iOS之CGcontext.h方法和属性简介
/* CoreGraphics - CGContext.h Copyright (c) 2000-2012 Apple Inc. All rights reserved. */ #ifndef CGCONTEXT_H_ #define CGCONTEXT_H_ #include <CoreFoundation/CFBase.h> #include <CoreFoundation/CFAvailability.h> #include <stdint.h> typedef struct CF_BRIDGED_TYPE(id) CGContext *CGContextRef; #include <CoreGraphics/CGBase.h> #include <CoreGraphics/CGAffineTransform.h> #include <CoreGraphics/CGColor.h> #include <CoreGraphics/CGColorSpace.h> #include <CoreGraphics/CGFont.h> #include <CoreGraphics/CGGradient.h> #include <CoreGraphics/CGImage.h> #include <CoreGraphics/CGPath.h> #include <CoreGraphics/CGPattern.h> #include <CoreGraphics/CGPDFDocument.h> #include <CoreGraphics/CGShading.h> CF_IMPLICIT_BRIDGING_ENABLED CF_ASSUME_NONNULL_BEGIN /* Drawing modes for paths. */ typedef CF_ENUM (int32_t, CGPathDrawingMode) { kCGPathFill, //非零规则 kCGPathEOFill, //奇偶规则 kCGPathStroke, //画线 kCGPathFillStroke, //表示填充 画线 kCGPathEOFillStroke //表示描线 不是填充 }; /* Drawing modes for text. */ typedef CF_ENUM (int32_t, CGTextDrawingMode) { kCGTextFill, kCGTextStroke, kCGTextFillStroke, kCGTextInvisible, kCGTextFillClip, kCGTextStrokeClip, kCGTextFillStrokeClip, kCGTextClip }; /* Text encodings. */ typedef CF_ENUM (int32_t, CGTextEncoding) { kCGEncodingFontSpecific, kCGEncodingMacRoman } CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_9, __IPHONE_2_0, __IPHONE_7_0); /* Interpolation quality. */ typedef CF_ENUM (int32_t, CGInterpolationQuality) { kCGInterpolationDefault = 0, /* Let the context decide. */ kCGInterpolationNone = 1, /* Never interpolate. */ kCGInterpolationLow = 2, /* Low quality, fast interpolation. */ kCGInterpolationMedium = 4, /* Medium quality, slower than kCGInterpolationLow. */ kCGInterpolationHigh = 3 /* Highest quality, slower than kCGInterpolationMedium. */ }; //混合模式 typedef CF_ENUM (int32_t, CGBlendMode) { /* Available in Mac OS X 10.4 & later. */ kCGBlendModeNormal, //正常 kCGBlendModeMultiply, //正片叠底 kCGBlendModeScreen, //滤色 kCGBlendModeOverlay, //叠加 kCGBlendModeDarken, //变暗 kCGBlendModeLighten, //变亮 kCGBlendModeColorDodge, //颜色减淡 kCGBlendModeColorBurn, //颜色加深 kCGBlendModeSoftLight, //柔光 kCGBlendModeHardLight, //强光 kCGBlendModeDifference, //差值 kCGBlendModeExclusion, //排除 kCGBlendModeHue, //色相 kCGBlendModeSaturation, //保护度 kCGBlendModeColor, //颜色 kCGBlendModeLuminosity, //明度 /* Available in Mac OS X 10.5 & later. The Porter-Duff "source over" mode is called `kCGBlendModeNormal': R = S + D*(1 - Sa) Note that the Porter-Duff "XOR" mode is only titularly related to the classical bitmap XOR operation (which is unsupported by CoreGraphics). */ kCGBlendModeClear, /* R = 0 *///清空(如果图标背景色为白色则为全白) kCGBlendModeCopy, /* R = S *///全色覆盖整个图片 kCGBlendModeSourceIn, /* R = S*Da *///线条变色 kCGBlendModeSourceOut, /* R = S*(1 - Da) *///背景变为目的色,线条自动变为白色 kCGBlendModeSourceAtop, /* R = S*Da + D*(1 - Sa) *///线条变色 kCGBlendModeDestinationOver, /* R = S*(1 - Da) + D *///背景色变为目的色,线条色不变 kCGBlendModeDestinationIn, /* R = D*Sa *///只看到线条色(本色) kCGBlendModeDestinationOut, /* R = D*(1 - Sa) *///空白 kCGBlendModeDestinationAtop, /* R = S*(1 - Da) + D*Sa *///会把整个矩形的背景填充目的色 原色保留 kCGBlendModeXOR, /* R = S*(1 - Da) + D*(1 - Sa) *///线条变白,背景色变为目的色 kCGBlendModePlusDarker, /* R = MAX(0, (1 - D) + (1 - S)) *///.线条变为黑色, 背景色变为目的色 kCGBlendModePlusLighter /* R = MIN(1, S + D) *///线条变为白色 }; //返回上下文的类型标识符 CG_EXTERN CFTypeID CGContextGetTypeID(void) CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0); /** Graphics state functions. **/ //压栈之后的修改不会影响之前的修改,如果撤销之后的修改,直接出栈就ok。 //压栈,保存一份当前图形上下文 CG_EXTERN void CGContextSaveGState(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //出栈,恢复一份当前图形上下文 CG_EXTERN void CGContextRestoreGState(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Coordinate space transformations. **/ //CTM(current transformation matrix当前转换矩阵 //坐标系x和y缩放 CG_EXTERN void CGContextScaleCTM(CGContextRef cg_nullable c, CGFloat sx, CGFloat sy) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //坐标系平移,改变画布位置 CG_EXTERN void CGContextTranslateCTM(CGContextRef cg_nullable c, CGFloat tx, CGFloat ty) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //坐标系旋转 CG_EXTERN void CGContextRotateCTM(CGContextRef cg_nullable c, CGFloat angle) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //transform仿射变换矩阵进行图形状态的变换 CG_EXTERN void CGContextConcatCTM(CGContextRef cg_nullable c, CGAffineTransform transform) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //获取转换矩阵(CTM) CG_EXTERN CGAffineTransform CGContextGetCTM(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Drawing attribute functions. **/ //设置线宽 CG_EXTERN void CGContextSetLineWidth(CGContextRef cg_nullable c, CGFloat width) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置线冒样式 枚举 CG_EXTERN void CGContextSetLineCap(CGContextRef cg_nullable c, CGLineCap cap) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置线连接样式 CG_EXTERN void CGContextSetLineJoin(CGContextRef cg_nullable c, CGLineJoin join) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //连接线内外角距离限制 CG_EXTERN void CGContextSetMiterLimit(CGContextRef cg_nullable c, CGFloat limit) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //画虚线 CG_EXTERN void CGContextSetLineDash(CGContextRef cg_nullable c, CGFloat phase, const CGFloat * __nullable lengths, size_t count) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置渲染精度,数值越小,精度越高,越耗时 CG_EXTERN void CGContextSetFlatness(CGContextRef cg_nullable c, CGFloat flatness) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置透明度 CG_EXTERN void CGContextSetAlpha(CGContextRef cg_nullable c, CGFloat alpha) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //混合图层,后面绘制的图像会覆盖前面的,被覆盖不可见 此方法进行设置叠加状态。 CG_EXTERN void CGContextSetBlendMode(CGContextRef cg_nullable c, CGBlendMode mode) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); /** Path construction functions. **/ /* 注意上下文在任何时候都有一个路径在使用:路径不是图形状态的一部分。 */ //开始新路径,废弃旧的 CG_EXTERN void CGContextBeginPath(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //移动到指定点 CG_EXTERN void CGContextMoveToPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //画线到指定点 CG_EXTERN void CGContextAddLineToPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //画三次贝塞尔曲线 CG_EXTERN void CGContextAddCurveToPoint(CGContextRef cg_nullable c, CGFloat cp1x, CGFloat cp1y, CGFloat cp2x, CGFloat cp2y, CGFloat x, CGFloat y) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //绘制二次贝塞尔曲线 CG_EXTERN void CGContextAddQuadCurveToPoint(CGContextRef cg_nullable c, CGFloat cpx, CGFloat cpy, CGFloat x, CGFloat y) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //关闭路径 CG_EXTERN void CGContextClosePath(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Path construction convenience functions. **/ //画矩形 CG_EXTERN void CGContextAddRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //画矩形数组(多个矩形) CG_EXTERN void CGContextAddRects(CGContextRef cg_nullable c, const CGRect * __nullable rects, size_t count) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //画线条数组(多个线条) CG_EXTERN void CGContextAddLines(CGContextRef cg_nullable c, const CGPoint * __nullable points, size_t count) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //画椭圆 CG_EXTERN void CGContextAddEllipseInRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //画圆弧 圆心,半径,开始角度,结束角度,是否顺时针 CG_EXTERN void CGContextAddArc(CGContextRef cg_nullable c, CGFloat x, CGFloat y, CGFloat radius, CGFloat startAngle, CGFloat endAngle, int clockwise) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //画圆弧 两点和半径 CG_EXTERN void CGContextAddArcToPoint(CGContextRef cg_nullable c, CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2, CGFloat radius) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //添加路径CGPath CG_EXTERN void CGContextAddPath(CGContextRef cg_nullable c, CGPathRef cg_nullable path) CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0); /** Path stroking. **/ //将参数CGContextRef的路径直接画在当前上下文上 CG_EXTERN void CGContextReplacePathWithStrokedPath(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); /** Path