微信小程序手写签名

 

 

wxml

<view class="wrapper">
  <view class="handBtn">
    <button catchtap="retDraw" class="can_btn">重写</button>
    <button catchtap="saveCanvasAsImg" class="can_btn">完成</button>
  </view>
  <view class="handCenter">
    <canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove"
      bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting">
    </canvas>
  </view>
</view>

wxss

/* pages/autograph/autograph.wxss */


.wrapper {
  width: 100%;
  margin: 30rpx 0;
  overflow: hidden;
  font-size: 28rpx;
}
.handWriting {
  background: #fff;
  width: 100%;
  height: 95vh;
}
.handCenter {
  width: 630rpx;
  height: 234rpx;
  margin: 0 auto;
  border: 4rpx dashed #e9e9e9;
  flex: 5;
  overflow: hidden;
  box-sizing: border-box;
}
.handBtn {
  height: 100rpx;
  display: flex;
  justify-content: space-between;
  flex: 1;
}
.can_btn{
  width: 120rpx;
  height: 60rpx;
  background-color: #e0e0e0;
}

js

// pages/autograph/autograph.js
Page({

  /**
   * 页面的初始数据
   */
  data: {
    canvasName: 'handWriting',
    ctx: '',
    canvasWidth: 0,
    canvasHeight: 0,
    transparent: 1, // 透明度
    selectColor: 'black',
    lineColor: '#1A1A1A', // 颜色
    lineSize: 1.5, // 笔记倍数
    lineMin: 0.5, // 最小笔画半径
    lineMax: 4, // 最大笔画半径
    pressure: 1, // 默认压力
    smoothness: 60, //顺滑度,用60的距离来计算速度
    currentPoint: {},
    currentLine: [], // 当前线条
    firstTouch: true, // 第一次触发
    radius: 1, //画圆的半径
    cutArea: {
      top: 0,
      right: 0,
      bottom: 0,
      left: 0
    }, //裁剪区域
    bethelPoint: [], //保存所有线条 生成的贝塞尔点;
    lastPoint: 0,
    chirography: [], //笔迹
    currentChirography: {}, //当前笔迹
    linePrack: [], //划线轨迹 , 生成线条的实际点

  },
  // 笔迹开始
  uploadScaleStart(e) {
    if (e.type != 'touchstart') return false;
    let ctx = this.data.ctx;
    ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色
    ctx.setGlobalAlpha(this.data.transparent); // 设置半透明
    let currentPoint = {
      x: e.touches[0].x,
      y: e.touches[0].y
    }

    let currentLine = this.data.currentLine;
    currentLine.unshift({
      time: new Date().getTime(),
      dis: 0,
      x: currentPoint.x,
      y: currentPoint.y
    })
    this.setData({
      currentPoint, // currentLine
    })
    if (this.data.firstTouch) {
      console.log(currentPoint)
      this.setData({
        cutArea: {
          top: currentPoint.y,
          right: currentPoint.x,
          bottom: currentPoint.y,
          left: currentPoint.x
        },
        firstTouch: false
      })
    }
    this.pointToLine(currentLine);
  },
  // 笔迹移动
  uploadScaleMove(e) {
    if (e.type != 'touchmove') return false;
    if (e.cancelable) { // 判断默认行为是否已经被禁用
      if (!e.defaultPrevented) {
        e.preventDefault();
      }
    }
    let point = {
      x: e.touches[0].x,
      y: e.touches[0].y
    } //测试裁剪
    if (point.y < this.data.cutArea.top) {
      this.data.cutArea.top = point.y;
    }
    if (point.y < 0) this.data.cutArea.top = 0;
    if (point.x > this.data.cutArea.right) {
      this.data.cutArea.right = point.x;
    }
    if (this.data.canvasWidth - point.x <= 0) {
      this.data.cutArea.right = this.data.canvasWidth;
    }
    if (point.y > this.data.cutArea.bottom) {
      this.data.cutArea.bottom = point.y;
    }
    if (this.data.canvasHeight - point.y <= 0) {
      this.data.cutArea.bottom = this.data.canvasHeight;
    }
    if (point.x < this.data.cutArea.left) {
      this.data.cutArea.left = point.x;
    }
    if (point.x < 0) this.data.cutArea.left = 0;
    this.setData({
      lastPoint: this.data.currentPoint,
      currentPoint: point
    })
    let currentLine = this.data.currentLine
    currentLine.unshift({
      time: new Date().getTime(),
      dis: this.distance(this.data.currentPoint, this.data.lastPoint),
      x: point.x,
      y: point.y
    }) // this.setData({
    //   currentLine
    // })
    this.pointToLine(currentLine)
  },
  // 笔迹结束
  uploadScaleEnd(e) {
    if (e.type != 'touchend') return 0;
    let point = {
      x: e.changedTouches[0].x,
      y: e.changedTouches[0].y
    }
    this.setData({
      lastPoint: this.data.currentPoint,
      currentPoint: point
    })
    let currentLine = this.data.currentLine
    currentLine.unshift({
      time: new Date().getTime(),
      dis: this.distance(this.data.currentPoint, this.data.lastPoint),
      x: point.x,
      y: point.y
    }) // this.setData({
    //   currentLine
    // })
    if (currentLine.length > 2) {
      var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length; //$("#info").text(info.toFixed(2));
    } //一笔结束,保存笔迹的坐标点,清空,当前笔迹
    //增加判断是否在手写区域;
    this.pointToLine(currentLine);
    var currentChirography = {
      lineSize: this.data.lineSize,
      lineColor: this.data.lineColor
    };
    var chirography = this.data.chirography
    chirography.unshift(currentChirography);
    this.setData({
      chirography
    })
    var linePrack = this.data.linePrack
    linePrack.unshift(this.data.currentLine);
    this.setData({
      linePrack,
      currentLine: []
    })
  },
  retDraw() {
    this.data.ctx.clearRect(0, 0, 700, 730)
    this.data.ctx.draw()
  },

