的初始化和调用selector的方法。如果要继承NSThread,可以重写main方法来执行新线程的主要部分。重写的mian方法不需要调用super。不要直接调用mian方法,而是通过start方法来调用。
3、停止线程
+ (void)sleepUntilDate:(NSDate *)date;//休眠到指定时间 + (void)sleepForTimeInterval:(NSTimeInterval)ti;//休眠多久 + (void)exit;//退出所有线程 - (void)cancel API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0));//取消线程
特点:exit
//exit方法先执行currentThread类方法来获取当前线程。 //由于退出线程前给默认通知中心发送NSThreadWillExitNotification通知,并把当前线程作为参数,因为post通知是同时发送的,所以所有NSThreadWillExitNotification 通知的观察者都会收到通知,导致所有线程都退出。
4、描述线程状态
@property (readonly, getter=isExecuting) BOOL executing;//是否在执行 @property (readonly, getter=isFinished) BOOL finished ;//是否执行完毕 @property (readonly, getter=isCancelled) BOOL cancelled;//是否已经取消,此时finished可能为NO
5、主线程和多线程
@property (readonly) BOOL isMainThread ;//是否是主线程 @property (class, readonly, strong) NSThread *mainThread ;//获取当前主线程 + (BOOL)isMultiThreaded;//是否是多线程 @property (class, readonly, strong) NSThread *currentThread;//当前线程 1为主线程 @property (class, readonly, copy) NSArray<NSNumber *> *callStackReturnAddresses;//线程函数地址 @property (class, readonly, copy) NSArray<NSString *> *callStackSymbols;//当前线程的调用栈
6、属性设置
//可以使用返回的字典来保存线程的特定数据。这只是一个普通的字典,用来保存所有开发者感兴趣的数据。 @property (readonly, retain) NSMutableDictionary *threadDictionary; //线程的堆内存大小字节数。必须是4KB的倍数。要使设置有用,必须在start方法调用前设置。 @property NSUInteger stackSize; @property (nullable, copy) NSString *name;//线程名字
7、优先级
+ (double)threadPriority;//当前线程优先级【0.0--1.0】默认0.5 + (BOOL)setThreadPriority:(double)p;//设置优先级成功返回YES @property double threadPriority API_AVAILABLE(macos(10.6), ios(4.0), watchos(2.0), tvos(9.0)); // To be deprecated; use qualityOfService below @property NSQualityOfService qualityOfService API_AVAILABLE(macos(10.10), ios(8.0), watchos(2.0), tvos(9.0)); // read-only after the thread is started
typedef NS_ENUM(NSInteger, NSQualityOfService) { /* 最高优先级,主要用于提供交互UI的操作,比如处理点击事件,绘制图像到屏幕上 */ NSQualityOfServiceUserInteractive = 0x21, /* 次高优先级,主要用于执行需要立即返回的任务 */ NSQualityOfServiceUserInitiated = 0x19, /* 普通优先级,主要用于不需要立即返回的任务*/ NSQualityOfServiceUtility = 0x11, /* 后台优先级,用于完全不紧急的任务*/ NSQualityOfServiceBackground = 0x09, /* 默认优先级,当没有设置优先级的时候,线程默认优先级*/ NSQualityOfServiceDefault = -1 } API_AVAILABLE(macos(10.10), ios(8.0), watchos(2.0), tvos(9.0));
8、通知
FOUNDATION_EXPORT NSNotificationName const NSWillBecomeMultiThreadedNotification;//由当前线程派生出第一个其他线程时发送,一般一个线程只发送一次 FOUNDATION_EXPORT NSNotificationName const NSDidBecomeSingleThreadedNotification;//未知。 FOUNDATION_EXPORT NSNotificationName const NSThreadWillExitNotification;//当线程对象获取到exit消息时,广播这个通知。
9、NSThreadPerformAdditions类别
@interface NSObject (NSThreadPerformAdditions) - (void)performSelectorOnMainThread:(SEL)aSelector withObject:(nullable id)arg waitUntilDone:(BOOL)wait modes:(nullable NSArray<NSString *> *)array;//用于线程通信,子线程传到主线程 - (void)performSelectorOnMainThread:(SEL)aSelector withObject:(nullable id)arg waitUntilDone:(BOOL)wait;// 用于线程通信,子线程传到主线程,默认的运行时模式: kCFRunLoopCommonModes - (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(nullable id)arg waitUntilDone:(BOOL)wait modes:(nullable NSArray<NSString *> *)array API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0));//用于线程之间的通信 - (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(nullable id)arg waitUntilDone:(BOOL)wait API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0));//用于线程之间的通信 - (void)performSelectorInBackground:(SEL)aSelector withObject:(nullable id)arg API_AVAILABLE(macos(10.5), ios(2.0), watchos(2.0), tvos(9.0));// 隐式创建线程,默认的运行时模式 kCFRunLoopCommonModes @end
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