information functions. **/ //判断路径是否为空,目前的路径是否包含任何的子路径 CG_EXTERN bool CGContextIsPathEmpty(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //返回一个非空的路径中的当前点 CG_EXTERN CGPoint CGContextGetPathCurrentPoint(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //返回包含当前路径的最小矩形 CG_EXTERN CGRect CGContextGetPathBoundingBox(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //拷贝路径 CG_EXTERN CGPathRef __nullable CGContextCopyPath(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0); //路径中是否包含某个点 CG_EXTERN bool CGContextPathContainsPoint(CGContextRef cg_nullable c, CGPoint point, CGPathDrawingMode mode) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); /** Path drawing functions. **/ //指定绘制的模式,枚举 CG_EXTERN void CGContextDrawPath(CGContextRef cg_nullable c, CGPathDrawingMode mode) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Path drawing convenience functions. **/ //填充路径包围的区域 CG_EXTERN void CGContextFillPath(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //使用奇偶规则填充区域 CG_EXTERN void CGContextEOFillPath(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //绘制路径 CG_EXTERN void CGContextStrokePath(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //填充矩形区域 rect参数 CG_EXTERN void CGContextFillRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //填充多个区域 CG_EXTERN void CGContextFillRects(CGContextRef cg_nullable c, const CGRect * __nullable rects, size_t count) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //绘制矩形框 CG_EXTERN void CGContextStrokeRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //指定线宽绘制矩形框 CG_EXTERN void CGContextStrokeRectWithWidth(CGContextRef cg_nullable c, CGRect rect, CGFloat width) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //擦除绘制的图形 CG_EXTERN void CGContextClearRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //填充矩形内切圆 CG_EXTERN void CGContextFillEllipseInRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //绘制矩形内切圆 CG_EXTERN void CGContextStrokeEllipseInRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); /*绘制多条线段,2N个CGPoint数组,1,2组成线段 以此类推 CGContextBeginPath(context); for (k = 0; k < count; k += 2) { CGContextMoveToPoint(context, s[k].x, s[k].y); CGContextAddLineToPoint(context, s[k+1].x, s[k+1].y); } CGContextStrokePath(context); */ CG_EXTERN void CGContextStrokeLineSegments(CGContextRef cg_nullable c, const CGPoint * __nullable points, size_t count) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); /** Clipping functions. **/ //修改当前剪切路径,使用非零规则 CG_EXTERN void CGContextClip(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //修改当前剪切路径,使用奇偶规则 CG_EXTERN void CGContextEOClip(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //默认值剪切路径 CG_EXTERN void CGContextResetClip(CGContextRef c); //剪切遮罩处理(针对图片) CG_EXTERN void CGContextClipToMask(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable mask) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //获取需要绘制的图形上下文位置和大小 CG_EXTERN CGRect CGContextGetClipBoundingBox(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); /** Clipping convenience functions. **/ //剪切指定矩形区域,将路径置空 CG_EXTERN void CGContextClipToRect(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //剪切多个矩形区域,路径置空 CG_EXTERN void CGContextClipToRects(CGContextRef cg_nullable c, const CGRect * rects, size_t count) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Primitive color functions. **/ //填充指定颜色 CG_EXTERN void CGContextSetFillColorWithColor(CGContextRef cg_nullable c, CGColorRef cg_nullable color) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); //设置线条指定颜色 CG_EXTERN void CGContextSetStrokeColorWithColor(CGContextRef cg_nullable c, CGColorRef cg_nullable color) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); /** Color space functions. **/ //颜色空间填充 CG_EXTERN void CGContextSetFillColorSpace(CGContextRef cg_nullable c, CGColorSpaceRef cg_nullable space) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置线框颜色空间 CG_EXTERN void CGContextSetStrokeColorSpace(CGContextRef cg_nullable