  //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
  pointToLine(line) {
    this.calcBethelLine(line);
    return;
  },
  //计算插值的方式;
  calcBethelLine(line) {
    if (line.length <= 1) {
      line[0].r = this.data.radius;
      return;
    }
    let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
      time = 0,
      curveValue = 0.5;
    if (line.length <= 2) {
      x0 = line[1].x
      y0 = line[1].y
      x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
      y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
      //x2 = line[1].x;
      //y2 = line[1].y;
      x1 = x0 + (x2 - x0) * curveValue;
      y1 = y0 + (y2 - y0) * curveValue;;

    } else {
      x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
      y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
      x1 = line[1].x;
      y1 = line[1].y;
      x2 = x1 + (line[0].x - x1) * curveValue;
      y2 = y1 + (line[0].y - y1) * curveValue;
    }
    //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
    len = this.distance({
      x: x2,
      y: y2
    }, {
      x: x0,
      y: y0
    });
    lastRadius = this.data.radius;
    for (let n = 0; n < line.length - 1; n++) {
      dis += line[n].dis;
      time += line[n].time - line[n + 1].time;
      if (dis > this.data.smoothness) break;
    }
    this.setData({
      radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize
    });
    line[0].r = this.data.radius;
    //计算笔迹半径;
    if (line.length <= 2) {
      r0 = (lastRadius + this.data.radius) / 2;
      r1 = r0;
      r2 = r1;
      //return;
    } else {
      r0 = (line[2].r + line[1].r) / 2;
      r1 = line[1].r;
      r2 = (line[1].r + line[0].r) / 2;
    }
    let n = 5;
    let point = [];
    for (let i = 0; i < n; i++) {
      let t = i / (n - 1);
      let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
      let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
      let r = lastRadius + (this.data.radius - lastRadius) / n * i;
      point.push({
        x: x,
        y: y,
        r: r
      });
      if (point.length == 3) {
        let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
        a[0].color = this.data.lineColor;
        // let bethelPoint = this.data.bethelPoint;
        // console.log(a)
        // console.log(this.data.bethelPoint)
        // bethelPoint = bethelPoint.push(a);
        this.bethelDraw(a, 1);
        point = [{
          x: x,
          y: y,
          r: r
        }];
      }
    }
    this.setData({
      currentLine: line
    })
  },
  //求两点之间距离
  distance(a, b) {
    let x = b.x - a.x;
    let y = b.y - a.y;
    return Math.sqrt(x * x + y * y);
  },
  ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
    let a = [],
      vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
    vx01 = x1 - x0;
    vy01 = y1 - y0;
    norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
    vx01 = vx01 / norm * r0;
    vy01 = vy01 / norm * r0;
    n_x0 = vy01;
    n_y0 = -vx01;
    vx21 = x1 - x2;
    vy21 = y1 - y2;
    norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
    vx21 = vx21 / norm * r2;
    vy21 = vy21 / norm * r2;
    n_x2 = -vy21;
    n_y2 = vx21;
    a.push({
      mx: x0 + n_x0,
      my: y0 + n_y0,
      color: "#1A1A1A"
    });
    a.push({
      c1x: x1 + n_x0,
      c1y: y1 + n_y0,
      c2x: x1 + n_x2,
      c2y: y1 + n_y2,
      ex: x2 + n_x2,
      ey: y2 + n_y2
    });
    a.push({
      c1x: x2 + n_x2 - vx21,
      c1y: y2 + n_y2 - vy21,
      c2x: x2 - n_x2 - vx21,
      c2y: y2 - n_y2 - vy21,
      ex: x2 - n_x2,
      ey: y2 - n_y2
    });
    a.push({
      c1x: x1 - n_x2,
      c1y: y1 - n_y2,
      c2x: x1 - n_x0,
      c2y: y1 - n_y0,
      ex: x0 - n_x0,
      ey: y0 - n_y0
    });
    a.push({
      c1x: x0 - n_x0 - vx01,
      c1y: y0 - n_y0 - vy01,
      c2x: x0 + n_x0 - vx01,
      c2y: y0 + n_y0 - vy01,
      ex: x0 + n_x0,
      ey: y0 + n_y0
    });
    a[0].mx = a[0].mx.toFixed(1);
    a[0].mx = parseFloat(a[0].mx);
    a[0].my = a[0].my.toFixed(1);
    a[0].my = parseFloat(a[0].my);
    for (let i = 1; i < a.length; i++) {
      a[i].c1x = a[i].c1x.toFixed(1);
      a[i].c1x = parseFloat(a[i].c1x);
      a[i].c1y = a[i].c1y.toFixed(1);
      a[i].c1y = parseFloat(a[i].c1y);
      a[i].c2x = a[i].c2x.toFixed(1);
      a[i].c2x = parseFloat(a[i].c2x);
      a[i].c2y = a[i].c2y.toFixed(1);
      a[i].c2y = parseFloat(a[i].c2y);
      a[i].ex = a[i].ex.toFixed(1);
      a[i].ex = parseFloat(a[i].ex);
      a[i].ey = a[i].ey.toFixed(1);
      a[i].ey = parseFloat(a[i].ey);
    }
    return a;
  },
  bethelDraw(point, is_fill, color) {
    let ctx = this.data.ctx;
    ctx.beginPath();
    ctx.moveTo(point[0].mx, point[0].my);
    if (undefined != color) {
      ctx.setFillStyle(color);
      ctx.setStrokeStyle(color);
    } else {
      ctx.setFillStyle(point[0].color);
      ctx.setStrokeStyle(point[0].color);
    }
    for (let i = 1; i < point.length; i++) {
      ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
    }
    ctx.stroke();
    if (undefined != is_fill) {
      ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
    }
    ctx.draw(true)
  },
  // selectColorEvent(event) {
  //   console.log(event)
  //   var color = event.currentTarget.dataset.colorValue;
  //   var colorSelected = event.currentTarget.dataset.color;
  //   this.setData({
  //     selectColor: colorSelected,
  //     lineColor: color
  //   })
  // },
  //保存到相册
  saveCanvasAsImg() {

