iOS之CALayer属性简介
/* CoreAnimation - CALayer.h Copyright (c) 2006-2017, Apple Inc. All rights reserved. */ #import <QuartzCore/CAMediaTiming.h> #import <QuartzCore/CATransform3D.h> #import <Foundation/NSObject.h> #import <Foundation/NSNull.h> #import <Foundation/NSArray.h> #import <Foundation/NSDictionary.h> @class NSEnumerator, CAAnimation, CALayerArray; @protocol CAAction, CALayerDelegate; NS_ASSUME_NONNULL_BEGIN /* Bit definitions for `edgeAntialiasingMask' property. */ typedef NS_OPTIONS (unsigned int, CAEdgeAntialiasingMask) { kCALayerLeftEdge = 1U << 0, /* Minimum X edge. */ kCALayerRightEdge = 1U << 1, /* Maximum X edge. */ kCALayerBottomEdge = 1U << 2, /* Minimum Y edge. */ kCALayerTopEdge = 1U << 3, /* Maximum Y edge. */ }; /* Bit definitions for `maskedCorners' property. */ typedef NS_OPTIONS (NSUInteger, ) { kCALayerMinXMinYCorner = 1U << 0, kCALayerMaxXMinYCorner = 1U << 1, kCALayerMinXMaxYCorner = 1U << 2, kCALayerMaxXMaxYCorner = 1U << 3, }; /** The base layer class. **/ CA_CLASS_AVAILABLE (10.5, 2.0, 9.0, 2.0) @interface CALayer : NSObject <NSSecureCoding, CAMediaTiming> { @private struct _CALayerIvars { int32_t refcount; uint32_t magic; void *layer; #if TARGET_OS_MAC && !TARGET_RT_64_BIT void * _Nonnull unused1[8]; #endif } _attr; } /** Layer creation and initialization. **/ //初始化方法 + (instancetype)layer; - (instancetype)init; - (instancetype)initWithLayer:(id)layer; //presentationLayer是通过modelLayer提供属性进行绘制的 //呈现层 用于显示动画 - (nullable instancetype)presentationLayer; //模型层 设置的layer属性就是在这个层 - (instancetype)modelLayer; /** Property methods. **/ //重写修改CALayer或其子类的默认值 ,key为属性名称,如果没有该属性返回nil + (nullable id)defaultValueForKey:(NSString *)key; //需要子类重写,当CALayer或其子类属性被修改时调用此方法 //key为修改的属性名,返回YES是系统自动调用-display方法 + (BOOL)needsDisplayForKey:(NSString *)key; //指示指定键的值是否应该归档。 - (BOOL)shouldArchiveValueForKey:(NSString *)key; //layer的大小 @property CGRect bounds; //设置CALayer在父层中的位置 @property CGPoint position; //z方向的位置 @property CGFloat zPosition; //平面上的锚点(0-1),决定layer身上的哪个点在position的位置上 @property CGPoint anchorPoint; //z方向上的锚点 @property CGFloat anchorPointZ; //矩阵 仿射变换 @property CATransform3D transform; //返回和设置仿射变换值 - (CGAffineTransform)affineTransform; - (void)setAffineTransform:(CGAffineTransform)m; //设置layer的坐标 @property CGRect frame; //是否隐藏 @property(getter=isHidden) BOOL hidden; //设置layer的背面是否被绘制,默认是YES,NO时当图层从相机视角消失是将不会被绘制。 @property(getter=isDoubleSided) BOOL doubleSided; //默认为NO,设置为YES所有子图层相对于左上角的位置改为相对于左下角位置 @property(getter=isGeometryFlipped) BOOL geometryFlipped; //获取当前layer内容在Y轴方向是否被翻转了 - (BOOL)contentsAreFlipped; //获取父层layer @property(nullable, readonly) CALayer *superlayer; //从父层layer上移除 - (void)removeFromSuperlayer; //获取所有子layer数组 @property(nullable, copy) NSArray<CALayer *> *sublayers; //将layer添加到父视图 - (void)addSublayer:(CALayer *)layer; //插入一个layer - (void)insertSublayer:(CALayer *)layer atIndex:(unsigned)idx; - (void)insertSublayer:(CALayer *)layer below:(nullable CALayer *)sibling; - (void)insertSublayer:(CALayer *)layer above:(nullable CALayer *)sibling; //用layer2替换layer - (void)replaceSublayer:(CALayer *)layer with:(CALayer *)layer2; //对子layer进行3D变换 @property CATransform3D sublayerTransform; //图层蒙版layer @property(nullable, strong) CALayer *mask; //是否进行bounds切割,通常设置圆角时使用 @property BOOL masksToBounds; /** Mapping between layer coordinate and time spaces. **/ //转换坐标点、矩形 - (CGPoint)convertPoint:(CGPoint)p fromLayer:(nullable CALayer *)l; - (CGPoint)convertPoint:(CGPoint)p toLayer:(nullable CALayer *)l; - (CGRect)convertRect:(CGRect)r