c, CGColorSpaceRef cg_nullable space) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Color functions. **/ //设置填充颜色空间 CG_EXTERN void CGContextSetFillColor(CGContextRef cg_nullable c, const CGFloat * cg_nullable components) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置画笔颜色 CG_EXTERN void CGContextSetStrokeColor(CGContextRef cg_nullable c, const CGFloat * cg_nullable components) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Pattern functions. **/ //设置位图填充 CG_EXTERN void CGContextSetFillPattern(CGContextRef cg_nullable c, CGPatternRef cg_nullable pattern, const CGFloat * cg_nullable components) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //位图绘制线条和边框 CG_EXTERN void CGContextSetStrokePattern(CGContextRef cg_nullable c, CGPatternRef cg_nullable pattern, const CGFloat * cg_nullable components) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置该c采用位图填充的相位 CG_EXTERN void CGContextSetPatternPhase(CGContextRef cg_nullable c, CGSize phase) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Color convenience functions. **/ //设置c的填充颜色为灰色 灰度和透明度 CG_EXTERN void CGContextSetGrayFillColor(CGContextRef cg_nullable c, CGFloat gray, CGFloat alpha) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的线条颜色为灰色 灰度和透明度 CG_EXTERN void CGContextSetGrayStrokeColor(CGContextRef cg_nullable c, CGFloat gray, CGFloat alpha) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的填充色 使用RGB颜色模块 CG_EXTERN void CGContextSetRGBFillColor(CGContextRef cg_nullable c, CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的线条颜色 使用RGB颜色模块 CG_EXTERN void CGContextSetRGBStrokeColor(CGContextRef cg_nullable c, CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的填充颜色 使用CMYK颜色模块 CG_EXTERN void CGContextSetCMYKFillColor(CGContextRef cg_nullable c, CGFloat cyan, CGFloat magenta, CGFloat yellow, CGFloat black, CGFloat alpha) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的线条颜色 使用CMYK颜色模块 CG_EXTERN void CGContextSetCMYKStrokeColor(CGContextRef cg_nullable c, CGFloat cyan, CGFloat magenta, CGFloat yellow, CGFloat black, CGFloat alpha) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Rendering intent. **/ /*设置当前图形状态的渲染意向 typedef CF_ENUM (int32_t, CGColorRenderingIntent) { kCGRenderingIntentDefault, kCGRenderingIntentAbsoluteColorimetric, //绝对色阶匹配 kCGRenderingIntentRelativeColorimetric, //相对色阶匹配 kCGRenderingIntentPerceptual, //视觉匹配,不同设备视觉一致 kCGRenderingIntentSaturation //饱和度匹配 };*/ CG_EXTERN void CGContextSetRenderingIntent(CGContextRef cg_nullable c, CGColorRenderingIntent intent) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Image functions. **/ //绘制图形到c CG_EXTERN void CGContextDrawImage(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable image) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //重复绘制的图形,填充当前区域 CG_EXTERN void CGContextDrawTiledImage(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable image) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); //获取c在放大图片时的插值质量 CG_EXTERN CGInterpolationQuality CGContextGetInterpolationQuality(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的插值质量水平 CG_EXTERN void CGContextSetInterpolationQuality(CGContextRef cg_nullable c, CGInterpolationQuality quality) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Shadow support. **/ //设置阴影在X、Y方向上的偏移。模糊度、阴影颜色 CG_EXTERN void CGContextSetShadowWithColor(CGContextRef cg_nullable c, CGSize offset, CGFloat blur, CGColorRef __nullable color) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); //设置阴影在X、Y方向上的偏移。