    wx.canvasToTempFilePath({
      canvasId: 'handWriting',
      fileType: 'png',
      quality: 1, //图片质量
      x: 0,
      y: 0,
      width: 350,
      height: 130,
      success(res) {
        console.log(res.tempFilePath)
        // console.log(res.tempFilePath, 'canvas生成图片地址');
        wx.saveImageToPhotosAlbum({
          filePath: res.tempFilePath,
          success(res) {

            wx.showToast({
              title: '已保存到相册',
              duration: 2000
            });

          }
        })

      }

    })


  },

  /**
   * 生命周期函数--监听页面加载
   */
  onLoad() {
    let canvasName = this.data.canvasName
    let ctx = wx.createCanvasContext(canvasName)
    this.setData({
      ctx: ctx
    })
    var query = wx.createSelectorQuery();
    console.log(query)
    query.select('.handCenter').boundingClientRect(rect => {
      query.select('.handCenter').boundingClientRect(rect => {
        this.setData({
          canvasWidth: rect.width,
          canvasWidth: rect.width,
          canvasHeight: rect.height,
          canvasHeight: rect.height
        })
      }).exec();
    }).exec();
  },


  /**
   * 生命周期函数--监听页面初次渲染完成
   */
  onReady: function () {

  },

  /**
   * 生命周期函数--监听页面显示
   */
  onShow: function () {

  },

  /**
   * 生命周期函数--监听页面隐藏
   */
  onHide: function () {

  },

  /**
   * 生命周期函数--监听页面卸载
   */
  onUnload: function () {

  },

  /**
   * 页面相关事件处理函数--监听用户下拉动作
   */
  onPullDownRefresh: function () {

  },

  /**
   * 页面上拉触底事件的处理函数
   */
  onReachBottom: function () {

  },

  /**
   * 用户点击右上角分享
   */
  onShareAppMessage: function () {

  }
})

 

posted @ 2021-06-25 17:49  番茄西红柿u  阅读(343)  评论(0编辑  收藏  举报