fromLayer:(nullable CALayer *)l; - (CGRect)convertRect:(CGRect)r toLayer:(nullable CALayer *)l; //转换CAMediaTiming协议的相对时间 - (CFTimeInterval)convertTime:(CFTimeInterval)t fromLayer:(nullable CALayer *)l; - (CFTimeInterval)convertTime:(CFTimeInterval)t toLayer:(nullable CALayer *)l; /** Hit testing methods. **/ //返回包含某一点的最上层的子layer - (nullable CALayer *)hitTest:(CGPoint)p; //判断layer是否包含某一点 - (BOOL)containsPoint:(CGPoint)p; /** Layer content properties and methods. **/ //设置layer的内容 ,一般设置CGImage的对象 @property(nullable, strong) id contents; //获取内容的rect尺寸 @property CGRect contentsRect; //设置内容对齐和填充方式(枚举) @property(copy) NSString *contentsGravity; //设置内容的缩放 @property CGFloat contentsScale CA_AVAILABLE_STARTING (10.7, 4.0, 9.0, 2.0); //设置一个矩形变形区域默认(0,0,1,1)取值0-1 @property CGRect contentsCenter; //设置内容存储格式 @property(copy) NSString *contentsFormat CA_AVAILABLE_STARTING (10.12, 10.0, 10.0, 3.0); //设置缩小和放大模式 @property(copy) NSString *minificationFilter; @property(copy) NSString *magnificationFilter; //缩放因子 @property float minificationFilterBias; //设置内容完全不透明 默认NO @property(getter=isOpaque) BOOL opaque; //重新加载绘制内容 - (void)display; // 设置内容或某一区域内容加载 - (void)setNeedsDisplay; - (void)setNeedsDisplayInRect:(CGRect)r; //获取是否需要重新绘制 - (BOOL)needsDisplay; //如果需要进行内容重新绘制 - (void)displayIfNeeded; //设置为YES 内容改变后自动调用 - (void)setNeedsDisplay;方法 @property BOOL needsDisplayOnBoundsChange; //延迟绘制命令,用于需要频繁重绘的视图 @property BOOL drawsAsynchronously CA_AVAILABLE_STARTING (10.8, 6.0, 9.0, 2.0); //绘制内容 - (void)drawInContext:(CGContextRef)ctx; /** Rendering properties and methods. **/ //读取内容 - (void)renderInContext:(CGContextRef)ctx; //用于限定层的边缘如何栅格化,默认是抗锯齿 @property CAEdgeAntialiasingMask edgeAntialiasingMask; //YES时,要求edgeAntialiasingMask属性边抗锯齿,默认值是从Info.plist中UIViewEdgeAntialiasing属性获取,如果没有值默认NO @property BOOL allowsEdgeAntialiasing; //设置layer背景色 @property(nullable) CGColorRef backgroundColor; //设置layer圆角半径 @property CGFloat cornerRadius; //设置layer哪几个角显示圆角 支持动画 @property CACornerMask maskedCorners CA_AVAILABLE_STARTING (10.13, 11.0, 11.0, 4.0); //设置边框宽度 @property CGFloat borderWidth; //设置边框颜色 @property(nullable) CGColorRef borderColor; //设置透明度 @property float opacity; //默认YES(iOS7之后)子layer最高透明度上限是父layer的透明度,NO各自控制 @property BOOL allowsGroupOpacity; //一个coreImage过滤器 用于合成图层及其后面内容 可动画 @property(nullable, strong) id compositingFilter; //应用于图层和其子图层内容的coreImage过滤器数组 @property(nullable, copy) NSArray *filters; //应用于图层后面的内容的coreImage过滤器数组 可动画 @property(nullable, copy) NSArray *backgroundFilters; //光栅化 @property BOOL shouldRasterize; //当shouldRasterize设置为YES是,也就是光栅化之后 设置此属性防止retina屏幕像素化(默认值1) @property CGFloat rasterizationScale; /** Shadow properties. **/ //阴影颜色 可动画 @property(nullable) CGColorRef shadowColor; //阴影透明度 可动画 @property float shadowOpacity; //阴影偏移量 可动画 @property CGSize shadowOffset; //阴影圆角半径 可动画 @property CGFloat shadowRadius; //阴影路径 可动画 @property(nullable) CGPathRef shadowPath; /** Layout methods. **/ //返回图层在其父图层的坐标空间中的首选大小 - (CGSize)preferredFrameSize; //使图层无效,标记需要更新 - (void)setNeedsLayout; //返回是否需要布局更新标志 - (BOOL)needsLayout; //如果需要,重新计算布局 - (void)layoutIfNeeded; //重新布局所有子layer - (void)layoutSublayers; /** Action methods. **/ //返回当前类的默认操作 + (nullable id<CAAction>)defaultActionForKey:(NSString *)event; //返回分配给指定键的动作对象 - (nullable id<CAAction>)actionForKey:(NSString *)event; //包含图层动作的字典 @property(nullable, copy) NSDictionary<NSString *, id<CAAction>> *actions; /** Animation methods. **/ //给layer渲染树添加指定动画对象 - (void)addAnimation:(CAAnimation *)anim forKey:(nullable NSString *)key; //移除所有动画对象 - (void)removeAllAnimations; //移除指定动画对象 - (void)removeAnimationForKey:(NSString *)key; //返回字符串数组,标记当前layer附加的所有动画 - (nullable NSArray<NSString *> *)animationKeys; //通过指定的标识返回一个动画对象 - (nullable CAAnimation *)animationForKey:(NSString *)key; /** Miscellaneous properties. **/ //图层标识 @property(nullable, copy) NSString *name; //代理 @property(nullable, weak) id <CALayerDelegate> delegate; //一个用于存储未由图层显示定义的属性值的可选字典 @property(nullable, copy) NSDictionary *style; @end /** Action (event handler) protocol. **/ @protocol CAAction //CAAction协议方法(action对象 隐式动画) - (void)runActionForKey:(NSString *)event object:(id)anObject arguments:(nullable NSDictionary *)dict; @end /** NSNull protocol conformance. **/ @interface NSNull (CAActionAdditions) <CAAction> @end /** Delegate methods. **/ @protocol CALayerDelegate <NSObject> @optional //更新图层时回调 - (void)displayLayer:(CALayer *)layer; //绘制图层时回调 - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx; //图层将要绘制是回调 - (void)layerWillDraw:(CALayer *)layer CA_AVAILABLE_STARTING (10.12, 10.0, 10.0, 3.0); //子layer布局时回调 - (void)layoutSublayersOfLayer:(CALayer *)layer; //执行指定操作时回调 - (nullable id<CAAction>)actionForLayer:(CALayer *)layer forKey:(NSString *)event; @end /** Layer `contentsGravity' values. **/ CA_EXTERN NSString * const kCAGravityCenter CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityTop CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityBottom CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityLeft CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityRight CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityTopLeft CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityTopRight CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityBottomLeft CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityBottomRight CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityResize CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityResizeAspect CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAGravityResizeAspectFill CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); /** Layer `contentsFormat` values. **/ CA_EXTERN NSString * const kCAContentsFormatRGBA8Uint /* RGBA UInt8 per component */ CA_AVAILABLE_STARTING (10.12, 10.0, 10.0, 3.0); CA_EXTERN NSString * const kCAContentsFormatRGBA16Float /* RGBA half-float 16-bit per component */ CA_AVAILABLE_STARTING (10.12, 10.0, 10.0, 3.0); CA_EXTERN NSString * const kCAContentsFormatGray8Uint /* Grayscale with alpha (if not opaque) UInt8 per component */ CA_AVAILABLE_STARTING (10.12, 10.0, 10.0, 3.0); /** Contents filter names. **/ CA_EXTERN NSString * const kCAFilterNearest CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAFilterLinear CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); /* Trilinear minification filter. Enables mipmap generation. Some * renderers may ignore this, or impose additional restrictions, such * as source images requiring power-of-two dimensions. */ CA_EXTERN NSString * const kCAFilterTrilinear CA_AVAILABLE_STARTING (10.6, 3.0, 9.0, 2.0); /** Layer event names. **/ CA_EXTERN NSString * const kCAOnOrderIn CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); CA_EXTERN NSString * const kCAOnOrderOut CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); /** The animation key used for transitions. **/ CA_EXTERN NSString * const kCATransition CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0); NS_ASSUME_NONNULL_END
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