模糊度(数字越大越模糊)、阴影颜色默认为1/3透明黑 CG_EXTERN void CGContextSetShadow(CGContextRef cg_nullable c, CGSize offset, CGFloat blur) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); /** Gradient and shading functions. **/ //设置一个线性渐变填充 开始点和结束点 CG_EXTERN void CGContextDrawLinearGradient(CGContextRef cg_nullable c, CGGradientRef cg_nullable gradient, CGPoint startPoint, CGPoint endPoint, CGGradientDrawingOptions options) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); //设置一个圆形渐变填充 开始点和结束点 CG_EXTERN void CGContextDrawRadialGradient(CGContextRef cg_nullable c, CGGradientRef cg_nullable gradient, CGPoint startCenter, CGFloat startRadius, CGPoint endCenter, CGFloat endRadius, CGGradientDrawingOptions options) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); //填充剪切路径 用指定的阴影背景 CG_EXTERN void CGContextDrawShading(CGContextRef cg_nullable c, cg_nullable CGShadingRef shading) CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0); /** Text functions. **/ //设置当前字符间距 CG_EXTERN void CGContextSetCharacterSpacing(CGContextRef cg_nullable c, CGFloat spacing) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置绘制文本的位置 CG_EXTERN void CGContextSetTextPosition(CGContextRef cg_nullable c, CGFloat x, CGFloat y) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //返回正在绘制文本的位置 CG_EXTERN CGPoint CGContextGetTextPosition(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置当前文本矩阵 CG_EXTERN void CGContextSetTextMatrix(CGContextRef cg_nullable c, CGAffineTransform t) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //返回c矩阵 CG_EXTERN CGAffineTransform CGContextGetTextMatrix(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的绘图模式 CG_EXTERN void CGContextSetTextDrawingMode(CGContextRef cg_nullable c, CGTextDrawingMode mode) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的字体 CG_EXTERN void CGContextSetFont(CGContextRef cg_nullable c, CGFontRef cg_nullable font) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c的字体大小 CG_EXTERN void CGContextSetFontSize(CGContextRef cg_nullable c, CGFloat size) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //在提供的位置绘制字形 CG_EXTERN void CGContextShowGlyphsAtPositions(CGContextRef cg_nullable c, const CGGlyph * cg_nullable glyphs, const CGPoint * cg_nullable Lpositions, size_t count) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); /** PDF functions. **/ //绘制一个PDF页面 CG_EXTERN void CGContextDrawPDFPage(CGContextRef cg_nullable c, CGPDFPageRef cg_nullable page) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); /** Output page functions. **/ /* Begin a new page. */ CG_EXTERN void CGContextBeginPage(CGContextRef cg_nullable c, const CGRect * __nullable mediaBox) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /* End the current page. */ CG_EXTERN void CGContextEndPage(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Context functions. **/ //c的引用计数+1 CG_EXTERN CGContextRef cg_nullable CGContextRetain(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //c的引用计数-1 CG_EXTERN void CGContextRelease(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //强制所有绘图操作立即渲染 CG_EXTERN void CGContextFlush(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //同步内容 CG_EXTERN void CGContextSynchronize(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); /** Antialiasing functions. **/ //字体平滑,反锯齿,和次像素渲染 //设置c是否抗锯齿 CG_EXTERN void CGContextSetShouldAntialias(CGContextRef cg_nullable c, bool shouldAntialias) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0); //设置c是否允许抗锯齿 CG_EXTERN void CGContextSetAllowsAntialiasing(CGContextRef cg_nullable c, bool allowsAntialiasing) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); /** Font display functions. **/ //设置c是否光滑字体 CG_EXTERN void CGContextSetShouldSmoothFonts(CGContextRef cg_nullable c, bool shouldSmoothFonts) CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0); //设置c是否允许光滑字体 CG_EXTERN void CGContextSetAllowsFontSmoothing(CGContextRef cg_nullable c, bool allowsFontSmoothing) CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0); //设置c是否次像素渲染字体 CG_EXTERN void CGContextSetShouldSubpixelPositionFonts( CGContextRef cg_nullable c, bool shouldSubpixelPositionFonts) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); //设置c是否次允许像素渲染字体 CG_EXTERN void CGContextSetAllowsFontSubpixelPositioning( CGContextRef cg_nullable c, bool allowsFontSubpixelPositioning) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); //设置c是否次像素量化字体 CG_EXTERN void CGContextSetShouldSubpixelQuantizeFonts( CGContextRef cg_nullable c, bool shouldSubpixelQuantizeFonts) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); //设置c是否允许次像素量化字体 CG_EXTERN void CGContextSetAllowsFontSubpixelQuantization( CGContextRef cg_nullable c, bool allowsFontSubpixelQuantization) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); /* Transparency layer support. 在透明层中绘制需要三步: 1. 调用函数 CGContextBeginTransparencyLayer 2. 在透明层中绘制需要组合的对象 3. 调用函数 CGContextEndTransparencyLayer */ //开始一个透明层 CG_EXTERN void CGContextBeginTransparencyLayer(CGContextRef cg_nullable c, CFDictionaryRef __nullable auxiliaryInfo) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); //开始透明度层 知道矩形边界 CG_EXTERN void CGContextBeginTransparencyLayerWithRect( CGContextRef cg_nullable c, CGRect rect, CFDictionaryRef __nullable auxInfo) CG_AVAILABLE_STARTING(__MAC_10_5, __IPHONE_2_0); //结束一个透明层 CG_EXTERN void CGContextEndTransparencyLayer(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_3, __IPHONE_2_0); /** User space to device space tranformations. 用户空间和设备空间的变换 **/ //获取c的仿射变换 CG_EXTERN CGAffineTransform CGContextGetUserSpaceToDeviceSpaceTransform(CGContextRef cg_nullable c) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //将point从 用户空间 变换到 设备空间 CG_EXTERN CGPoint CGContextConvertPointToDeviceSpace(CGContextRef cg_nullable c, CGPoint point) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //将point从 设备空间 变换到 用户空间 CG_EXTERN CGPoint CGContextConvertPointToUserSpace(CGContextRef cg_nullable c, CGPoint point) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //将size从 用户空间 变换到 设备空间 CG_EXTERN CGSize CGContextConvertSizeToDeviceSpace(CGContextRef cg_nullable c, CGSize size) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //将size从 设备空间 变换到 用户空间 CG_EXTERN CGSize CGContextConvertSizeToUserSpace(CGContextRef cg_nullable c, CGSize size) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //将rect从 用户空间 变换到 设备空间 CG_EXTERN CGRect CGContextConvertRectToDeviceSpace(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); //将rect从 设备空间 变换到 用户空间 CG_EXTERN CGRect CGContextConvertRectToUserSpace(CGContextRef cg_nullable c, CGRect rect) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0); /** Deprecated functions. **/ //设置c的字体和字体大小 CG_EXTERN void CGContextSelectFont(CGContextRef cg_nullable c, const char * cg_nullable name, CGFloat size, CGTextEncoding textEncoding) CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_9, __IPHONE_2_0, __IPHONE_7_0); //由目前的文本矩阵指定的点显示一个字符数组 CG_EXTERN void CGContextShowText(CGContextRef cg_nullable c, const char * cg_nullable string, size_t length) CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_9, __IPHONE_2_0, __IPHONE_7_0); //在指定的位置显示一个字符串 CG_EXTERN void CGContextShowTextAtPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y, const char * cg_nullable string, size_t length) CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_9, __IPHONE_2_0, __IPHONE_7_0); //显示一个数组的字形 CG_EXTERN void CGContextShowGlyphs(CGContextRef cg_nullable c, const CGGlyph * __nullable g, size_t count) CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_9, __IPHONE_2_0, __IPHONE_7_0); //在指定位置显示一个数组的字形 CG_EXTERN void CGContextShowGlyphsAtPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y, const CGGlyph * __nullable glyphs, size_t count) CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_9, __IPHONE_2_0, __IPHONE_7_0); //绘制具有不同偏移量的一个数组 CG_EXTERN void CGContextShowGlyphsWithAdvances(CGContextRef cg_nullable c, const CGGlyph * __nullable glyphs, const CGSize * __nullable advances, size_t count) CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_3, __MAC_10_9, __IPHONE_2_0, __IPHONE_7_0); //使用CGPDFDocumentRef绘制PDF CG_EXTERN void CGContextDrawPDFDocument(CGContextRef cg_nullable c, CGRect rect, CGPDFDocumentRef cg_nullable document, int page) CG_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_5, __IPHONE_NA, __IPHONE_NA); CF_ASSUME_NONNULL_END CF_IMPLICIT_BRIDGING_DISABLED #endif /* CGCONTEXT_H_ */
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